Player Matchup

Nemesis
Nemesis
ELIOR78904
Nemesis
Level 94
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 69L
1,430 Elo+
Solo
Medusa
Medusa
Haydzc
Medusa
Level 89
God Stats
1W - 4L
1,289 SR
Queue Stats
313W - 307L
1,473 Elo+
Solo
Bellona
Bellona
Rushzombie
Bellona
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 25L
1,500 Elo+
Solo
Hel
Hel
Suhka1945
Hel
Level 64
God Stats
0W - 2L
1,214 SR
Queue Stats
148W - 184L
1,437 Elo+
Solo
Chaac
Chaac
felincever
Chaac
Level 127
God Stats
1W - 4L
1,377 SR
Queue Stats
169W - 177L
1,426 Elo+
Solo
Team Averages
Level 80
1,376 SR
1,453 Elo+

VS

Team Averages
Level 82
1,406 SR
1,450 Elo+
Zeus
Zeus
GreenTwain95
Zeus
Level 107
God Stats
1W - 0L
1,298 SR
Queue Stats
4W - 3L
1,449 Elo+
Solo
Merlin
Merlin
Jose33975
Merlin
Level 56
God Stats
7W - 7L
1,566 SR
Queue Stats
466W - 534L
1,445 Elo+
Solo
Ares
Ares
Matreya1234
Ares
Level 53
God Stats
7W - 1L
1,428 SR
Queue Stats
98W - 134L
1,354 Elo+
Solo
Aphrodite
Aphrodite
Mishasik4
Aphrodite
Level 129
God Stats
2W - 2L
1,259 SR
Queue Stats
226W - 199L
1,553 Elo+
Solo
Apollo
Apollo
pabculerocky72
Apollo
Level 66
God Stats
2W - 1L
1,480 SR
Queue Stats
212W - 226L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ELIOR78904
Nemesis
15
3 / 4 / 5
9,184
656
14,172
17,057
12,218
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
Haydzc
Medusa
16
4 / 6 / 3
9,149
654
22,748
16,749
10,371
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Rushzombie
Bellona
14
1 / 7 / 7
8,270
591
8,621
20,881
23,508
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
1 / 5 / 4
8,090
578
6,173
18,517
14,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
17
1 / 5 / 6
9,047
646
15,120
27,525
33,783
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 17
10,483
749
23,120
13,562
6,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Merlin
Jose33975
Merlin
19
6 / 1 / 15
10,968
783
22,598
7,855
4,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 4 / 12
10,392
742
9,405
20,894
23,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
Mishasik4
Aphrodite
18
2 / 0 / 21
10,234
731
10,009
17,861
14,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

20
12 / 1 / 12
11,789
842
29,366
17,724
12,254
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
104
10
Kills
27
27
Deaths
10
25
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ELIOR78904
Nemesis
3
4
5
1.38
W
5
4
17
3.38
L
Medusa
Haydzc
Medusa
4
6
3
0.92
W
Merlin
Jose33975
Merlin
6
1
15
13.5
W
2
4
12
2
W
Aphrodite
Mishasik4
Aphrodite
2
0
21
12.5
L
Bellona
Rushzombie
Bellona
1
7
7
0.64
L
1
5
4
0.6
L
Chaac
1
5
6
0.8
W
12
1
12
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,834
Damage
94,498
100,729
Taken
77,896
94,043
Mitigated
61,945
38,095
Healing
42,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ELIOR78904
Nemesis
14,172
4,345
0
4,404
17,057
12,218
0
10,188
6,869
0
20,572
W
23,120
951
1,042
2,825
13,562
6,546
1,615
1,345
12,217
34,643
0
L
Medusa
Haydzc
Medusa
22,748
7,197
1,696
2,195
16,749
10,371
0
11,018
5,731
0
46,407
W
Merlin
Jose33975
Merlin
22,598
1,393
1,927
998
7,855
4,688
1,325
248
7,607
41,506
0
W
9,405
729
905
3,265
20,894
23,890
308
1,423
19,471
11,776
0
W
Aphrodite
Mishasik4
Aphrodite
10,009
1,086
12,230
11,423
17,861
14,567
811
1,403
16,458
15,804
0
L
Bellona
Rushzombie
Bellona
8,621
979
171
766
20,881
23,508
0
14,829
6,052
0
13,328
L
6,173
217
10,223
8,839
18,517
14,163
0
13,299
5,218
13,605
0
L
Chaac
15,120
2,129
1,649
8,152
27,525
33,783
0
15,798
11,727
0
31,735
W
29,366
22,668
1,614
6,666
17,724
12,254
2,887
1,754
15,970
0
59,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,740
Gold Earned
53,866
129
Minions Killed
158
0
Camps Cleared
0
1,309,224
Distance Traveled
1,314,523
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,184
656
11
1
0
272,857
0
W
Zeus
10,483
749
27
2
0
264,391
2
L
Medusa
9,149
654
52
4
0
268,015
0
W
Merlin
10,968
783
40
3
0
254,984
0
W
Ares
10,392
742
2
0
0
272,756
3
W
Aphrodite
10,234
731
18
1
0
276,178
1
L
Bellona
8,270
591
11
1
0
256,299
0
L
Hel
8,090
578
12
1
0
264,802
0
L
Chaac
9,047
646
43
3
0
247,251
0
W
Apollo
11,789
842
71
5
0
246,214
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role