Player Matchup

Horus
Horus
Silver II
Hobblett-
Horus
Silver II
Level 149
God Stats
3W - 1L
1,452 SR
Queue Stats
54W - 59L
1,218 MMR
Party 1
Khepri
Khepri
Bronze V
Loaded Eclipse
Khepri
Bronze V
Level 71
God Stats
1W - 0L
1,423 SR
Queue Stats
46W - 64L
1,029 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
TheWind15
Zhong Kui
Silver II
Level 148
God Stats
2W - 0L
1,591 SR
Queue Stats
37W - 50L
1,077 MMR
Solo
Izanami
Izanami
Silver I
Warlord_Mohican_
Izanami
Silver I
Level 127
God Stats
5W - 7L
1,517 SR
Queue Stats
88W - 98L
1,248 MMR
Party 1
Mulan
Mulan
Silver III
erock345
Mulan
Silver III
Level 148
God Stats
18W - 15L
1,615 SR
Queue Stats
472W - 497L
986 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,520 SR
1,112 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,439 SR
1,133 MMR
Nu Wa
Nu Wa
Gold V
Damagek1ng
Nu Wa
Gold V
Level 128
God Stats
10W - 9L
1,531 SR
Queue Stats
268W - 280L
1,383 MMR
Solo
Bellona
Bellona
Silver IV
LoniAndco2410
Bellona
Silver IV
Level 114
God Stats
1W - 3L
1,366 SR
Queue Stats
133W - 149L
709 MMR
Party 2
Kuzenbo
Kuzenbo
Silver II
RedDragon30115
Kuzenbo
Silver II
Level 124
God Stats
2W - 6L
1,309 SR
Queue Stats
144W - 158L
902 MMR
Party 2
Ao Kuang
Ao Kuang
Silver I
YOURSNOWMAN
Ao Kuang
Silver I
Level 124
God Stats
30W - 27L
1,539 SR
Queue Stats
52W - 61L
1,347 MMR
Solo
Rama
Rama
Gold IV
xMecciah
Rama
Gold IV
Level 122
God Stats
7W - 15L
1,451 SR
Queue Stats
102W - 107L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Hobblett-
Horus
20
6 / 1 / 6
12,857
559
10,905
20,915
15,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
1 / 4 / 5
11,246
489
4,450
24,137
22,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zhong Kui
TheWind15
Zhong Kui
18
3 / 2 / 4
12,323
536
8,022
19,610
22,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
3 / 5 / 3
12,271
534
13,431
16,939
9,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
erock345
Mulan
20
3 / 3 / 1
12,966
564
17,472
22,183
20,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
KaliCabrakanAtlasThanatos

VS

Bans
IshtarBaron SamediChironKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
2 / 4 / 4
10,834
471
12,482
10,037
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
19
1 / 3 / 3
11,976
521
11,580
21,178
22,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
1 / 0 / 3
8,760
381
4,571
7,028
5,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ao Kuang
YOURSNOWMAN
Ao Kuang
17
5 / 5 / 3
11,046
480
10,609
24,817
13,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
19
5 / 5 / 2
12,066
525
12,746
18,992
8,912
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
29
16
Kills
14
15
Deaths
17
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
2
4
4
1
W
Horus
Hobblett-
Horus
6
1
6
9
W
1
4
5
0.88
L
Bellona
1
3
3
0.83
L
1
0
3
2.5
W
Zhong Kui
TheWind15
Zhong Kui
3
2
4
2.5
W
3
5
3
0.9
L
Ao Kuang
YOURSNOWMAN
Ao Kuang
5
5
3
1.3
W
Mulan
erock345
Mulan
3
3
1
1.17
L
Rama
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,280
Damage
51,988
103,784
Taken
82,052
89,462
Mitigated
54,598
37,464
Healing
21,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
12,482
4,440
0
1,117
10,037
3,652
1,218
4,186
5,851
90,762
0
W
Horus
Hobblett-
Horus
10,905
4,997
1,121
2,985
20,915
15,532
0
4,802
16,113
0
119,742
W
4,450
1,172
3,353
5,555
24,137
22,012
1,185
10,227
12,099
31,631
0
L
Bellona
11,580
4,504
0
4,741
21,178
22,821
0
484
19,094
0
104,836
L
4,571
2,261
1,966
3,127
7,028
5,956
0
2,156
4,872
18,786
2,411
W
Zhong Kui
TheWind15
Zhong Kui
8,022
351
0
8,605
19,610
22,488
2,620
9,547
10,063
107,288
0
W
13,431
7,419
0
3,350
16,939
9,377
122
2,279
14,660
0
121,076
L
Ao Kuang
YOURSNOWMAN
Ao Kuang
10,609
3,643
0
6,057
24,817
13,257
1,763
3,725
20,819
76,316
15,850
W
Mulan
erock345
Mulan
17,472
2,781
0
12,495
22,183
20,053
0
6,465
15,718
0
112,883
L
Rama
12,746
8,484
0
4,872
18,992
8,912
0
1,921
17,071
0
111,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,663
Gold Earned
54,682
740
Minions Killed
683
0
Camps Cleared
0
2,023,016
Distance Traveled
1,849,216
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,834
471
136
6
0
376,357
5
W
Horus
12,857
559
161
7
0
480,042
7
W
Khepri
11,246
489
36
2
0
382,248
3
L
Bellona
11,976
521
198
9
0
415,064
5
L
Kuzenbo
8,760
381
32
1
0
249,681
4
W
Zhong Kui
12,323
536
170
7
0
393,293
9
W
Izanami
12,271
534
184
8
0
383,093
3
L
Ao Kuang
11,046
480
133
6
0
450,787
1
W
Mulan
12,966
564
189
8
0
384,340
2
L
Rama
12,066
525
184
8
0
357,327
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role