Player Matchup

Baron Samedi
Baron Samedi
Angaho
Baron Samedi
Level 127
God Stats
3W - 1L
1,616 SR
Queue Stats
385W - 384L
1,449 Elo+
Solo
Fenrir
Fenrir
Attamey
Fenrir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 141L
1,435 Elo+
Solo
Kukulkan
Kukulkan
Marot05
Kukulkan
Level 29
God Stats
1W - 0L
1,709 SR
Queue Stats
22W - 38L
1,340 Elo+
Solo
Hou Yi
Hou Yi
Stnovka
Hou Yi
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 60L
1,522 Elo+
Solo
Loki
Loki
ZdviG
Loki
Level 154
God Stats
4W - 0L
1,601 SR
Queue Stats
279W - 296L
1,463 Elo+
Solo
Team Averages
Level 109
1,585 SR
1,442 Elo+

VS

Team Averages
Level 95
1,505 SR
1,501 Elo+
Scylla
Scylla
 
Scylla
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Chudo_tvorozhek
Olorun
Level 105
God Stats
9W - 9L
1,523 SR
Queue Stats
653W - 662L
1,528 Elo+
Solo
Vamana
Vamana
Nocturnal427
Vamana
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,474 Elo+
Solo
Izanami
Izanami
Vornell
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Angaho
Baron Samedi
20
7 / 3 / 23
12,895
759
25,214
22,964
15,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Attamey
Fenrir
18
6 / 4 / 20
12,027
707
17,790
21,338
15,944
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
Marot05
Kukulkan
20
7 / 3 / 20
13,307
783
22,118
14,269
9,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
Stnovka
Hou Yi
20
10 / 1 / 18
12,815
754
23,054
17,348
9,484
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
ZdviG
Loki
20
9 / 2 / 19
13,042
767
12,515
18,434
16,669
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
4 / 4 / 3
10,488
617
18,788
15,850
7,806
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
 
Danzaburou
18
1 / 7 / 8
10,461
615
17,966
20,317
10,673
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 10 / 4
12,585
740
17,542
24,149
12,721
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
16
1 / 6 / 5
9,543
561
16,671
26,312
38,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Vornell
Izanami
16
0 / 12 / 6
9,730
572
8,625
19,362
8,975
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
39
39
Kills
13
13
Deaths
39
100
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
4
3
1.38
L
Danzaburou
 
Danzaburou
1
7
8
0.71
W
Baron Samedi
Angaho
Baron Samedi
7
3
23
6.17
W
Fenrir
Attamey
Fenrir
6
4
20
4
L
7
10
4
0.9
W
Kukulkan
Marot05
Kukulkan
7
3
20
5.67
L
Vamana
1
6
5
0.58
W
Hou Yi
Stnovka
Hou Yi
10
1
18
19
L
Izanami
Vornell
Izanami
0
12
6
0.25
W
Loki
ZdviG
Loki
9
2
19
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,691
Damage
79,592
94,353
Taken
105,990
67,107
Mitigated
78,422
41,861
Healing
32,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
18,788
352
1,350
3,217
15,850
7,806
0
4,165
11,685
34,935
0
L
Danzaburou
 
Danzaburou
17,966
4,825
1,686
5,117
20,317
10,673
133
10,084
10,233
0
33,342
W
Baron Samedi
Angaho
Baron Samedi
25,214
2,711
10,300
10,233
22,964
15,950
1,117
7,718
15,246
53,828
0
W
Fenrir
Attamey
Fenrir
17,790
4,859
3,346
4,510
21,338
15,944
506
7,111
14,227
0
23,019
L
17,542
8,503
2,227
6,580
24,149
12,721
261
10,343
13,806
41,734
0
W
Kukulkan
Marot05
Kukulkan
22,118
2,995
2,168
1,739
14,269
9,060
997
6,025
8,244
63,235
0
L
Vamana
16,671
5,975
1,666
10,164
26,312
38,247
0
13,544
12,768
0
26,313
W
Hou Yi
Stnovka
Hou Yi
23,054
8,614
2,513
3,415
17,348
9,484
3,805
8,428
8,920
0
36,328
L
Izanami
Vornell
Izanami
8,625
3,622
58
540
19,362
8,975
0
9,196
10,166
0
18,146
W
Loki
ZdviG
Loki
12,515
2,312
2,275
1,362
18,434
16,669
1,085
7,048
11,386
0
22,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,086
Gold Earned
52,807
208
Minions Killed
162
0
Camps Cleared
0
1,577,183
Distance Traveled
1,361,072
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,488
617
43
3
0
321,122
1
L
Danzaburou
10,461
615
26
2
0
277,534
2
W
Baron Samedi
12,895
759
65
4
0
295,995
3
W
Fenrir
12,027
707
3
0
0
348,400
1
L
Olorun
12,585
740
38
2
0
205,860
0
W
Kukulkan
13,307
783
91
5
0
306,846
1
L
Vamana
9,543
561
22
1
0
298,082
0
W
Hou Yi
12,815
754
37
2
0
315,426
0
L
Izanami
9,730
572
33
2
0
258,474
4
W
Loki
13,042
767
12
1
0
310,516
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role