Player Matchup

Artemis
Artemis
 
Artemis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
NachtTod
Set
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 82L
1,573 Elo+
Solo
Zhong Kui
Zhong Kui
Trollsabes1
Zhong Kui
Level 128
God Stats
6W - 3L
1,579 SR
Queue Stats
122W - 112L
1,531 Elo+
Party 1
Sobek
Sobek
UpSideDownPow
Sobek
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
495W - 544L
1,343 Elo+
Solo
Team Averages
Level 122
1,516 SR
1,489 Elo+

VS

Team Averages
Level 103
1,561 SR
1,469 Elo+
Medusa
Medusa
Hobbitiak
Medusa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 19L
1,223 Elo+
Solo
Chiron
Chiron
MajorsGhost3400
Chiron
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 8L
1,561 Elo+
Solo
Hel
Hel
OsamaBinDrink1n
Hel
Level 128
God Stats
1W - 1L
1,679 SR
Queue Stats
139W - 131L
1,422 Elo+
Solo
Thor
Thor
UnderLeveled
Thor
Level 160
God Stats
20W - 29L
1,471 SR
Queue Stats
897W - 942L
1,548 Elo+
Solo
Merlin
Merlin
WeRallGunnaDie
Merlin
Level 59
God Stats
8W - 4L
1,655 SR
Queue Stats
261W - 233L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
19
6 / 3 / 17
12,045
803
20,062
16,226
9,072
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
 
Hel
18
2 / 3 / 24
11,243
750
6,908
19,652
14,577
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
12 / 3 / 15
12,237
816
19,554
16,753
15,925
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
Trollsabes1
Zhong Kui
20
14 / 2 / 16
12,927
862
28,236
20,397
18,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
2 / 4 / 20
11,193
746
8,733
22,352
36,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hobbitiak
Medusa
17
2 / 9 / 5
9,941
663
10,679
18,834
8,700
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 9 / 5
10,031
669
7,585
19,912
8,836
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 8 / 10
9,058
604
9,928
17,352
10,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
3 / 4 / 10
10,381
692
15,529
18,786
22,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 6 / 7
11,242
749
23,803
13,184
6,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
51
36
Kills
14
15
Deaths
36
92
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
3
17
4.83
W
Hel
 
Hel
2
3
24
4.67
L
Medusa
Hobbitiak
Medusa
2
9
5
0.5
L
3
9
5
0.61
W
12
3
15
6.5
L
1
8
10
0.75
W
Zhong Kui
Trollsabes1
Zhong Kui
14
2
16
11
L
3
4
10
2
W
2
4
20
3
L
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,493
Damage
67,524
95,380
Taken
88,068
94,813
Mitigated
56,201
50,985
Healing
27,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
20,062
6,893
3,949
4,066
16,226
9,072
3,333
6,294
9,932
0
53,638
W
Hel
 
Hel
6,908
444
18,355
10,601
19,652
14,577
269
8,608
11,044
15,046
0
L
Medusa
Hobbitiak
Medusa
10,679
4,665
351
1,493
18,834
8,700
21
9,676
9,158
0
28,546
L
7,585
4,407
1,384
2,405
19,912
8,836
0
11,866
8,046
0
13,226
W
19,554
8,687
1,749
2,322
16,753
15,925
2,274
6,522
10,231
0
33,029
L
9,928
780
8,925
5,407
17,352
10,166
0
8,358
8,994
19,326
0
W
Zhong Kui
Trollsabes1
Zhong Kui
28,236
1,096
504
5,003
20,397
18,820
2,988
5,863
14,534
51,129
0
L
15,529
2,451
397
4,557
18,786
22,254
0
8,365
10,421
0
26,632
W
8,733
791
896
3,540
22,352
36,419
623
6,444
15,908
14,797
0
L
23,803
343
851
1,379
13,184
6,245
0
5,612
7,572
48,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,645
Gold Earned
50,653
151
Minions Killed
133
0
Camps Cleared
0
1,480,321
Distance Traveled
1,187,633
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,045
803
52
3
0
266,150
3
W
Hel
11,243
750
9
1
0
311,373
1
L
Medusa
9,941
663
35
2
0
265,828
1
L
Chiron
10,031
669
16
1
0
183,765
0
W
Set
12,237
816
17
1
0
289,320
1
L
Hel
9,058
604
25
2
0
255,014
0
W
Zhong Kui
12,927
862
61
4
0
319,225
1
L
Thor
10,381
692
18
1
0
239,519
1
W
Sobek
11,193
746
12
1
0
294,253
0
L
Merlin
11,242
749
39
3
0
243,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role