Player Matchup

Guan Yu
Guan Yu
AeroSpartacus
Guan Yu
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,334 Elo+
Solo
Set
Set
Lude800hp
Set
Level 29
God Stats
22W - 38L
1,284 SR
Queue Stats
99W - 135L
1,271 Elo+
Party 1
Freya
Freya
Slayajay
Freya
Level 143
God Stats
11W - 15L
1,495 SR
Queue Stats
988W - 1,046L
1,501 Elo+
Solo
Anubis
Anubis
iGaBALDHED
Anubis
Level 87
God Stats
2W - 5L
1,449 SR
Queue Stats
286W - 296L
1,391 Elo+
Party 1
Heimdallr
Heimdallr
xWolfeind
Heimdallr
Level 76
God Stats
11W - 12L
1,408 SR
Queue Stats
118W - 133L
1,416 Elo+
Solo
Team Averages
Level 91
1,427 SR
1,383 Elo+

VS

Team Averages
Level 57
1,428 SR
1,360 Elo+
Jing Wei
Jing Wei
Mofineli
Jing Wei
Level 59
God Stats
1W - 1L
1,220 SR
Queue Stats
29W - 41L
1,397 Elo+
Party 3
Ymir
Ymir
RyanChosenOne
Ymir
Level 67
God Stats
2W - 4L
1,247 SR
Queue Stats
17W - 23L
1,374 Elo+
Party 3
Baba Yaga
Baba Yaga
l Epoh l
Baba Yaga
Level 49
God Stats
4W - 1L
1,662 SR
Queue Stats
147W - 199L
1,326 Elo+
Party 2
Pele
Pele
lSplitsl
Pele
Level 62
God Stats
8W - 11L
1,380 SR
Queue Stats
225W - 265L
1,323 Elo+
Party 2
Amaterasu
Amaterasu
veibu
Amaterasu
Level 48
God Stats
2W - 1L
1,631 SR
Queue Stats
25W - 29L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
10
1 / 1 / 0
6,473
498
2,334
6,969
5,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
0 / 3 / 0
5,841
449
1,381
9,807
3,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
Slayajay
Freya
12
1 / 0 / 0
6,571
505
3,753
5,854
2,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anubis
iGaBALDHED
Anubis
10
1 / 5 / 1
6,201
477
5,551
9,347
4,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
xWolfeind
Heimdallr
12
1 / 1 / 0
6,913
532
5,366
8,210
3,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Mofineli
Jing Wei
11
0 / 1 / 0
6,074
467
3,051
3,982
1,476
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 3
6,449
496
1,645
7,207
4,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
l Epoh l
Baba Yaga
10
2 / 2 / 4
6,657
512
6,334
6,197
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
12
4 / 1 / 4
7,160
551
6,400
9,493
3,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amaterasu
veibu
Amaterasu
11
3 / 1 / 3
6,817
524
5,741
11,136
8,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
4
Kills
10
10
Deaths
5
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
1
1
0
1
L
0
3
0
0
W
Jing Wei
Mofineli
Jing Wei
0
1
0
0
W
1
0
3
2.5
L
Freya
Slayajay
Freya
1
0
0
1
L
Anubis
iGaBALDHED
Anubis
1
5
1
0.3
W
Baba Yaga
l Epoh l
Baba Yaga
2
2
4
2
W
Pele
4
1
4
6
W
Amaterasu
veibu
Amaterasu
3
1
3
4.5
L
Heimdallr
xWolfeind
Heimdallr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,385
Damage
23,171
40,187
Taken
38,015
19,936
Mitigated
19,403
12,430
Healing
16,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
2,334
347
135
1,912
6,969
5,606
0
1,414
5,555
0
17,531
L
1,381
294
0
125
9,807
3,822
0
837
8,970
0
41,292
W
Jing Wei
Mofineli
Jing Wei
3,051
2,395
0
634
3,982
1,476
473
1,141
2,841
0
39,253
W
1,645
225
243
1,854
7,207
4,428
0
2,093
5,114
30,504
0
L
Freya
Slayajay
Freya
3,753
1,061
63
3,346
5,854
2,752
0
578
5,276
36,285
14,146
L
Anubis
iGaBALDHED
Anubis
5,551
291
108
2,625
9,347
4,510
147
5,150
4,197
37,966
0
W
Baba Yaga
l Epoh l
Baba Yaga
6,334
500
0
1,395
6,197
1,603
0
3,775
2,422
36,156
0
W
Pele
6,400
1,423
0
6,021
9,493
3,316
0
1,701
7,792
0
51,807
W
Amaterasu
veibu
Amaterasu
5,741
2,508
0
6,092
11,136
8,580
357
130
11,006
0
35,828
L
Heimdallr
xWolfeind
Heimdallr
5,366
2,982
0
4,116
8,210
3,246
834
0
8,210
0
42,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,999
Gold Earned
33,157
318
Minions Killed
298
0
Camps Cleared
0
1,208,394
Distance Traveled
1,319,233
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,473
498
21
2
0
266,074
4
L
Set
5,841
449
74
6
0
246,443
0
W
Jing Wei
6,074
467
59
5
0
210,566
2
W
Ymir
6,449
496
48
4
0
229,673
3
L
Freya
6,571
505
84
6
0
264,925
2
L
Anubis
6,201
477
71
5
0
223,019
0
W
Baba Yaga
6,657
512
51
4
0
246,792
1
W
Pele
7,160
551
81
6
0
321,192
3
W
Amaterasu
6,817
524
59
5
0
311,010
1
L
Heimdallr
6,913
532
68
5
0
207,933
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role