Player Matchup

Lancelot
Lancelot
Loki6677
Lancelot
Level 42
God Stats
11W - 9L
1,633 SR
Queue Stats
107W - 129L
1,422 Elo+
Solo
Kumbhakarna
Kumbhakarna
PikinDestroyer
Kumbhakarna
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 20L
1,500 Elo+
Party 2
Anubis
Anubis
SROSWALDO1356
Anubis
Level 69
God Stats
3W - 1L
1,802 SR
Queue Stats
16W - 22L
1,444 Elo+
Party 2
Team Averages
Level 42
1,645 SR
1,456 Elo+

VS

Team Averages
Level 26
1,615 SR
1,208 Elo+
Artio
Artio
MonkeyDJonny
Artio
Level 35
God Stats
1W - 3L
1,797 SR
Queue Stats
2W - 16L
1,148 Elo+
Party 1
Olorun
Olorun
WaterAlchemist
Olorun
Level 16
God Stats
1W - 5L
1,548 SR
Queue Stats
1W - 16L
1,111 Elo+
Party 1
Ra
Ra
katanaXsasuke
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Loki6677
Lancelot
18
6 / 2 / 10
13,014
685
25,506
15,838
11,522
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
PikinDestroyer
Kumbhakarna
15
2 / 2 / 12
11,787
620
6,212
20,100
31,878
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
9 / 0 / 5
14,135
744
27,008
16,231
9,766
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 2
12,613
664
9,803
31,702
47,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 8 / 4
10,954
577
17,968
21,559
9,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 8 / 1
11,165
588
9,229
13,748
4,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
17
Kills
4
4
Deaths
17
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Loki6677
Lancelot
6
2
10
5.5
L
2
1
2
3
W
Kumbhakarna
PikinDestroyer
Kumbhakarna
2
2
12
4
W
9
0
5
11.5
L
0
8
4
0.25
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,726
Damage
37,000
52,169
Taken
67,009
53,166
Mitigated
62,319
13,741
Healing
13,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Loki6677
Lancelot
25,506
6,624
0
2,852
15,838
11,522
702
10,388
5,450
0
59,686
L
9,803
1,908
1,480
5,162
31,702
47,748
0
15,062
16,640
21,903
0
W
Kumbhakarna
PikinDestroyer
Kumbhakarna
6,212
1,812
0
1,276
20,100
31,878
330
13,788
6,312
12,643
0
W
27,008
1,989
0
9,613
16,231
9,766
988
10,069
6,162
89,155
0
L
17,968
7,818
1,688
4,568
21,559
9,911
0
10,851
10,708
43,141
6,772
L
9,229
1,477
829
116
13,748
4,660
0
7,463
6,285
43,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,936
Gold Earned
34,732
185
Minions Killed
167
7
Camps Cleared
5
1,067,346
Distance Traveled
956,889
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
13,014
685
63
3
5
405,638
4
L
Artio
12,613
664
18
1
0
373,073
0
W
Kumbhakarna
11,787
620
5
0
0
317,792
0
W
Anubis
14,135
744
117
6
2
343,916
3
L
Olorun
10,954
577
78
4
5
294,134
4
L
Ra
11,165
588
71
4
0
289,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role