Player Matchup

Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Crazylegoman11
Ra
Level 160
God Stats
8W - 7L
1,499 SR
Queue Stats
158W - 164L
1,474 Elo+
Party 2
Kumbhakarna
Kumbhakarna
KILLEX 2009
Kumbhakarna
Level 104
God Stats
7W - 6L
1,493 SR
Queue Stats
80W - 83L
1,453 Elo+
Party 2
Medusa
Medusa
SpectralZeal
Medusa
Level 121
God Stats
5W - 3L
1,754 SR
Queue Stats
33W - 39L
1,471 Elo+
Party 2
Apollo
Apollo
kittyoverboard
Apollo
Level 145
God Stats
2W - 1L
1,577 SR
Queue Stats
63W - 74L
1,490 Elo+
Party 2
Team Averages
Level 138
1,565 SR
1,478 Elo+

VS

Team Averages
Level 139
1,468 SR
1,468 Elo+
Heimdallr
Heimdallr
Ardi ramidus
Heimdallr
Level 102
God Stats
40W - 84L
1,362 SR
Queue Stats
324W - 460L
1,458 Elo+
Party 1
Odin
Odin
Circle
Odin
Level 139
God Stats
173W - 158L
1,496 SR
Queue Stats
511W - 537L
1,473 Elo+
Solo
Baron Samedi
Baron Samedi
Parunga
Baron Samedi
Level 146
God Stats
2W - 4L
1,451 SR
Queue Stats
455W - 594L
1,450 Elo+
Party 1
Jormungandr
Jormungandr
ShinjiAragaki
Jormungandr
Level 155
God Stats
8W - 21L
1,344 SR
Queue Stats
548W - 693L
1,441 Elo+
Party 1
Amaterasu
Amaterasu
Wyzpr
Amaterasu
Level 151
God Stats
2W - 2L
1,689 SR
Queue Stats
313W - 317L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
10 / 1 / 11
13,691
805
27,776
22,760
11,478
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

20
5 / 1 / 7
13,071
769
18,582
14,992
7,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
KILLEX 2009
Kumbhakarna
17
1 / 1 / 13
11,858
698
5,642
20,130
26,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
18
3 / 3 / 9
11,836
696
17,753
17,247
8,983
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
6 / 3 / 7
12,490
735
12,576
13,595
6,860
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ardi ramidus
Heimdallr
17
1 / 6 / 3
10,808
636
11,138
15,210
9,686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odin
Circle
Odin
19
1 / 0 / 6
11,603
683
12,167
19,328
24,120
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Parunga
Baron Samedi
18
1 / 6 / 4
10,915
642
11,529
19,148
10,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
ShinjiAragaki
Jormungandr
17
1 / 7 / 2
10,411
612
13,451
22,248
25,192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Amaterasu
Wyzpr
Amaterasu
18
5 / 6 / 2
11,711
689
14,642
22,822
19,055
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
26
25
Kills
9
9
Deaths
25
47
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
10
1
11
15.5
L
Heimdallr
Ardi ramidus
Heimdallr
1
6
3
0.42
L
Odin
Circle
Odin
1
0
6
4
W
5
1
7
8.5
W
Kumbhakarna
KILLEX 2009
Kumbhakarna
1
1
13
7.5
L
Baron Samedi
Parunga
Baron Samedi
1
6
4
0.5
L
Jormungandr
ShinjiAragaki
Jormungandr
1
7
2
0.29
W
Medusa
3
3
9
2.5
L
Amaterasu
Wyzpr
Amaterasu
5
6
2
1
W
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,329
Damage
62,927
88,724
Taken
98,756
61,431
Mitigated
88,084
28,679
Healing
12,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
27,776
7,232
0
8,328
22,760
11,478
216
5,650
17,110
40
67,858
L
Heimdallr
Ardi ramidus
Heimdallr
11,138
3,378
0
239
15,210
9,686
316
3,796
11,326
0
39,636
L
Odin
Circle
Odin
12,167
1,114
0
3,470
19,328
24,120
0
5,473
13,234
7,157
44,199
W
18,582
1,119
4,504
6,640
14,992
7,857
1,244
5,828
9,164
83,685
0
W
Kumbhakarna
KILLEX 2009
Kumbhakarna
5,642
340
0
2,480
20,130
26,253
0
7,483
12,647
11,240
0
L
Baron Samedi
Parunga
Baron Samedi
11,529
531
1,451
2,501
19,148
10,031
754
3,576
15,420
42,685
0
L
Jormungandr
ShinjiAragaki
Jormungandr
13,451
1,518
0
2,017
22,248
25,192
0
5,533
16,430
47,402
0
W
Medusa
17,753
8,725
0
2,057
17,247
8,983
3,890
5,197
12,050
0
47,561
L
Amaterasu
Wyzpr
Amaterasu
14,642
6,258
0
2,570
22,822
19,055
607
5,148
17,629
0
32,210
W
12,576
7,349
0
4,670
13,595
6,860
2,182
3,005
10,590
0
47,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,946
Gold Earned
55,448
329
Minions Killed
327
0
Camps Cleared
0
1,849,825
Distance Traveled
1,504,126
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,691
805
68
4
0
399,181
1
L
Heimdallr
10,808
636
69
4
0
267,318
1
L
Odin
11,603
683
92
5
0
340,775
3
W
Ra
13,071
769
124
7
0
379,564
2
W
Kumbhakarna
11,858
698
10
1
0
411,303
0
L
Baron Samedi
10,915
642
72
4
0
282,859
1
L
Jormungandr
10,411
612
56
3
0
291,946
2
W
Medusa
11,836
696
61
4
0
331,865
0
L
Amaterasu
11,711
689
38
2
0
321,228
0
W
Apollo
12,490
735
66
4
0
327,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role