Player Matchup

Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
KlausDaSchwab
Hercules
Level 26
God Stats
9W - 8L
1,469 SR
Queue Stats
59W - 64L
1,444 Elo+
Solo
Fenrir
Fenrir
ZOMBAGCANCER
Fenrir
Level 26
God Stats
1W - 2L
1,154 SR
Queue Stats
28W - 34L
1,446 Elo+
Solo
Team Averages
Level 86
1,425 SR
1,478 Elo+

VS

Team Averages
Level 72
1,438 SR
1,414 Elo+
Danzaburou
Danzaburou
AnThR33zY
Danzaburou
Level 23
God Stats
11W - 11L
1,590 SR
Queue Stats
50W - 56L
1,369 Elo+
Solo
King Arthur
King Arthur
DCrimsonLion
King Arthur
Level 125
God Stats
70W - 90L
1,514 SR
Queue Stats
564W - 565L
1,573 Elo+
Solo
Serqet
Serqet
EpochLegend
Serqet
Level 125
God Stats
5W - 10L
1,306 SR
Queue Stats
180W - 188L
1,490 Elo+
Solo
Cabrakan
Cabrakan
KakashiHatake999
Cabrakan
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,367 Elo+
Party 2
Zhong Kui
Zhong Kui
Xx_Itachi_xX999
Zhong Kui
Level 68
God Stats
0W - 1L
1,282 SR
Queue Stats
4W - 7L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
7 / 1 / 13
9,478
790
20,589
9,054
4,325
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
 
Ymir
15
3 / 3 / 15
9,190
766
9,712
15,417
13,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
 
Sol
15
3 / 1 / 10
8,759
730
8,130
7,462
2,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
KlausDaSchwab
Hercules
16
7 / 0 / 7
9,247
771
6,685
8,542
7,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
16
5 / 1 / 10
9,181
765
9,901
9,174
6,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AnThR33zY
Danzaburou
14
0 / 5 / 2
8,218
685
6,950
10,212
4,760
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
DCrimsonLion
King Arthur
15
1 / 0 / 2
8,333
694
7,380
8,384
7,787
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Serqet
13
1 / 5 / 1
7,662
639
6,001
13,135
8,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 5 / 1
8,601
717
5,648
15,409
15,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
Xx_Itachi_xX999
Zhong Kui
13
1 / 10 / 1
7,908
659
8,634
19,543
11,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
12
25
Kills
5
6
Deaths
25
55
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
1
13
13.5
W
Ymir
 
Ymir
3
3
15
3.5
W
Sol
 
Sol
3
1
10
8
L
Danzaburou
AnThR33zY
Danzaburou
0
5
2
0.2
L
King Arthur
DCrimsonLion
King Arthur
1
0
2
2
L
Serqet
1
5
1
0.3
L
2
5
1
0.5
W
Hercules
KlausDaSchwab
Hercules
7
0
7
10.5
L
Zhong Kui
Xx_Itachi_xX999
Zhong Kui
1
10
1
0.15
W
Fenrir
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,017
Damage
34,613
49,649
Taken
66,683
34,619
Mitigated
48,896
15,458
Healing
8,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
20,589
9,676
0
2,164
9,054
4,325
925
3,032
5,946
0
40,239
W
Ymir
 
Ymir
9,712
1,176
0
4,558
15,417
13,784
0
4,109
11,155
23,088
0
W
Sol
 
Sol
8,130
3,065
0
3,011
7,462
2,880
213
2,092
5,228
33,824
0
L
Danzaburou
AnThR33zY
Danzaburou
6,950
2,200
0
1,587
10,212
4,760
1,579
2,264
7,776
0
28,006
L
King Arthur
DCrimsonLion
King Arthur
7,380
688
0
544
8,384
7,787
0
2,403
5,781
0
30,839
L
Serqet
6,001
1,699
0
1,910
13,135
8,906
0
2,956
9,796
0
13,319
L
5,648
785
0
2,200
15,409
15,752
0
4,936
10,070
23,189
0
W
Hercules
KlausDaSchwab
Hercules
6,685
1,251
0
3,271
8,542
7,096
90
1,890
6,352
0
25,151
L
Zhong Kui
Xx_Itachi_xX999
Zhong Kui
8,634
536
0
2,042
19,543
11,691
0
5,239
13,863
25,501
0
W
Fenrir
9,901
3,131
0
2,454
9,174
6,534
460
3,159
5,667
28
28,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,855
Gold Earned
40,722
191
Minions Killed
196
0
Camps Cleared
0
1,247,191
Distance Traveled
1,121,721
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,478
790
41
3
0
238,336
0
W
Ymir
9,190
766
27
2
0
243,352
6
W
Sol
8,759
730
41
3
0
226,514
0
L
Danzaburou
8,218
685
42
4
0
206,405
0
L
King Arthur
8,333
694
61
5
0
255,142
3
L
Serqet
7,662
639
20
2
0
232,724
0
L
Cabrakan
8,601
717
40
3
0
223,416
1
W
Hercules
9,247
771
36
3
0
258,331
2
L
Zhong Kui
7,908
659
33
3
0
204,034
0
W
Fenrir
9,181
765
46
4
0
280,658
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role