Player Matchup

Agni
Agni
Gold II
 
Agni
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum IV
CamiloMadrigal
Tyr
Platinum IV
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 16L
2,226 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
Chømpy
Hou Yi
Platinum IV
Level 159
God Stats
3W - 5L
1,604 SR
Queue Stats
83W - 92L
1,721 MMR
Solo
Cliodhna
Cliodhna
Platinum V
Símply
Cliodhna
Platinum V
Level 160
God Stats
6W - 5L
1,777 SR
Queue Stats
81W - 85L
1,653 MMR
Solo
Artio
Artio
Gold IV
jbetto
Artio
Gold IV
Level 146
God Stats
0W - 1L
1,588 SR
Queue Stats
48W - 40L
1,526 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,594 SR
1,725 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 156
1,710 SR
1,877 MMR
Thor
Thor
Platinum V
DoinBad
Thor
Platinum V
Level 145
God Stats
2W - 1L
1,511 SR
Queue Stats
104W - 91L
1,511 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
Nairrn
Ah Muzen Cab
Gold V
Level 159
God Stats
1W - 1L
1,836 SR
Queue Stats
19W - 16L
1,495 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
SleepyFTW
Baron Samedi
Gold V
Level 159
God Stats
1W - 0L
1,672 SR
Queue Stats
36W - 38L
1,367 MMR
Solo
Gilgamesh
Gilgamesh
Diamond I
itsyaboyshaun
Gilgamesh
Diamond I
Level 160
God Stats
14W - 3L
1,956 SR
Queue Stats
131W - 103L
2,502 MMR
Party 1
Atlas
Atlas
Diamond II
vintegecowwwww12
Atlas
Diamond II
Level 157
God Stats
2W - 0L
1,577 SR
Queue Stats
46W - 27L
2,508 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
0 / 6 / 4
11,079
462
13,997
17,305
6,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
3 / 1 / 2
13,902
579
20,021
23,179
21,152
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hou Yi
Chømpy
Hou Yi
20
5 / 3 / 1
13,939
581
12,615
16,789
7,331
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
Símply
Cliodhna
20
2 / 4 / 6
12,494
521
13,374
22,583
9,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
jbetto
Artio
17
2 / 3 / 4
11,192
466
7,429
23,309
25,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Da JiYemojaCabrakanCupidCernunnos

VS

Bans
CamazotzKing ArthurMercuryChironHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
DoinBad
Thor
20
1 / 1 / 8
13,282
553
13,582
23,203
21,378
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
Nairrn
Ah Muzen Cab
20
3 / 3 / 7
13,651
569
15,311
13,934
6,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
SleepyFTW
Baron Samedi
18
1 / 4 / 9
11,802
492
7,272
19,807
24,156
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
itsyaboyshaun
Gilgamesh
20
7 / 4 / 4
14,572
607
13,596
22,289
16,042
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
5 / 0 / 10
13,238
552
17,073
17,553
8,506
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
55
12
Kills
17
17
Deaths
12
17
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
6
4
0.33
L
3
1
2
4
L
Hou Yi
Chømpy
Hou Yi
5
3
1
1.83
W
Thor
DoinBad
Thor
1
1
8
5
W
Ah Muzen Cab
Nairrn
Ah Muzen Cab
3
3
7
2.17
W
Baron Samedi
SleepyFTW
Baron Samedi
1
4
9
1.38
L
Cliodhna
Símply
Cliodhna
2
4
6
1.25
W
Gilgamesh
itsyaboyshaun
Gilgamesh
7
4
4
2.25
L
Artio
jbetto
Artio
2
3
4
1.33
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,436
Damage
66,834
103,165
Taken
96,786
70,420
Mitigated
76,239
25,331
Healing
28,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
13,997
792
0
1,364
17,305
6,438
0
4,936
12,369
102,522
0
L
20,021
2,650
0
7,319
23,179
21,152
0
5,429
17,750
46
134,318
L
Hou Yi
Chømpy
Hou Yi
12,615
4,286
0
7,305
16,789
7,331
1,080
3,705
13,084
0
142,133
W
Thor
DoinBad
Thor
13,582
2,206
0
9,707
23,203
21,378
681
2,333
20,503
162
112,984
W
Ah Muzen Cab
Nairrn
Ah Muzen Cab
15,311
4,515
0
3,589
13,934
6,157
2,550
3,606
10,216
44
141,893
W
Baron Samedi
SleepyFTW
Baron Samedi
7,272
1,275
855
5,208
19,807
24,156
256
5,187
14,026
32,024
1,891
L
Cliodhna
Símply
Cliodhna
13,374
1,760
0
1,137
22,583
9,697
2,135
3,604
18,979
0
147,548
W
Gilgamesh
itsyaboyshaun
Gilgamesh
13,596
4,690
0
5,117
22,289
16,042
2,436
3,250
18,359
0
150,023
L
Artio
jbetto
Artio
7,429
964
669
7,537
23,309
25,802
0
6,782
16,527
39,901
2,893
W
17,073
3,150
0
3,706
17,553
8,506
1,029
5,433
11,818
122,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,606
Gold Earned
66,545
898
Minions Killed
837
0
Camps Cleared
0
2,396,773
Distance Traveled
2,492,873
35
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,079
462
173
7
0
425,893
8
L
Tyr
13,902
579
229
10
0
571,781
7
L
Hou Yi
13,939
581
256
11
0
437,656
6
W
Thor
13,282
553
205
9
0
480,307
8
W
Ah Muzen Cab
13,651
569
227
9
0
486,307
7
W
Baron Samedi
11,802
492
45
2
0
459,699
8
L
Cliodhna
12,494
521
176
7
0
511,128
3
W
Gilgamesh
14,572
607
172
7
0
537,283
6
L
Artio
11,192
466
64
3
0
450,315
11
W
Atlas
13,238
552
188
8
0
529,277
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role