Player Matchup

Ares
Ares
 
Ares
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Aek0s
Amaterasu
Level 101
God Stats
24W - 32L
1,342 SR
Queue Stats
316W - 361L
1,352 Elo+
Solo
Sol
Sol
GermyPastaLord
Sol
Level 149
God Stats
2W - 1L
1,530 SR
Queue Stats
124W - 114L
1,559 Elo+
Party 2
Jing Wei
Jing Wei
Its Zyxxos
Jing Wei
Level 155
God Stats
3W - 0L
1,663 SR
Queue Stats
116W - 117L
1,536 Elo+
Solo
Kali
Kali
papohlman
Kali
Level 42
God Stats
1W - 0L
1,195 SR
Queue Stats
5W - 5L
1,517 Elo+
Solo
Team Averages
Level 93
1,446 SR
1,493 Elo+

VS

Team Averages
Level 91
1,470 SR
1,398 Elo+
Zeus
Zeus
AnThR33zY
Zeus
Level 24
God Stats
2W - 6L
1,381 SR
Queue Stats
50W - 56L
1,359 Elo+
Solo
King Arthur
King Arthur
DCrimsonLion
King Arthur
Level 125
God Stats
70W - 90L
1,504 SR
Queue Stats
564W - 565L
1,563 Elo+
Solo
Fenrir
Fenrir
ToxicAnlRain
Fenrir
Level 86
God Stats
2W - 1L
1,533 SR
Queue Stats
74W - 96L
1,412 Elo+
Party 1
Ishtar
Ishtar
Xxkramer24xX
Ishtar
Level 127
God Stats
4W - 8L
1,435 SR
Queue Stats
469W - 498L
1,434 Elo+
Party 1
Sylvanus
Sylvanus
dinochiknnuggyz
Sylvanus
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,220 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
3 / 3 / 12
8,750
795
8,129
14,760
17,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
Aek0s
Amaterasu
15
3 / 0 / 9
8,570
779
3,485
8,717
7,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
10 / 0 / 10
9,334
849
20,614
9,663
5,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Its Zyxxos
Jing Wei
16
4 / 0 / 12
9,033
821
11,232
6,505
3,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Kali
13
0 / 0 / 5
7,474
679
3,603
9,303
5,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
0 / 5 / 3
7,159
651
5,960
8,092
3,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
DCrimsonLion
King Arthur
14
2 / 1 / 1
7,796
709
5,913
7,203
6,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
12
0 / 4 / 1
7,038
640
4,961
12,549
6,288
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
14
1 / 5 / 1
7,567
688
8,936
10,532
4,926
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
12
0 / 5 / 2
7,301
664
4,819
16,342
19,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
11
20
Kills
3
3
Deaths
20
48
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
3
12
3
W
Amaterasu
Aek0s
Amaterasu
3
0
9
7.5
L
Zeus
0
5
3
0.3
L
King Arthur
DCrimsonLion
King Arthur
2
1
1
2.5
W
10
0
10
15
W
Jing Wei
Its Zyxxos
Jing Wei
4
0
12
10
L
Fenrir
0
4
1
0.13
L
Ishtar
1
5
1
0.3
L
Sylvanus
0
5
2
0.2
W
Kali
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,063
Damage
30,589
48,948
Taken
54,718
38,649
Mitigated
40,156
16,539
Healing
10,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
8,129
933
665
2,851
14,760
17,445
0
3,780
10,688
11,907
0
W
Amaterasu
Aek0s
Amaterasu
3,485
1,217
0
3,583
8,717
7,033
803
533
8,114
0
23,961
L
Zeus
5,960
836
0
250
8,092
3,444
0
5,196
2,848
24,194
0
L
King Arthur
DCrimsonLion
King Arthur
5,913
894
0
2,080
7,203
6,419
0
3,481
3,722
54
25,061
W
20,614
9,168
0
5,365
9,663
5,738
1,629
2,240
7,341
42,365
4,789
W
Jing Wei
Its Zyxxos
Jing Wei
11,232
5,532
0
2,959
6,505
3,258
1,445
1,410
5,050
0
46,605
L
Fenrir
4,961
857
251
1,303
12,549
6,288
0
5,266
7,193
0
16,714
L
Ishtar
8,936
5,229
0
926
10,532
4,926
748
3,963
6,569
0
28,545
L
Sylvanus
4,819
746
2,402
3,608
16,342
19,079
0
7,848
8,319
8,751
0
W
Kali
3,603
1,747
0
1,116
9,303
5,175
425
2,870
6,355
0
12,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,161
Gold Earned
36,861
209
Minions Killed
167
0
Camps Cleared
0
1,134,612
Distance Traveled
1,030,207
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,750
795
6
1
0
223,137
0
W
Amaterasu
8,570
779
42
4
0
244,671
4
L
Zeus
7,159
651
38
3
0
199,086
1
L
King Arthur
7,796
709
45
4
0
229,697
2
W
Sol
9,334
849
62
6
0
209,555
0
W
Jing Wei
9,033
821
78
7
0
221,797
1
L
Fenrir
7,038
640
24
2
0
241,480
2
L
Ishtar
7,567
688
52
5
0
178,301
0
L
Sylvanus
7,301
664
8
1
0
181,643
0
W
Kali
7,474
679
21
2
0
235,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role