Player Matchup

Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
AntiDramatic
Set
Level 126
God Stats
3W - 5L
1,253 SR
Queue Stats
423W - 426L
1,540 Elo+
Party 1
Zeus
Zeus
Mightymaster702
Zeus
Level 70
God Stats
2W - 3L
1,527 SR
Queue Stats
224W - 239L
1,479 Elo+
Party 1
Ne Zha
Ne Zha
WakeSetter
Ne Zha
Level 136
God Stats
11W - 11L
1,545 SR
Queue Stats
39W - 44L
1,496 Elo+
Solo
Jormungandr
Jormungandr
srtipo
Jormungandr
Level 102
God Stats
9W - 12L
1,471 SR
Queue Stats
202W - 176L
1,485 Elo+
Solo
Team Averages
Level 104
1,459 SR
1,500 Elo+

VS

Team Averages
Level 105
1,456 SR
1,476 Elo+
Bacchus
Bacchus
BestSploot
Bacchus
Level 67
God Stats
3W - 2L
1,502 SR
Queue Stats
44W - 54L
1,461 Elo+
Party 3
Cernunnos
Cernunnos
EnragedSquirrel
Cernunnos
Level 126
God Stats
11W - 11L
1,490 SR
Queue Stats
78W - 107L
1,492 Elo+
Party 3
Kukulkan
Kukulkan
INGBROCK16
Kukulkan
Level 105
God Stats
16W - 9L
1,750 SR
Queue Stats
196W - 217L
1,446 Elo+
Party 2
Hun Batz
Hun Batz
godslayer26
Hun Batz
Level 153
God Stats
2W - 2L
1,179 SR
Queue Stats
106W - 106L
1,492 Elo+
Party 2
Chang'e
Chang'e
wakuflaku
Chang'e
Level 76
God Stats
7W - 8L
1,358 SR
Queue Stats
75W - 99L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 4 / 0
5,251
438
5,374
9,137
2,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 1
7,728
644
8,169
7,515
4,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 3 / 0
5,979
498
1,216
6,294
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
WakeSetter
Ne Zha
11
3 / 2 / 2
6,608
551
4,337
9,745
3,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
srtipo
Jormungandr
9
0 / 3 / 1
5,449
454
2,606
10,786
6,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BestSploot
Bacchus
10
2 / 1 / 5
6,923
577
5,635
7,731
6,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
EnragedSquirrel
Cernunnos
11
6 / 1 / 2
6,952
579
11,986
9,346
3,242
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
INGBROCK16
Kukulkan
13
1 / 0 / 2
6,936
578
3,069
3,129
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
godslayer26
Hun Batz
11
2 / 1 / 3
6,676
556
4,799
7,628
2,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
wakuflaku
Chang'e
11
2 / 3 / 0
6,753
563
5,252
10,158
5,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
13
13
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
4
0
0
L
3
1
1
3.5
W
Bacchus
BestSploot
Bacchus
2
1
5
4.5
W
Cernunnos
EnragedSquirrel
Cernunnos
6
1
2
7
W
Kukulkan
INGBROCK16
Kukulkan
1
0
2
2
L
0
3
0
0
L
Ne Zha
WakeSetter
Ne Zha
3
2
2
2
W
Hun Batz
godslayer26
Hun Batz
2
1
3
3.5
L
Jormungandr
srtipo
Jormungandr
0
3
1
0.17
W
Chang'e
wakuflaku
Chang'e
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,702
Damage
30,741
43,477
Taken
37,992
19,096
Mitigated
18,555
9,452
Healing
13,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,374
2,186
0
1,722
9,137
2,593
0
1,667
7,470
0
37,150
L
8,169
3,303
0
2,472
7,515
4,107
0
3,897
3,246
0
60,833
W
Bacchus
BestSploot
Bacchus
5,635
903
1,640
2,072
7,731
6,011
140
1,004
6,727
22,438
0
W
Cernunnos
EnragedSquirrel
Cernunnos
11,986
7,266
0
3,478
9,346
3,242
1,282
1,358
7,988
0
47,492
W
Kukulkan
INGBROCK16
Kukulkan
3,069
397
0
554
3,129
1,286
0
964
2,165
53,454
0
L
1,216
41
0
500
6,294
2,220
0
2,593
3,701
41,050
0
L
Ne Zha
WakeSetter
Ne Zha
4,337
1,108
0
1,930
9,745
3,922
0
2,582
7,109
0
39,955
W
Hun Batz
godslayer26
Hun Batz
4,799
1,659
0
3,409
7,628
2,709
0
496
7,054
0
42,346
L
Jormungandr
srtipo
Jormungandr
2,606
711
0
2,828
10,786
6,254
0
2,791
7,995
17,113
0
W
Chang'e
wakuflaku
Chang'e
5,252
424
171
2,596
10,158
5,307
0
0
9,435
37,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,015
Gold Earned
34,240
365
Minions Killed
377
0
Camps Cleared
0
1,102,843
Distance Traveled
1,175,286
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,251
438
56
5
0
219,231
1
L
Set
7,728
644
124
10
0
206,862
5
W
Bacchus
6,923
577
26
2
0
240,840
4
W
Cernunnos
6,952
579
73
6
0
210,361
1
W
Kukulkan
6,936
578
113
9
0
236,567
2
L
Zeus
5,979
498
89
7
0
180,920
2
L
Ne Zha
6,608
551
70
6
0
258,302
6
W
Hun Batz
6,676
556
78
7
0
274,937
1
L
Jormungandr
5,449
454
26
2
0
237,528
0
W
Chang'e
6,753
563
87
7
0
212,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role