Player Matchup

Chaac
Chaac
IxCantFadeI
Chaac
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,486 Elo+
Party 1
Shiva
Shiva
Metal Rain
Shiva
Level 143
God Stats
9W - 5L
1,860 SR
Queue Stats
31W - 30L
1,577 Elo+
Party 1
He Bo
He Bo
Visionz NF
He Bo
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,559 Elo+
Party 1
Team Averages
Level 108
1,620 SR
1,541 Elo+

VS

Team Averages
Level 90
1,393 SR
1,512 Elo+
Vulcan
Vulcan
Bubbles420 3883
Vulcan
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 36L
1,480 Elo+
Party 2
Shiva
Shiva
Ed Da BAWSH
Shiva
Level 31
God Stats
1W - 3L
1,223 SR
Queue Stats
35W - 44L
1,583 Elo+
Party 2
Cthulhu
Cthulhu
Rivaljrkman
Cthulhu
Level 149
God Stats
18W - 26L
1,457 SR
Queue Stats
424W - 508L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
9,969
586
6,874
20,579
18,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shiva
15
1 / 4 / 2
10,166
598
12,067
23,876
14,517
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

He Bo
15
2 / 5 / 1
10,637
626
15,229
16,840
6,946
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 5
11,526
678
18,998
9,649
4,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
4 / 0 / 6
11,577
681
10,038
17,062
16,512
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Rivaljrkman
Cthulhu
17
6 / 2 / 7
13,427
790
23,799
21,018
23,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
13
13
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
W
4
0
6
7
L
1
4
2
0.5
L
Shiva
1
4
2
0.5
W
Cthulhu
Rivaljrkman
Cthulhu
6
2
7
4.75
L
He Bo
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,170
Damage
52,835
61,295
Taken
47,729
39,824
Mitigated
44,824
12,709
Healing
15,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,998
9,834
1,231
1,250
9,649
4,940
417
1,481
7,834
57,658
0
W
10,038
1,243
1,989
4,840
17,062
16,512
552
6,917
9,884
0
41,710
L
6,874
1,031
236
3,995
20,579
18,361
0
15,454
4,729
1,132
20,442
L
Shiva
12,067
2,452
1,316
3,668
23,876
14,517
0
16,075
7,465
23
39,378
W
Cthulhu
Rivaljrkman
Cthulhu
23,799
2,068
548
5,269
21,018
23,372
903
7,720
12,998
50,428
0
L
He Bo
15,229
1,043
0
3,494
16,840
6,946
0
10,811
5,837
42,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,772
Gold Earned
36,530
135
Minions Killed
174
3
Camps Cleared
10
875,127
Distance Traveled
942,303
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,526
678
98
6
5
308,744
2
W
Shiva
11,577
681
39
2
5
317,276
9
L
Chaac
9,969
586
26
2
2
287,557
1
L
Shiva
10,166
598
58
3
0
321,837
0
W
Cthulhu
13,427
790
37
2
0
316,283
1
L
He Bo
10,637
626
51
3
1
265,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role