Player Matchup

Hercules
Hercules
Apiastos
Hercules
Level 45
God Stats
3W - 0L
1,790 SR
Queue Stats
70W - 101L
1,445 Elo+
Solo
Scylla
Scylla
DeadNight9
Scylla
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,579 Elo+
Solo
Cernunnos
Cernunnos
LordZoldyik
Cernunnos
Level 77
God Stats
4W - 3L
1,647 SR
Queue Stats
279W - 288L
1,534 Elo+
Solo
Team Averages
Level 76
1,645 SR
1,519 Elo+

VS

Team Averages
Level 104
1,467 SR
1,479 Elo+
Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BluffyTheNoob
Bacchus
Level 99
God Stats
0W - 1L
1,428 SR
Queue Stats
115W - 100L
1,533 Elo+
Solo
Hun Batz
Hun Batz
LielaisRukis
Hun Batz
Level 83
God Stats
22W - 22L
1,472 SR
Queue Stats
149W - 173L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Apiastos
Hercules
18
1 / 1 / 7
12,447
655
12,386
25,902
39,382
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Scylla
DeadNight9
Scylla
18
5 / 1 / 3
12,576
662
15,956
13,373
6,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
LordZoldyik
Cernunnos
17
2 / 3 / 5
12,163
640
23,906
19,023
9,803
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 2 / 2
9,482
499
7,108
5,185
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
18
3 / 2 / 2
13,104
690
17,828
34,267
58,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
LielaisRukis
Hun Batz
17
2 / 4 / 2
11,344
597
18,964
20,426
9,884
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
8
Kills
5
5
Deaths
8
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
2
0.5
W
Hercules
Apiastos
Hercules
1
1
7
4.5
L
Bacchus
3
2
2
2
W
Scylla
DeadNight9
Scylla
5
1
3
6.5
L
Hun Batz
LielaisRukis
Hun Batz
2
4
2
0.75
W
Cernunnos
LordZoldyik
Cernunnos
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,248
Damage
43,900
58,298
Taken
59,878
55,931
Mitigated
70,284
24,823
Healing
7,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,108
651
0
790
5,185
1,611
0
920
4,205
24,139
0
W
Hercules
Apiastos
Hercules
12,386
4,353
1,297
11,141
25,902
39,382
696
9,081
16,445
0
34,272
L
Bacchus
17,828
2,950
0
7,106
34,267
58,789
0
8,067
25,590
41,220
0
W
Scylla
DeadNight9
Scylla
15,956
2,275
0
5,974
13,373
6,746
158
5,730
7,575
54,948
0
L
Hun Batz
LielaisRukis
Hun Batz
18,964
2,587
0
0
20,426
9,884
0
6,260
13,877
0
50,735
W
Cernunnos
LordZoldyik
Cernunnos
23,906
15,249
0
6,411
19,023
9,803
2,227
10,241
8,572
0
76,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,186
Gold Earned
33,930
233
Minions Killed
163
10
Camps Cleared
5
1,003,430
Distance Traveled
907,613
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,482
499
54
3
1
168,152
0
W
Hercules
12,447
655
38
2
0
371,909
3
L
Bacchus
13,104
690
30
2
2
386,137
5
W
Scylla
12,576
662
107
6
4
315,057
1
L
Hun Batz
11,344
597
79
4
2
353,324
3
W
Cernunnos
12,163
640
88
5
6
316,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role