Player Matchup

Hun Batz
Hun Batz
Avillalobos564
Hun Batz
Level 25
God Stats
3W - 1L
1,653 SR
Queue Stats
7W - 2L
1,503 Elo+
Party 2
Jormungandr
Jormungandr
JuanDiego2006VNZ
Jormungandr
Level 26
God Stats
9W - 15L
1,358 SR
Queue Stats
13W - 21L
1,245 Elo+
Party 2
Danzaburou
Danzaburou
WZX-Silvexz
Danzaburou
Level 105
God Stats
1W - 1L
1,780 SR
Queue Stats
24W - 29L
1,258 Elo+
Party 2
Team Averages
Level 52
1,597 SR
1,336 Elo+

VS

Team Averages
Level 63
1,500 SR
1,322 Elo+
Yemoja
Yemoja
KirinIII
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,281 Elo+
Party 1
Hachiman
Hachiman
WildCracker1615
Hachiman
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 139L
1,405 Elo+
Solo
Cupid
Cupid
qwerty105910
Cupid
Level 51
God Stats
6W - 5L
1,500 SR
Queue Stats
6W - 9L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
6 / 0 / 8
10,205
729
10,301
7,617
4,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
JuanDiego2006VNZ
Jormungandr
14
6 / 0 / 9
10,171
727
11,949
10,585
10,630
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
WZX-Silvexz
Danzaburou
15
5 / 0 / 10
10,512
751
12,146
12,423
6,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
KirinIII
Yemoja
11
0 / 5 / 0
7,289
521
2,794
12,547
9,066
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hachiman
12
0 / 5 / 0
7,576
541
7,736
14,003
4,826
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 7 / 0
7,781
556
6,778
13,124
5,229
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
0
17
Kills
0
0
Deaths
17
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
6
0
8
10
W
Jormungandr
JuanDiego2006VNZ
Jormungandr
6
0
9
10.5
L
Yemoja
KirinIII
Yemoja
0
5
0
0
W
Danzaburou
WZX-Silvexz
Danzaburou
5
0
10
10
L
Hachiman
0
5
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,396
Damage
17,308
30,625
Taken
39,674
21,362
Mitigated
19,121
10,399
Healing
3,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
10,301
3,289
0
817
7,617
4,176
450
1,219
6,270
0
29,327
W
Jormungandr
JuanDiego2006VNZ
Jormungandr
11,949
4,197
0
1,385
10,585
10,630
169
650
9,935
33,862
0
L
Yemoja
KirinIII
Yemoja
2,794
271
1,564
547
12,547
9,066
0
5,059
7,488
10,760
0
W
Danzaburou
WZX-Silvexz
Danzaburou
12,146
4,948
272
7,925
12,423
6,556
1,306
1,775
10,648
0
54,329
L
Hachiman
7,736
4,613
336
1,399
14,003
4,826
0
2,798
11,205
0
32,221
L
6,778
2,536
0
0
13,124
5,229
0
4,092
9,032
0
27,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,888
Gold Earned
22,646
169
Minions Killed
112
6
Camps Cleared
2
758,592
Distance Traveled
636,826
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,205
729
57
4
1
254,060
0
W
Jormungandr
10,171
727
31
2
0
259,884
0
L
Yemoja
7,289
521
16
1
0
201,824
0
W
Danzaburou
10,512
751
81
6
5
244,648
0
L
Hachiman
7,576
541
53
4
0
244,547
2
L
Cupid
7,781
556
43
3
2
190,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role