Player Matchup

Bakasura
Bakasura
Barderø
Bakasura
Level 158
God Stats
2W - 1L
1,577 SR
Queue Stats
150W - 100L
1,641 Elo+
Party 1
Cliodhna
Cliodhna
BruxxZ
Cliodhna
Level 160
God Stats
5W - 2L
1,700 SR
Queue Stats
89W - 41L
1,742 Elo+
Party 1
Bacchus
Bacchus
BøbToronja
Bacchus
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
45W - 18L
1,716 Elo+
Party 1
Anhur
Anhur
ThePandaSpider
Anhur
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
306W - 298L
1,553 Elo+
Solo
Merlin
Merlin
kaítz
Merlin
Level 64
God Stats
1W - 0L
1,889 SR
Queue Stats
8W - 2L
1,923 Elo+
Party 1
Team Averages
Level 121
1,633 SR
1,715 Elo+

VS

Team Averages
Level 94
1,532 SR
1,448 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
KairuBrethur
Awilix
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 145L
1,426 Elo+
Party 2
King Arthur
King Arthur
coodysoto
King Arthur
Level 68
God Stats
3W - 2L
1,744 SR
Queue Stats
60W - 64L
1,464 Elo+
Party 2
Nu Wa
Nu Wa
kepsua
Nu Wa
Level 96
God Stats
5W - 10L
1,414 SR
Queue Stats
97W - 105L
1,454 Elo+
Party 2
Hou Yi
Hou Yi
ryukuchiha
Hou Yi
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 54L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Barderø
Bakasura
15
11 / 2 / 5
10,150
597
11,961
14,986
6,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
BruxxZ
Cliodhna
18
7 / 2 / 3
11,706
689
11,009
14,809
8,503
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
BøbToronja
Bacchus
13
1 / 2 / 16
9,030
531
5,648
14,094
15,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 0 / 2
10,448
615
5,949
8,195
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Merlin
kaítz
Merlin
18
9 / 1 / 7
11,185
658
17,572
7,993
3,673
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 4 / 1
7,208
424
4,275
13,641
7,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
10
1 / 8 / 2
6,756
397
4,523
15,742
5,458
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
coodysoto
King Arthur
12
1 / 7 / 1
7,493
441
8,068
15,742
12,745
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
kepsua
Nu Wa
11
2 / 7 / 2
7,344
432
4,587
11,559
4,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hou Yi
ryukuchiha
Hou Yi
12
1 / 6 / 0
7,097
417
4,297
11,948
3,458
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
13
32
Kills
7
7
Deaths
32
33
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
1
0.63
W
Bakasura
Barderø
Bakasura
11
2
5
6.75
W
Cliodhna
BruxxZ
Cliodhna
7
2
3
4.25
W
Bacchus
BøbToronja
Bacchus
1
2
16
4.5
L
Awilix
1
8
2
0.25
W
4
0
2
5
L
King Arthur
coodysoto
King Arthur
1
7
1
0.21
W
Merlin
kaítz
Merlin
9
1
7
12.5
L
Nu Wa
kepsua
Nu Wa
2
7
2
0.43
L
Hou Yi
ryukuchiha
Hou Yi
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,139
Damage
25,750
60,077
Taken
68,632
37,803
Mitigated
33,571
21,482
Healing
5,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,275
1,482
0
2,287
13,641
7,687
0
6,873
6,280
0
24,220
W
Bakasura
Barderø
Bakasura
11,961
7,802
0
3,875
14,986
6,249
714
1,265
13,721
0
66,901
W
Cliodhna
BruxxZ
Cliodhna
11,009
3,308
0
7,783
14,809
8,503
0
895
13,914
0
99,520
W
Bacchus
BøbToronja
Bacchus
5,648
878
0
2,977
14,094
15,945
0
946
13,148
21,657
2,875
L
Awilix
4,523
1,750
0
250
15,742
5,458
0
3,690
11,232
0
43,308
W
5,949
2,560
0
5,030
8,195
3,433
2,779
517
7,678
0
87,867
L
King Arthur
coodysoto
King Arthur
8,068
1,278
0
500
15,742
12,745
0
3,336
12,120
1,825
50,192
W
Merlin
kaítz
Merlin
17,572
2,286
0
1,817
7,993
3,673
871
1,874
6,119
113,100
0
L
Nu Wa
kepsua
Nu Wa
4,587
1,177
0
770
11,559
4,223
0
6,142
4,729
43,729
0
L
Hou Yi
ryukuchiha
Hou Yi
4,297
2,142
0
2,184
11,948
3,458
0
2,965
8,247
0
43,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,519
Gold Earned
35,898
635
Minions Killed
350
0
Camps Cleared
0
1,695,047
Distance Traveled
1,375,874
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,208
424
41
2
0
261,906
2
W
Bakasura
10,150
597
104
6
0
376,545
4
W
Cliodhna
11,706
689
172
10
0
355,530
0
W
Bacchus
9,030
531
39
2
0
346,931
8
L
Awilix
6,756
397
63
4
0
345,049
0
W
Anhur
10,448
615
139
8
0
309,501
4
L
King Arthur
7,493
441
87
5
0
283,781
5
W
Merlin
11,185
658
181
11
0
306,540
3
L
Nu Wa
7,344
432
83
5
0
215,620
0
L
Hou Yi
7,097
417
76
4
0
269,518
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role