Player Matchup

Charybdis
Charybdis
McMothman5939
Charybdis
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
946 Elo+
Solo
Olorun
Olorun
MrsHaagenDazs
Olorun
Level 88
God Stats
14W - 13L
1,592 SR
Queue Stats
105W - 156L
1,253 Elo+
Party 1
Guan Yu
Guan Yu
Ragnarrbloodlust
Guan Yu
Level 38
God Stats
10W - 5L
1,722 SR
Queue Stats
85W - 133L
1,249 Elo+
Party 1
Team Averages
Level 64
1,605 SR
1,149 Elo+

VS

Team Averages
Level 77
1,487 SR
1,304 Elo+
Chronos
Chronos
ALonelyWeasel
Chronos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 63L
1,340 Elo+
Party 2
Mercury
Mercury
ChazGoDeep
Mercury
Level 96
God Stats
7W - 6L
1,462 SR
Queue Stats
77W - 86L
1,297 Elo+
Party 2
Kukulkan
Kukulkan
PactoTheDon_
Kukulkan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 56L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
McMothman5939
Charybdis
12
2 / 3 / 5
8,348
642
4,557
9,491
4,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
6 / 0 / 4
9,765
751
13,169
13,371
7,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 2 / 8
9,406
724
6,083
10,001
11,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
13
2 / 3 / 2
8,616
663
12,961
12,649
5,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
ChazGoDeep
Mercury
12
1 / 5 / 3
8,254
635
4,504
8,967
4,052
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
PactoTheDon_
Kukulkan
13
2 / 2 / 2
8,345
642
9,028
8,092
3,071
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
10
Kills
5
5
Deaths
10
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chronos
2
3
2
1
L
Mercury
ChazGoDeep
Mercury
1
5
3
0.5
W
Charybdis
McMothman5939
Charybdis
2
3
5
1.5
W
6
0
4
8
L
Kukulkan
PactoTheDon_
Kukulkan
2
2
2
1.5
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,809
Damage
26,493
32,863
Taken
29,708
23,817
Mitigated
12,237
10,280
Healing
6,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
12,961
3,423
0
3,357
12,649
5,114
0
5,596
7,053
33,098
3,151
L
Mercury
ChazGoDeep
Mercury
4,504
1,779
604
1,362
8,967
4,052
0
3,431
5,536
0
26,753
W
Charybdis
McMothman5939
Charybdis
4,557
2,228
0
202
9,491
4,785
288
6,927
2,564
0
18,373
W
13,169
7,358
252
7,128
13,371
7,560
0
8,983
4,388
45,246
3,744
L
Kukulkan
PactoTheDon_
Kukulkan
9,028
1,375
0
1,383
8,092
3,071
0
3,376
4,716
34,177
0
W
6,083
498
422
2,276
10,001
11,472
80
5,474
4,527
0
9,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,519
Gold Earned
25,215
118
Minions Killed
148
4
Camps Cleared
8
689,959
Distance Traveled
679,579
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,616
663
60
5
3
241,265
4
L
Mercury
8,254
635
30
2
4
217,772
0
W
Charybdis
8,348
642
36
3
1
199,420
5
W
Olorun
9,765
751
75
6
3
226,088
1
L
Kukulkan
8,345
642
58
4
1
220,542
3
W
Guan Yu
9,406
724
7
1
0
264,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role