Player Matchup

Cupid
Cupid
HidinBiden
Cupid
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 60L
1,737 Elo+
Party 1
Achilles
Achilles
SexBaBombs
Achilles
Level 144
God Stats
157W - 66L
1,820 SR
Queue Stats
672W - 305L
1,997 Elo+
Party 1
Baron Samedi
Baron Samedi
xStyro
Baron Samedi
Level 158
God Stats
28W - 11L
1,822 SR
Queue Stats
284W - 198L
1,686 Elo+
Solo
Team Averages
Level 149
1,714 SR
1,807 Elo+

VS

Team Averages
Level 92
1,427 SR
1,767 Elo+
Ra
Ra
BullyHunter80
Ra
Level 87
God Stats
5W - 4L
1,487 SR
Queue Stats
271W - 95L
1,776 Elo+
Party 2
Da Ji
Da Ji
LordAS5Clapius
Da Ji
Level 119
God Stats
1W - 2L
1,271 SR
Queue Stats
571W - 329L
1,819 Elo+
Party 2
Lancelot
Lancelot
TwitchEvapyKun
Lancelot
Level 69
God Stats
1W - 1L
1,523 SR
Queue Stats
63W - 49L
1,705 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
16
3 / 2 / 5
10,310
687
7,379
7,403
4,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
SexBaBombs
Achilles
15
7 / 2 / 4
10,547
703
17,107
19,545
24,827
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
xStyro
Baron Samedi
16
3 / 0 / 10
10,637
709
17,026
10,399
6,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
10,123
675
9,480
9,127
4,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 5 / 3
8,429
562
7,965
16,828
14,099
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
13
3 / 3 / 1
9,607
640
7,835
18,443
22,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
13
Kills
4
4
Deaths
13
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Cupid
3
2
5
2.75
L
0
5
3
0.3
W
Achilles
SexBaBombs
Achilles
7
2
4
4.5
L
Lancelot
3
3
1
1.17
W
Baron Samedi
xStyro
Baron Samedi
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,512
Damage
25,280
37,347
Taken
44,398
35,686
Mitigated
40,916
13,952
Healing
10,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,480
1,333
3,402
1,464
9,127
4,056
0
4,077
5,050
53,335
0
W
Cupid
7,379
4,362
1,891
1,566
7,403
4,604
340
940
6,463
0
41,056
L
7,965
1,230
0
700
16,828
14,099
0
6,386
10,442
0
16,746
W
Achilles
SexBaBombs
Achilles
17,107
4,038
0
1,929
19,545
24,827
34
5,686
13,859
0
27,847
L
Lancelot
7,835
1,735
0
4,535
18,443
22,761
0
6,730
11,713
0
18,633
W
Baron Samedi
xStyro
Baron Samedi
17,026
2,684
3,029
5,537
10,399
6,255
1,125
3,408
6,991
58,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,494
Gold Earned
28,159
186
Minions Killed
154
11
Camps Cleared
3
888,656
Distance Traveled
801,950
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,123
675
111
7
1
235,485
6
W
Cupid
10,310
687
100
7
7
281,125
2
L
Da Ji
8,429
562
19
1
1
276,079
1
W
Achilles
10,547
703
11
1
1
323,513
2
L
Lancelot
9,607
640
24
2
1
290,386
6
W
Baron Samedi
10,637
709
75
5
3
284,018
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role