Player Matchup

Ishtar
Ishtar
ArcxisSage
Ishtar
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 76L
1,365 Elo+
Party 1
Artio
Artio
Neigh2Parfait
Artio
Level 54
God Stats
0W - 4L
1,192 SR
Queue Stats
50W - 69L
1,367 Elo+
Party 1
Ratatoskr
Ratatoskr
NightKiller2798
Ratatoskr
Level 148
God Stats
0W - 2L
1,654 SR
Queue Stats
64W - 59L
1,459 Elo+
Party 3
Baron Samedi
Baron Samedi
Ovayner
Baron Samedi
Level 16
God Stats
2W - 3L
1,424 SR
Queue Stats
7W - 8L
1,384 Elo+
Party 3
Nu Wa
Nu Wa
thenightking-28
Nu Wa
Level 121
God Stats
6W - 3L
1,615 SR
Queue Stats
15W - 13L
1,476 Elo+
Party 3
Team Averages
Level 78
1,477 SR
1,410 Elo+

VS

Team Averages
Level 77
1,660 SR
1,485 Elo+
Fenrir
Fenrir
 
Fenrir
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AlbertWinestein
Sylvanus
Level 21
God Stats
7W - 1L
1,756 SR
Queue Stats
141W - 101L
1,489 Elo+
Party 2
Horus
Horus
AlohaJones
Horus
Level 85
God Stats
9W - 6L
1,575 SR
Queue Stats
91W - 65L
1,454 Elo+
Party 2
Agni
Agni
Heedlessly
Agni
Level 147
God Stats
6W - 0L
1,712 SR
Queue Stats
156W - 102L
1,485 Elo+
Party 2
Anhur
Anhur
JustinTown
Anhur
Level 88
God Stats
5W - 3L
1,757 SR
Queue Stats
151W - 105L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
ArcxisSage
Ishtar
9
1 / 5 / 4
5,919
423
5,356
8,311
2,244
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 3 / 2
6,307
451
4,594
12,152
5,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ratatoskr
NightKiller2798
Ratatoskr
9
1 / 4 / 3
5,819
416
6,043
13,400
4,253
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
Ovayner
Baron Samedi
11
1 / 4 / 2
6,839
489
3,262
10,230
6,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
3 / 3 / 3
6,907
493
9,759
7,052
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 3 / 3
7,758
554
9,519
14,963
6,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
11
2 / 1 / 10
7,470
534
5,573
10,022
9,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
12
2 / 1 / 7
7,996
571
7,445
8,109
6,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
5 / 0 / 3
7,628
545
7,917
6,306
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
11
5 / 2 / 5
7,418
530
9,028
10,699
3,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
7
Kills
19
19
Deaths
7
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
3
3
2.17
W
Sylvanus
2
1
10
7
W
Horus
2
1
7
5.5
L
Ishtar
ArcxisSage
Ishtar
1
5
4
0.6
W
5
0
3
6.5
W
Anhur
5
2
5
3.75
L
1
3
2
0.67
L
Ratatoskr
NightKiller2798
Ratatoskr
1
4
3
0.63
L
Baron Samedi
Ovayner
Baron Samedi
1
4
2
0.5
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,014
Damage
39,482
51,145
Taken
50,099
20,392
Mitigated
28,326
12,071
Healing
17,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,519
2,974
0
5,971
14,963
6,779
0
2,644
12,097
0
50,742
W
Sylvanus
5,573
2,104
1,632
2,889
10,022
9,318
275
4,037
5,803
22,459
46
W
Horus
7,445
3,610
256
2,790
8,109
6,144
0
3,581
4,380
0
50,508
L
Ishtar
ArcxisSage
Ishtar
5,356
3,561
0
1,077
8,311
2,244
0
2,577
5,687
0
22,511
W
7,917
380
0
589
6,306
2,298
330
3,095
2,905
49,749
0
W
Anhur
9,028
5,579
0
3,651
10,699
3,787
3,354
3,526
6,991
0
52,246
L
4,594
1,123
1,034
3,614
12,152
5,428
0
4,054
8,098
17,155
0
L
Ratatoskr
NightKiller2798
Ratatoskr
6,043
2,387
0
4,602
13,400
4,253
0
3,617
9,738
0
33,531
L
Baron Samedi
Ovayner
Baron Samedi
3,262
532
0
708
10,230
6,151
0
410
9,252
39,277
0
L
9,759
3,256
0
1,036
7,052
2,316
0
2,786
4,218
36,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,791
Gold Earned
38,270
249
Minions Killed
344
0
Camps Cleared
0
1,227,564
Distance Traveled
1,354,766
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,758
554
73
5
0
297,876
0
W
Sylvanus
7,470
534
32
2
0
249,940
3
W
Horus
7,996
571
81
6
0
284,644
5
L
Ishtar
5,919
423
44
3
0
221,706
0
W
Agni
7,628
545
84
6
0
299,233
4
W
Anhur
7,418
530
74
5
0
223,073
0
L
Artio
6,307
451
15
1
0
289,924
3
L
Ratatoskr
5,819
416
55
4
0
297,426
6
L
Baron Samedi
6,839
489
69
5
0
187,753
1
L
Nu Wa
6,907
493
66
5
0
230,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role