Player Matchup

Thanatos
Thanatos
Daddys Hammer
Thanatos
Level 120
God Stats
2W - 1L
1,528 SR
Queue Stats
64W - 59L
1,607 Elo+
Party 1
Vulcan
Vulcan
DontBanMePlz247
Vulcan
Level 16
God Stats
4W - 1L
1,998 SR
Queue Stats
10W - 3L
1,828 Elo+
Party 1
Horus
Horus
Elie92929
Horus
Level 12
God Stats
3W - 3L
1,724 SR
Queue Stats
106W - 33L
1,727 Elo+
Party 1
Kuzenbo
Kuzenbo
Hashira Gyomei
Kuzenbo
Level 144
God Stats
2W - 0L
1,800 SR
Queue Stats
180W - 117L
1,699 Elo+
Party 1
Chiron
Chiron
lil69vert
Chiron
Level 158
God Stats
1W - 2L
1,538 SR
Queue Stats
234W - 246L
1,548 Elo+
Party 1
Team Averages
Level 90
1,718 SR
1,682 Elo+

VS

Team Averages
Level 59
1,552 SR
1,536 Elo+
Janus
Janus
Foxryder906
Janus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 62L
1,574 Elo+
Party 2
Ares
Ares
Jenn Wojo
Ares
Level 67
God Stats
3W - 8L
1,240 SR
Queue Stats
375W - 421L
1,401 Elo+
Solo
Guan Yu
Guan Yu
LbotomzdMky0
Guan Yu
Level 66
God Stats
2W - 2L
1,666 SR
Queue Stats
150W - 114L
1,586 Elo+
Party 2
Da Ji
Da Ji
SerasTheVamp
Da Ji
Level 27
God Stats
5W - 3L
1,856 SR
Queue Stats
36W - 26L
1,576 Elo+
Party 2
Medusa
Medusa
thelastsavior123
Medusa
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Daddys Hammer
Thanatos
15
4 / 2 / 1
9,538
596
5,365
13,153
6,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 6 / 4
8,274
517
5,794
9,916
3,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
Elie92929
Horus
13
3 / 1 / 7
8,590
537
8,381
12,876
10,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 2 / 4
8,961
560
9,626
12,884
11,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
lil69vert
Chiron
14
6 / 0 / 2
9,180
574
7,669
7,676
3,176
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 4
6,473
405
4,143
7,757
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ares
11
0 / 1 / 0
6,586
412
1,715
6,656
5,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
LbotomzdMky0
Guan Yu
12
0 / 2 / 5
7,612
476
8,384
15,867
14,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
11 / 3 / 0
9,251
578
11,204
14,263
6,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 7 / 1
6,216
389
1,755
11,740
3,135
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
17
Kills
11
11
Deaths
17
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Daddys Hammer
Thanatos
4
2
1
2.25
W
2
6
4
0.67
W
Horus
Elie92929
Horus
3
1
7
6.5
L
0
4
4
0.5
W
2
2
4
2
L
Ares
0
1
0
0
L
Guan Yu
LbotomzdMky0
Guan Yu
0
2
5
1.25
L
11
3
0
3.67
W
Chiron
lil69vert
Chiron
6
0
2
7
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,835
Damage
27,201
56,505
Taken
56,283
35,392
Mitigated
31,947
25,313
Healing
14,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Daddys Hammer
Thanatos
5,365
751
0
14,168
13,153
6,641
0
891
12,086
0
84,911
W
5,794
1,633
0
309
9,916
3,792
1,418
1,601
8,226
58,634
0
W
Horus
Elie92929
Horus
8,381
2,648
888
2,572
12,876
10,548
301
2,143
10,641
0
30,865
L
4,143
243
0
0
7,757
1,979
0
2,496
4,975
38,576
0
W
9,626
3,576
0
2,983
12,884
11,235
393
763
11,367
57,913
0
L
Ares
1,715
104
0
2,453
6,656
5,670
0
727
5,790
30,181
0
L
Guan Yu
LbotomzdMky0
Guan Yu
8,384
747
1,138
7,814
15,867
14,209
0
7,546
7,635
0
47,467
L
11,204
3,801
0
2,073
14,263
6,954
0
2,129
11,883
0
62,657
W
Chiron
lil69vert
Chiron
7,669
3,623
1,737
2,656
7,676
3,176
1,443
910
6,766
0
71,057
L
1,755
956
0
1,447
11,740
3,135
0
1,782
9,803
0
40,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,543
Gold Earned
36,138
476
Minions Killed
366
0
Camps Cleared
0
1,587,496
Distance Traveled
1,419,514
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,538
596
128
8
0
357,699
0
W
Vulcan
8,274
517
90
6
0
280,281
0
W
Horus
8,590
537
37
2
0
308,016
0
L
Janus
6,473
405
74
5
0
276,177
8
W
Kuzenbo
8,961
560
111
7
0
323,592
3
L
Ares
6,586
412
32
2
0
250,701
0
L
Guan Yu
7,612
476
98
6
0
309,175
4
L
Da Ji
9,251
578
97
6
0
308,909
3
W
Chiron
9,180
574
110
7
0
317,908
2
L
Medusa
6,216
389
65
4
0
274,552
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role