Player Matchup

Kali
Kali
 
Kali
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Kiki Cataclysm
Awilix
Level 45
God Stats
0W - 2L
1,270 SR
Queue Stats
93W - 119L
1,397 Elo+
Party 1
Hachiman
Hachiman
L0NEW0LFsurvivr
Hachiman
Level 111
God Stats
2W - 6L
1,327 SR
Queue Stats
234W - 251L
1,468 Elo+
Party 1
Ra
Ra
xGhost420Riderx
Ra
Level 160
God Stats
0W - 3L
1,240 SR
Queue Stats
274W - 302L
1,380 Elo+
Solo
Team Averages
Level 122
1,368 SR
1,449 Elo+

VS

Team Averages
Level 102
1,527 SR
1,573 Elo+
Khepri
Khepri
Catchypluto
Khepri
Level 24
God Stats
14W - 3L
1,694 SR
Queue Stats
144W - 63L
1,648 Elo+
Party 2
Pele
Pele
Delicious Kream
Pele
Level 144
God Stats
9W - 6L
1,513 SR
Queue Stats
216W - 126L
1,624 Elo+
Party 2
Anhur
Anhur
ItsxJellyxTime
Anhur
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 125L
1,623 Elo+
Party 2
King Arthur
King Arthur
Xenrakul
King Arthur
Level 87
God Stats
2W - 2L
1,431 SR
Queue Stats
146W - 168L
1,452 Elo+
Solo
Horus
Horus
beancup
Horus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 16L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
16
6 / 8 / 4
11,133
742
20,630
22,015
9,497
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
 
Sun Wukong
15
1 / 6 / 10
9,325
622
15,263
23,233
19,975
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 7 / 5
8,744
583
6,870
17,567
7,688
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
17
3 / 3 / 8
9,965
664
18,981
13,497
6,303
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
0 / 3 / 9
10,486
699
14,973
16,334
7,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
18
3 / 3 / 18
10,937
729
8,196
22,039
31,525
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
7 / 1 / 17
12,638
843
26,664
19,179
13,899
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 2 / 15
11,010
734
20,510
17,284
12,144
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Xenrakul
King Arthur
14
2 / 4 / 10
9,103
607
9,716
20,083
24,835
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
beancup
Horus
18
9 / 4 / 14
11,372
758
12,925
23,376
31,305
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
100
11
Kills
26
27
Deaths
14
36
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
6
8
4
1
L
Sun Wukong
 
Sun Wukong
1
6
10
1
W
Khepri
3
3
18
4
W
7
1
17
15.5
W
5
2
15
6.25
L
1
7
5
0.5
L
Hachiman
3
3
8
2.33
W
King Arthur
Xenrakul
King Arthur
2
4
10
1.75
W
Horus
beancup
Horus
9
4
14
4
L
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,717
Damage
78,011
92,646
Taken
101,961
50,952
Mitigated
113,708
38,596
Healing
43,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
20,630
10,349
196
5,139
22,015
9,497
0
2,924
19,091
0
28,625
L
Sun Wukong
 
Sun Wukong
15,263
2,260
875
4,035
23,233
19,975
126
2,299
20,934
9,279
17,912
W
Khepri
8,196
1,577
3,563
2,573
22,039
31,525
495
4,907
17,132
13,930
0
W
26,664
4,666
4,265
8,643
19,179
13,899
2,820
3,807
15,372
43
61,775
W
20,510
7,055
2,848
4,728
17,284
12,144
3,798
2,967
14,317
0
48,272
L
6,870
2,277
1,937
1,172
17,567
7,688
0
1,655
15,912
0
9,713
L
Hachiman
18,981
8,955
2,228
1,968
13,497
6,303
1,130
746
12,751
0
32,830
W
King Arthur
Xenrakul
King Arthur
9,716
1,583
2,205
1,887
20,083
24,835
368
3,805
16,278
0
14,158
W
Horus
beancup
Horus
12,925
7,030
6,123
6,529
23,376
31,305
360
4,483
18,893
836
21,974
L
14,973
609
13,232
7,814
16,334
7,489
322
1,361
14,973
38,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,653
Gold Earned
55,060
130
Minions Killed
152
0
Camps Cleared
0
1,225,401
Distance Traveled
1,357,735
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
11,133
742
10
1
0
231,663
0
L
Sun Wukong
9,325
622
23
2
0
268,371
5
W
Khepri
10,937
729
9
1
0
276,690
0
W
Pele
12,638
843
61
4
0
296,590
0
W
Anhur
11,010
734
57
4
0
246,066
1
L
Awilix
8,744
583
6
0
0
230,134
0
L
Hachiman
9,965
664
39
3
0
226,243
0
W
King Arthur
9,103
607
6
0
0
265,758
1
W
Horus
11,372
758
19
1
0
272,631
0
L
Ra
10,486
699
52
3
0
268,990
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role