Player Matchup

Janus
Janus
Asthulya
Janus
Level 40
God Stats
2W - 3L
1,269 SR
Queue Stats
28W - 61L
1,359 Elo+
Solo
King Arthur
King Arthur
IG0TJUKEZ
King Arthur
Level 153
God Stats
0W - 7L
1,283 SR
Queue Stats
185W - 193L
1,446 Elo+
Solo
Neith
Neith
ItsAshleyyBRO
Neith
Level 67
God Stats
10W - 16L
1,389 SR
Queue Stats
181W - 189L
1,466 Elo+
Solo
Team Averages
Level 87
1,314 SR
1,424 Elo+

VS

Team Averages
Level 131
1,547 SR
1,474 Elo+
Ymir
Ymir
BigMacR66
Ymir
Level 160
God Stats
2W - 2L
1,512 SR
Queue Stats
107W - 145L
1,424 Elo+
Solo
Izanami
Izanami
Smzy
Izanami
Level 77
God Stats
3W - 1L
1,565 SR
Queue Stats
242W - 202L
1,469 Elo+
Solo
Nu Wa
Nu Wa
fer305xx
Nu Wa
Level 156
God Stats
13W - 13L
1,564 SR
Queue Stats
121W - 136L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Asthulya
Janus
17
5 / 4 / 3
11,211
747
11,094
13,284
3,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
IG0TJUKEZ
King Arthur
14
1 / 5 / 5
9,653
644
7,886
18,979
12,126
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 3 / 5
10,271
685
12,869
13,751
5,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
1 / 2 / 10
10,956
730
5,314
11,903
17,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
Smzy
Izanami
14
5 / 5 / 5
10,661
711
13,176
16,027
7,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Nu Wa
fer305xx
Nu Wa
17
6 / 1 / 5
11,695
780
20,463
9,893
4,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
8
Kills
12
12
Deaths
8
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
Asthulya
Janus
5
4
3
1.63
W
Ymir
1
2
10
3
L
King Arthur
IG0TJUKEZ
King Arthur
1
5
5
0.7
L
2
3
5
1.5
W
Izanami
Smzy
Izanami
5
5
5
1.5
W
Nu Wa
fer305xx
Nu Wa
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,849
Damage
38,953
46,014
Taken
37,823
20,890
Mitigated
30,109
5,714
Healing
6,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Asthulya
Janus
11,094
40
0
980
13,284
3,643
828
9,039
3,863
58,878
0
W
Ymir
5,314
148
834
2,053
11,903
17,823
174
3,188
8,433
16,791
0
L
King Arthur
IG0TJUKEZ
King Arthur
7,886
616
0
600
18,979
12,126
155
10,205
8,446
0
33,247
L
12,869
4,601
0
4,134
13,751
5,121
947
6,268
7,029
0
50,859
W
Izanami
Smzy
Izanami
13,176
9,685
220
1,520
16,027
7,750
1,848
3,076
12,751
0
38,658
W
Nu Wa
fer305xx
Nu Wa
20,463
7,732
218
1,951
9,893
4,536
982
4,252
5,353
52,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,135
Gold Earned
33,312
234
Minions Killed
166
8
Camps Cleared
6
825,991
Distance Traveled
780,222
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,211
747
107
7
3
295,359
1
W
Ymir
10,956
730
28
2
1
281,006
7
L
King Arthur
9,653
644
47
3
2
280,614
2
L
Neith
10,271
685
80
5
3
250,018
3
W
Izanami
10,661
711
80
5
2
224,989
2
W
Nu Wa
11,695
780
58
4
3
274,227
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role