Player Matchup

Hel
Hel
IkarinI
Hel
Level 143
God Stats
5W - 7L
1,300 SR
Queue Stats
476W - 432L
1,501 Elo+
Party 2
Osiris
Osiris
KTDoppelganger
Osiris
Level 107
God Stats
8W - 7L
1,465 SR
Queue Stats
197W - 163L
1,531 Elo+
Party 2
Apollo
Apollo
PA1-_D31T4_-L1XU
Apollo
Level 108
God Stats
3W - 0L
1,920 SR
Queue Stats
53W - 64L
1,447 Elo+
Solo
Ymir
Ymir
bersekerc
Ymir
Level 141
God Stats
6W - 1L
1,797 SR
Queue Stats
216W - 216L
1,564 Elo+
Solo
Tyr
Tyr
lucas_bz_007
Tyr
Level 127
God Stats
1W - 4L
1,109 SR
Queue Stats
354W - 317L
1,496 Elo+
Party 2
Team Averages
Level 125
1,518 SR
1,508 Elo+

VS

Team Averages
Level 111
1,551 SR
1,530 Elo+
Achilles
Achilles
 
Achilles
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
 
Susano
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
guilhermecma
Merlin
Level 103
God Stats
12W - 17L
1,520 SR
Queue Stats
465W - 470L
1,520 Elo+
Party 1
Sobek
Sobek
sanfl110
Sobek
Level 109
God Stats
2W - 2L
1,737 SR
Queue Stats
111W - 111L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
10
1 / 0 / 3
5,998
600
5,385
5,734
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 0 / 3
5,384
538
3,455
7,098
4,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
1 / 0 / 2
5,751
575
5,100
6,901
2,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
9
3 / 2 / 2
5,726
573
4,413
7,764
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 2 / 1
5,949
595
3,310
10,293
6,890
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 0 / 1
6,494
649
9,837
7,305
3,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Susano
 
Susano
10
2 / 2 / 0
5,728
573
3,493
9,071
3,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
 
Artemis
9
0 / 1 / 0
4,974
497
3,289
5,784
1,509
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
8
0 / 2 / 1
5,165
517
4,006
5,621
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sobek
sanfl110
Sobek
7
0 / 2 / 1
5,122
512
3,713
10,711
6,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
7
Kills
4
4
Deaths
7
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
0
1
2.5
L
Susano
 
Susano
2
2
0
1
L
Artemis
 
Artemis
0
1
0
0
W
Hel
1
0
3
2.5
W
1
0
3
2.5
W
1
0
2
2
W
Ymir
3
2
2
2
L
Merlin
0
2
1
0.25
W
1
2
1
0.75
L
Sobek
sanfl110
Sobek
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,663
Damage
24,338
37,790
Taken
38,492
19,185
Mitigated
17,864
18,667
Healing
14,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,837
2,651
0
3,072
7,305
3,487
0
667
6,638
0
48,386
L
Susano
 
Susano
3,493
972
0
3,208
9,071
3,651
0
3,216
5,855
0
33,317
L
Artemis
 
Artemis
3,289
1,374
0
1,028
5,784
1,509
0
69
5,715
0
29,728
W
Hel
5,385
451
1,638
3,161
5,734
1,993
0
2,422
3,027
47,082
0
W
3,455
1,383
1,966
2,735
7,098
4,240
0
2,315
4,627
0
13,836
W
5,100
3,749
0
3,258
6,901
2,431
0
1,193
5,708
0
46,565
W
Ymir
4,413
1,971
0
1,747
7,764
3,631
0
1,026
6,704
31,372
0
L
Merlin
4,006
498
0
920
5,621
2,227
0
3,711
1,910
30,671
0
W
3,310
497
0
4,162
10,293
6,890
0
248
10,005
0
38,757
L
Sobek
sanfl110
Sobek
3,713
756
1,289
5,276
10,711
6,990
0
2,135
8,576
13,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,808
Gold Earned
27,483
326
Minions Killed
305
0
Camps Cleared
0
1,061,832
Distance Traveled
996,936
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,494
649
89
9
0
224,828
3
L
Susano
5,728
573
71
7
0
203,198
4
L
Artemis
4,974
497
62
6
0
157,990
0
W
Hel
5,998
600
103
10
0
215,322
2
W
Osiris
5,384
538
17
2
0
221,714
4
W
Apollo
5,751
575
78
8
0
187,496
2
W
Ymir
5,726
573
47
5
0
207,780
1
L
Merlin
5,165
517
72
7
0
188,862
4
W
Tyr
5,949
595
81
8
0
229,520
3
L
Sobek
5,122
512
11
1
0
222,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role