Player Matchup

Fenrir
Fenrir
InvincibleQ
Fenrir
Level 130
God Stats
31W - 41L
1,450 SR
Queue Stats
164W - 233L
1,424 Elo+
Solo
Hades
Hades
LeFrenchBean
Hades
Level 126
God Stats
1W - 0L
1,764 SR
Queue Stats
72W - 70L
1,510 Elo+
Party 2
Tyr
Tyr
Rambo19881
Tyr
Level 123
God Stats
1W - 0L
1,730 SR
Queue Stats
25W - 26L
1,498 Elo+
Party 2
Team Averages
Level 126
1,648 SR
1,478 Elo+

VS

Team Averages
Level 103
1,585 SR
1,522 Elo+
Tiamat
Tiamat
GodzillaKaiju
Tiamat
Level 24
God Stats
2W - 2L
1,731 SR
Queue Stats
85W - 59L
1,485 Elo+
Party 1
Gilgamesh
Gilgamesh
HydroArchon-XI
Gilgamesh
Level 125
God Stats
0W - 1L
1,705 SR
Queue Stats
139W - 125L
1,464 Elo+
Party 1
Ishtar
Ishtar
perpetual_storm
Ishtar
Level 160
God Stats
0W - 1L
1,320 SR
Queue Stats
71W - 41L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
4 / 3 / 5
11,423
672
13,202
21,147
15,464
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 3 / 7
13,298
782
25,228
22,891
14,159
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
3 / 4 / 11
12,005
706
14,152
22,079
19,114
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 2
11,945
703
23,206
15,653
11,561
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
HydroArchon-XI
Gilgamesh
13
0 / 5 / 8
10,480
616
11,130
27,993
27,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 7 / 6
10,885
640
19,004
17,362
8,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
15
Kills
9
10
Deaths
15
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
6
3
2
2.33
L
Gilgamesh
HydroArchon-XI
Gilgamesh
0
5
8
0.8
W
Fenrir
4
3
5
2.17
W
8
3
7
3.83
W
3
4
11
2.13
L
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,582
Damage
53,340
66,117
Taken
61,008
48,737
Mitigated
47,330
27,017
Healing
14,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,206
2,642
0
3,510
15,653
11,561
483
5,547
10,106
59,898
0
L
Gilgamesh
HydroArchon-XI
Gilgamesh
11,130
3,176
2,577
5,260
27,993
27,675
0
12,433
15,560
0
16,447
W
Fenrir
13,202
2,992
0
4,429
21,147
15,464
527
7,743
13,404
0
39,066
W
25,228
2,261
3,947
14,858
22,891
14,159
1,212
9,535
13,356
86,353
0
W
14,152
4,519
0
3,783
22,079
19,114
706
6,873
15,206
0
35,600
L
19,004
12,694
0
3,028
17,362
8,094
1,051
7,454
9,908
0
41,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,726
Gold Earned
33,310
209
Minions Killed
153
10
Camps Cleared
4
953,479
Distance Traveled
773,790
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,945
703
91
5
3
262,535
2
L
Gilgamesh
10,480
616
16
1
1
278,147
1
W
Fenrir
11,423
672
32
2
4
319,806
4
W
Hades
13,298
782
132
8
4
295,156
2
W
Tyr
12,005
706
45
3
2
338,517
1
L
Ishtar
10,885
640
46
3
0
233,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role