Player Matchup

Neith
Neith
Dark Ph0enixx
Neith
Level 149
God Stats
5W - 4L
1,514 SR
Queue Stats
252W - 269L
1,469 Elo+
Party 1
Mercury
Mercury
II DR1P II
Mercury
Level 30
God Stats
0W - 2L
1,227 SR
Queue Stats
70W - 100L
1,422 Elo+
Party 3
Nemesis
Nemesis
IwasSlurped
Nemesis
Level 125
God Stats
1W - 1L
1,853 SR
Queue Stats
139W - 166L
1,424 Elo+
Party 3
Sylvanus
Sylvanus
RedEyeJedi005
Sylvanus
Level 120
God Stats
2W - 4L
1,078 SR
Queue Stats
186W - 194L
1,480 Elo+
Party 1
Sol
Sol
SAN CHICHARO
Sol
Level 147
God Stats
3W - 5L
1,397 SR
Queue Stats
367W - 406L
1,442 Elo+
Party 3
Team Averages
Level 114
1,414 SR
1,447 Elo+

VS

Team Averages
Level 133
1,480 SR
1,520 Elo+
Merlin
Merlin
BLiND2FEAR
Merlin
Level 160
God Stats
3W - 4L
1,536 SR
Queue Stats
142W - 120L
1,508 Elo+
Party 2
Horus
Horus
BatGirl333
Horus
Level 80
God Stats
2W - 5L
1,201 SR
Queue Stats
139W - 133L
1,488 Elo+
Party 2
Apollo
Apollo
CC F0X
Apollo
Level 129
God Stats
1W - 0L
1,786 SR
Queue Stats
35W - 23L
1,565 Elo+
Party 2
Scylla
Scylla
MatusDaMoose
Scylla
Level 140
God Stats
2W - 0L
1,574 SR
Queue Stats
31W - 16L
1,508 Elo+
Party 2
Erlang Shen
Erlang Shen
iRobiee
Erlang Shen
Level 158
God Stats
1W - 0L
1,303 SR
Queue Stats
110W - 101L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 7
8,555
713
13,347
13,207
5,624
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
II DR1P II
Mercury
12
1 / 8 / 6
7,210
601
2,964
13,070
4,765
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
IwasSlurped
Nemesis
15
3 / 4 / 6
7,572
631
11,208
15,526
9,549
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
RedEyeJedi005
Sylvanus
15
2 / 5 / 9
8,974
748
7,578
19,735
23,103
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 5 / 6
10,474
873
17,277
13,691
6,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BLiND2FEAR
Merlin
18
6 / 2 / 17
10,700
892
19,553
13,277
6,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
14
1 / 2 / 16
9,520
793
3,140
15,610
17,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
CC F0X
Apollo
17
7 / 4 / 12
10,159
847
11,714
11,392
6,271
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
18
7 / 2 / 17
10,502
875
21,383
8,275
4,312
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
iRobiee
Erlang Shen
16
6 / 4 / 16
9,950
829
13,273
17,680
15,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
105
13
Kills
27
27
Deaths
14
34
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Merlin
BLiND2FEAR
Merlin
6
2
17
7.25
W
Horus
1
2
16
4.5
W
Apollo
CC F0X
Apollo
7
4
12
3.25
L
3
5
7
1.3
L
Mercury
II DR1P II
Mercury
1
8
6
0.5
L
Nemesis
IwasSlurped
Nemesis
3
4
6
1.5
W
Scylla
7
2
17
7.75
L
Sylvanus
RedEyeJedi005
Sylvanus
2
5
9
1.3
L
4
5
6
1.4
W
Erlang Shen
iRobiee
Erlang Shen
6
4
16
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,374
Damage
69,063
75,229
Taken
66,234
49,245
Mitigated
50,696
22,791
Healing
33,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BLiND2FEAR
Merlin
19,553
1,276
3,322
3,360
13,277
6,996
1,058
5,675
7,602
43,485
0
W
Horus
3,140
1,797
7,193
6,451
15,610
17,819
746
6,224
9,386
0
5,372
W
Apollo
CC F0X
Apollo
11,714
5,819
1,772
751
11,392
6,271
2,577
3,493
7,899
0
29,497
L
13,347
4,349
579
2,182
13,207
5,624
0
6,741
6,466
0
23,583
L
Mercury
II DR1P II
Mercury
2,964
928
0
675
13,070
4,765
0
8,340
4,730
0
5,913
L
Nemesis
IwasSlurped
Nemesis
11,208
2,445
609
3,366
15,526
9,549
0
8,201
7,325
0
16,260
W
Scylla
21,383
2,216
442
1,252
8,275
4,312
1,773
2,618
5,657
36,085
0
L
Sylvanus
RedEyeJedi005
Sylvanus
7,578
2,595
6,710
5,038
19,735
23,103
0
9,456
10,279
12,664
0
L
17,277
7,342
689
2,943
13,691
6,204
0
8,198
5,493
41,261
0
W
Erlang Shen
iRobiee
Erlang Shen
13,273
7,561
1,956
6,622
17,680
15,298
1,501
6,845
10,835
0
20,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,785
Gold Earned
50,831
101
Minions Killed
151
0
Camps Cleared
0
895,750
Distance Traveled
1,131,021
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,700
892
38
3
0
251,976
1
W
Horus
9,520
793
7
1
0
230,970
0
W
Apollo
10,159
847
46
4
0
225,758
1
L
Neith
8,555
713
22
2
0
149,612
0
L
Mercury
7,210
601
3
0
0
169,024
0
L
Nemesis
7,572
631
11
1
0
230,641
0
W
Scylla
10,502
875
46
4
0
200,892
0
L
Sylvanus
8,974
748
9
1
0
159,929
0
L
Sol
10,474
873
56
5
0
186,544
2
W
Erlang Shen
9,950
829
14
1
0
221,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role