Player Matchup

Hercules
Hercules
Silver I
Ess Dianaa
Hercules
Silver I
Level 145
God Stats
33W - 46L
1,542 SR
Queue Stats
93W - 126L
1,276 MMR
Solo
Nox
Nox
Gold V
InsaneChar
Nox
Gold V
Level 125
God Stats
5W - 9L
1,400 SR
Queue Stats
147W - 179L
1,198 MMR
Solo
Cthulhu
Cthulhu
Silver V
jj639
Cthulhu
Silver V
Level 88
God Stats
3W - 2L
1,584 SR
Queue Stats
22W - 33L
1,209 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,509 SR
1,228 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,511 SR
1,227 MMR
Nemesis
Nemesis
Silver I
Brizzle2084
Nemesis
Silver I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 175L
1,287 MMR
Solo
Raijin
Raijin
Silver III
WakaFlakaOsama
Raijin
Silver III
Level 107
God Stats
1W - 1L
1,482 SR
Queue Stats
75W - 102L
1,159 MMR
Solo
Chang'e
Chang'e
Gold V
lNasty--
Chang'e
Gold V
Level 124
God Stats
8W - 5L
1,551 SR
Queue Stats
180W - 234L
1,235 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ess Dianaa
Hercules
12
0 / 0 / 2
7,989
615
5,033
17,858
13,988
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 1 / 0
9,327
717
5,684
6,092
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
jj639
Cthulhu
13
0 / 0 / 3
8,550
658
6,942
7,907
5,794
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
ZeusGilgameshBastetAtlasKumbhakarna

VS

Bans
ShivaChaacPersephoneBacchusHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Brizzle2084
Nemesis
15
1 / 0 / 0
8,655
666
12,232
11,917
7,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

3
0 / 1 / 0
6,366
490
0
877
302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
lNasty--
Chang'e
14
0 / 2 / 1
7,721
594
9,490
11,681
9,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
3
Kills
1
1
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Brizzle2084
Nemesis
1
0
0
1
W
Hercules
Ess Dianaa
Hercules
0
0
2
1
W
3
1
0
3
L
0
1
0
0
W
Cthulhu
jj639
Cthulhu
0
0
3
1.5
L
Chang'e
lNasty--
Chang'e
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,659
Damage
21,722
31,857
Taken
24,475
22,717
Mitigated
17,163
12,918
Healing
11,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Brizzle2084
Nemesis
12,232
4,053
0
3,001
11,917
7,033
0
5,416
6,323
0
35,514
W
Hercules
Ess Dianaa
Hercules
5,033
1,522
414
7,780
17,858
13,988
162
3,379
13,795
0
26,419
W
5,684
595
0
470
6,092
2,935
474
2,750
3,126
36,198
0
L
0
0
0
0
877
302
0
504
324
0
0
W
Cthulhu
jj639
Cthulhu
6,942
1,159
1,589
2,665
7,907
5,794
603
3,614
4,087
23,954
0
L
Chang'e
lNasty--
Chang'e
9,490
358
2,057
6,276
11,681
9,828
0
6,939
4,536
33,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,866
Gold Earned
22,742
172
Minions Killed
110
8
Camps Cleared
4
739,603
Distance Traveled
492,648
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,655
666
51
4
2
246,241
1
W
Hercules
7,989
615
56
4
3
244,930
2
W
Nox
9,327
717
75
6
5
251,051
5
L
Raijin
6,366
490
0
0
0
11,058
0
W
Cthulhu
8,550
658
41
3
0
243,622
0
L
Chang'e
7,721
594
59
5
2
235,349
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role