Player Matchup

Rama
Rama
Gaulivant
Rama
Level 116
God Stats
25W - 17L
1,657 SR
Queue Stats
306W - 270L
1,569 Elo+
Party 2
Ravana
Ravana
GweeenTea
Ravana
Level 129
God Stats
12W - 8L
1,640 SR
Queue Stats
293W - 283L
1,636 Elo+
Party 3
Ra
Ra
LilSchizo12
Ra
Level 56
God Stats
1W - 1L
1,326 SR
Queue Stats
142W - 161L
1,580 Elo+
Party 3
Ganesha
Ganesha
TGalacticSpyTTV
Ganesha
Level 43
God Stats
3W - 2L
1,775 SR
Queue Stats
149W - 164L
1,541 Elo+
Solo
Mercury
Mercury
asphaltLicker
Mercury
Level 49
God Stats
2W - 4L
1,518 SR
Queue Stats
160W - 106L
1,598 Elo+
Party 2
Team Averages
Level 79
1,583 SR
1,585 Elo+

VS

Team Averages
Level 80
1,680 SR
1,592 Elo+
Fenrir
Fenrir
DnitoO
Fenrir
Level 43
God Stats
6W - 4L
1,664 SR
Queue Stats
88W - 130L
1,471 Elo+
Solo
Nemesis
Nemesis
DraidenTTV
Nemesis
Level 35
God Stats
4W - 8L
1,487 SR
Queue Stats
184W - 79L
1,696 Elo+
Party 1
Medusa
Medusa
EMELAY
Medusa
Level 118
God Stats
13W - 5L
1,885 SR
Queue Stats
225W - 180L
1,601 Elo+
Party 1
Baron Samedi
Baron Samedi
FallenBro1
Baron Samedi
Level 153
God Stats
7W - 5L
1,776 SR
Queue Stats
263W - 281L
1,589 Elo+
Solo
Loki
Loki
nikkitas
Loki
Level 49
God Stats
103W - 89L
1,588 SR
Queue Stats
174W - 175L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
7
1 / 1 / 2
4,334
619
3,276
2,531
587
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
GweeenTea
Ravana
8
0 / 1 / 0
4,734
676
4,197
3,338
1,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 2 / 0
4,226
604
869
4,160
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 3
3,849
550
2,326
4,371
2,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
8
2 / 1 / 0
4,587
655
1,910
5,352
1,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DnitoO
Fenrir
6
1 / 0 / 0
3,987
570
247
3,548
1,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
DraidenTTV
Nemesis
6
0 / 1 / 1
4,224
603
1,605
5,730
2,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
EMELAY
Medusa
6
1 / 2 / 0
3,902
557
3,468
3,555
993
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
FallenBro1
Baron Samedi
9
3 / 0 / 0
5,061
723
2,855
2,096
1,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
8
1 / 0 / 0
5,151
736
1,164
5,951
1,598
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
3
Kills
6
6
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DnitoO
Fenrir
1
0
0
1
L
Nemesis
DraidenTTV
Nemesis
0
1
1
0.5
L
Medusa
EMELAY
Medusa
1
2
0
0.5
L
Baron Samedi
FallenBro1
Baron Samedi
3
0
0
3
W
Rama
1
1
2
2
W
Ravana
GweeenTea
Ravana
0
1
0
0
W
0
2
0
0
W
0
1
3
1.5
W
Mercury
2
1
0
2
L
Loki
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,578
Damage
9,339
19,752
Taken
20,880
7,236
Mitigated
7,165
6,164
Healing
8,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DnitoO
Fenrir
247
0
0
1,760
3,548
1,166
0
393
3,155
0
14,543
L
Nemesis
DraidenTTV
Nemesis
1,605
343
0
2,333
5,730
2,386
0
1,004
4,620
0
6,512
L
Medusa
EMELAY
Medusa
3,468
1,517
0
914
3,555
993
0
535
2,832
0
22,993
L
Baron Samedi
FallenBro1
Baron Samedi
2,855
206
0
1,098
2,096
1,022
0
476
1,620
30,144
0
W
Rama
3,276
2,973
0
870
2,531
587
0
0
2,531
0
29,327
W
Ravana
GweeenTea
Ravana
4,197
1,349
0
2,123
3,338
1,365
0
0
3,338
0
30,712
W
869
229
94
1,733
4,160
1,590
0
2,649
1,511
28,570
0
W
2,326
425
0
954
4,371
2,190
314
0
4,371
10,896
2,151
W
Mercury
1,910
822
0
390
5,352
1,504
0
206
5,146
0
25,825
L
Loki
1,164
237
0
2,792
5,951
1,598
0
0
5,497
0
28,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,730
Gold Earned
22,325
258
Minions Killed
212
0
Camps Cleared
0
730,183
Distance Traveled
658,481
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,987
570
42
6
0
107,162
0
L
Nemesis
4,224
603
6
1
0
116,058
1
L
Medusa
3,902
557
45
6
0
131,866
1
L
Baron Samedi
5,061
723
56
8
0
143,933
3
W
Rama
4,334
619
83
12
0
131,027
2
W
Ravana
4,734
676
68
10
0
155,184
2
W
Ra
4,226
604
48
7
0
134,010
2
W
Ganesha
3,849
550
0
0
0
145,599
1
W
Mercury
4,587
655
59
8
0
164,363
1
L
Loki
5,151
736
63
9
0
159,462
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role