Player Matchup

The Morrigan
The Morrigan
Booya99
The Morrigan
Level 120
God Stats
5W - 3L
1,594 SR
Queue Stats
192W - 64L
1,888 Elo+
Party 1
Cthulhu
Cthulhu
ScoutTeemoJr
Cthulhu
Level 21
God Stats
11W - 0L
2,043 SR
Queue Stats
38W - 7L
1,911 Elo+
Party 1
Hun Batz
Hun Batz
sirlogan155
Hun Batz
Level 156
God Stats
2W - 2L
1,696 SR
Queue Stats
301W - 105L
1,872 Elo+
Party 1
Team Averages
Level 99
1,778 SR
1,890 Elo+

VS

Team Averages
Level 83
1,484 SR
1,405 Elo+
Bakasura
Bakasura
 
Bakasura
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
GrimReaperMxde
Mulan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
HelloHel666
Nu Wa
Level 99
God Stats
2W - 2L
1,453 SR
Queue Stats
10W - 10L
1,214 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Booya99
The Morrigan
14
5 / 4 / 15
9,119
829
10,310
7,838
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
ScoutTeemoJr
Cthulhu
14
5 / 2 / 19
10,206
928
6,636
13,924
12,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
sirlogan155
Hun Batz
16
15 / 3 / 8
10,487
953
18,987
10,176
4,330
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
5 / 9 / 4
9,020
820
9,555
14,843
8,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
4 / 8 / 2
7,818
711
7,236
15,340
13,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 8 / 6
7,062
642
6,754
10,893
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
25
Kills
9
9
Deaths
25
42
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
5
9
4
0.78
W
The Morrigan
Booya99
The Morrigan
5
4
15
3.13
L
4
8
2
0.63
L
0
8
6
0.38
W
Cthulhu
ScoutTeemoJr
Cthulhu
5
2
19
7.25
W
Hun Batz
sirlogan155
Hun Batz
15
3
8
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,933
Damage
23,545
31,938
Taken
41,076
20,151
Mitigated
25,698
4,895
Healing
3,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
9,555
4,638
0
953
14,843
8,709
0
6,165
8,678
0
20,239
W
The Morrigan
Booya99
The Morrigan
10,310
2,076
0
500
7,838
2,921
372
605
6,528
29,315
7,588
L
7,236
1,635
0
1,778
15,340
13,410
0
4,624
10,716
0
20,850
L
6,754
2,371
278
376
10,893
3,579
42
4,238
6,655
20,289
0
W
Cthulhu
ScoutTeemoJr
Cthulhu
6,636
1,031
407
3,558
13,924
12,900
397
4,065
9,195
21,890
0
W
Hun Batz
sirlogan155
Hun Batz
18,987
7,737
0
430
10,176
4,330
1,053
2,321
7,242
36
43,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,812
Gold Earned
23,900
146
Minions Killed
68
8
Camps Cleared
1
607,167
Distance Traveled
484,546
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,020
820
27
2
1
166,136
3
W
The Morrigan
9,119
829
60
5
4
174,153
1
L
Mulan
7,818
711
20
2
0
158,808
2
L
Nu Wa
7,062
642
21
2
0
159,602
4
W
Cthulhu
10,206
928
29
3
2
220,563
0
W
Hun Batz
10,487
953
57
5
2
212,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role