Player Matchup

Set
Set
B000tyBandit
Set
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
HatredSquared
Bellona
Level 125
God Stats
6W - 3L
1,744 SR
Queue Stats
105W - 101L
1,570 Elo+
Party 1
Nike
Nike
HomeWithCovid
Nike
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,646 Elo+
Party 1
Baron Samedi
Baron Samedi
ILoveAnger
Baron Samedi
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 36L
1,591 Elo+
Party 1
Olorun
Olorun
PM llenn
Olorun
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 123L
1,434 Elo+
Solo
Team Averages
Level 59
1,549 SR
1,548 Elo+

VS

Team Averages
Level 63
1,541 SR
1,609 Elo+
Nemesis
Nemesis
 
Nemesis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
CopiumExpress
Fafnir
Level 7
God Stats
4W - 2L
1,750 SR
Queue Stats
62W - 29L
1,793 Elo+
Party 2
Izanami
Izanami
L0RD3
Izanami
Level 45
God Stats
4W - 7L
1,454 SR
Queue Stats
227W - 159L
1,568 Elo+
Party 2
Kukulkan
Kukulkan
MidnightQ
Kukulkan
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 25L
1,742 Elo+
Party 2
Zhong Kui
Zhong Kui
ShinigamiRy
Zhong Kui
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 180L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 2
9,806
613
13,273
17,708
12,346
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
15
5 / 1 / 3
8,832
552
11,121
13,317
7,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
8 / 1 / 3
8,937
559
10,580
10,930
5,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
ILoveAnger
Baron Samedi
13
4 / 0 / 7
8,964
560
8,931
11,159
9,165
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Olorun
PM llenn
Olorun
13
1 / 2 / 3
7,987
499
4,215
12,705
6,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
3 / 4 / 0
8,495
531
5,804
13,751
5,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 3
7,396
462
3,711
14,736
13,107
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
L0RD3
Izanami
14
1 / 4 / 0
8,266
517
5,717
10,548
4,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kukulkan
MidnightQ
Kukulkan
14
0 / 5 / 1
8,246
515
7,496
9,880
4,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
ShinigamiRy
Zhong Kui
13
4 / 6 / 1
8,132
508
10,088
16,317
17,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
23
Kills
8
9
Deaths
23
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
4
0
0.75
W
5
5
2
1.2
L
0
4
3
0.38
W
Bellona
5
1
3
6.5
W
8
1
3
9.5
W
Baron Samedi
ILoveAnger
Baron Samedi
4
0
7
7.5
L
Izanami
L0RD3
Izanami
1
4
0
0.25
L
Kukulkan
MidnightQ
Kukulkan
0
5
1
0.1
W
Olorun
PM llenn
Olorun
1
2
3
1.25
L
Zhong Kui
ShinigamiRy
Zhong Kui
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,120
Damage
32,816
65,819
Taken
65,232
41,354
Mitigated
44,285
28,564
Healing
11,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,804
3,046
0
1,396
13,751
5,115
0
2,326
11,425
0
61,182
W
13,273
7,438
0
6,358
17,708
12,346
583
8,178
8,537
0
73,776
L
3,711
1,271
0
3,835
14,736
13,107
0
3,147
11,589
11,731
0
W
Bellona
11,121
5,209
0
3,495
13,317
7,913
0
1,809
11,508
0
82,196
W
10,580
2,546
0
5,244
10,930
5,658
598
3,038
7,843
0
67,269
W
Baron Samedi
ILoveAnger
Baron Samedi
8,931
1,904
3,518
4,946
11,159
9,165
215
1,851
9,308
38,294
0
L
Izanami
L0RD3
Izanami
5,717
3,868
0
2,754
10,548
4,321
469
1,667
8,881
0
72,118
L
Kukulkan
MidnightQ
Kukulkan
7,496
911
0
415
9,880
4,227
0
4,667
5,213
78,428
0
W
Olorun
PM llenn
Olorun
4,215
1,666
0
5,003
12,705
6,272
164
5,329
7,328
53,156
5,664
L
Zhong Kui
ShinigamiRy
Zhong Kui
10,088
1,494
0
2,968
16,317
17,515
124
823
15,494
52,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,526
Gold Earned
40,535
485
Minions Killed
458
0
Camps Cleared
0
1,501,260
Distance Traveled
1,438,741
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,495
531
101
6
0
344,525
4
W
Set
9,806
613
117
7
0
302,277
3
L
Fafnir
7,396
462
13
1
0
330,617
4
W
Bellona
8,832
552
127
8
0
342,108
0
W
Nike
8,937
559
97
6
0
338,088
4
W
Baron Samedi
8,964
560
46
3
0
282,422
1
L
Izanami
8,266
517
129
8
0
271,200
5
L
Kukulkan
8,246
515
133
8
0
284,651
6
W
Olorun
7,987
499
98
6
0
236,365
4
L
Zhong Kui
8,132
508
82
5
0
207,748
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role