Player Matchup

Freya
Freya
BrrZrrKrr
Freya
Level 137
God Stats
16W - 10L
1,696 SR
Queue Stats
167W - 136L
1,519 Elo+
Party 3
Eset
Eset
Noktor
Eset
Level 118
God Stats
8W - 12L
1,678 SR
Queue Stats
34W - 40L
1,469 Elo+
Solo
Cliodhna
Cliodhna
TheStartling
Cliodhna
Level 119
God Stats
3W - 1L
2,054 SR
Queue Stats
25W - 26L
1,525 Elo+
Solo
Ymir
Ymir
ZtoxicPenguinZ
Ymir
Level 144
God Stats
5W - 5L
1,816 SR
Queue Stats
86W - 72L
1,531 Elo+
Party 3
Horus
Horus
bigtwinky
Horus
Level 159
God Stats
1W - 3L
1,581 SR
Queue Stats
384W - 412L
1,511 Elo+
Solo
Team Averages
Level 135
1,765 SR
1,511 Elo+

VS

Team Averages
Level 113
1,462 SR
1,573 Elo+
Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
KnownUSA
King Arthur
Level 87
God Stats
1W - 3L
1,305 SR
Queue Stats
19W - 22L
1,660 Elo+
Party 2
Bacchus
Bacchus
RIGARRDO
Bacchus
Level 127
God Stats
21W - 12L
1,750 SR
Queue Stats
727W - 717L
1,546 Elo+
Solo
Hou Yi
Hou Yi
iso_mxrii
Hou Yi
Level 125
God Stats
4W - 1L
1,441 SR
Queue Stats
34W - 31L
1,689 Elo+
Party 2
Mercury
Mercury
jeanky17
Mercury
Level 101
God Stats
2W - 5L
1,314 SR
Queue Stats
204W - 207L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
BrrZrrKrr
Freya
9
3 / 4 / 2
5,461
546
5,557
7,050
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Eset
Noktor
Eset
7
0 / 3 / 1
4,545
455
1,553
4,319
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
TheStartling
Cliodhna
9
1 / 3 / 1
5,359
536
3,323
8,517
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
1 / 3 / 3
5,320
532
3,445
9,686
6,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Horus
bigtwinky
Horus
9
2 / 3 / 0
5,699
570
4,396
9,771
6,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
6 / 0 / 1
7,362
736
6,956
5,188
1,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
KnownUSA
King Arthur
12
2 / 2 / 1
6,916
692
6,515
10,010
6,613
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bacchus
RIGARRDO
Bacchus
9
3 / 1 / 6
6,233
623
6,667
9,740
8,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
iso_mxrii
Hou Yi
9
2 / 4 / 5
5,607
561
4,850
6,630
2,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
jeanky17
Mercury
10
3 / 0 / 2
6,360
636
2,572
6,248
2,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
7
Kills
16
16
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
1
6.5
L
Freya
BrrZrrKrr
Freya
3
4
2
1
W
King Arthur
KnownUSA
King Arthur
2
2
1
1.25
L
Eset
Noktor
Eset
0
3
1
0.17
W
Bacchus
RIGARRDO
Bacchus
3
1
6
6
L
Cliodhna
TheStartling
Cliodhna
1
3
1
0.5
L
1
3
3
0.83
L
Horus
bigtwinky
Horus
2
3
0
0.67
W
Hou Yi
iso_mxrii
Hou Yi
2
4
5
1.13
W
Mercury
jeanky17
Mercury
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,274
Damage
27,560
39,343
Taken
37,816
20,606
Mitigated
22,235
10,383
Healing
10,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,956
3,083
0
3,331
5,188
1,982
2,111
809
4,339
44,766
7,172
L
Freya
BrrZrrKrr
Freya
5,557
1,823
0
2,260
7,050
2,649
0
2,646
4,404
25,157
0
W
King Arthur
KnownUSA
King Arthur
6,515
1,209
0
2,667
10,010
6,613
365
0
9,490
86
47,458
L
Eset
Noktor
Eset
1,553
241
0
0
4,319
1,549
0
2,339
1,980
20,291
0
W
Bacchus
RIGARRDO
Bacchus
6,667
938
0
2,892
9,740
8,730
0
3,731
5,763
18,394
8,241
L
Cliodhna
TheStartling
Cliodhna
3,323
801
0
2,934
8,517
3,225
0
2,830
5,687
0
35,892
L
3,445
894
0
2,505
9,686
6,493
0
3,339
6,347
17,166
0
L
Horus
bigtwinky
Horus
4,396
2,291
0
2,684
9,771
6,690
0
86
9,685
0
31,827
W
Hou Yi
iso_mxrii
Hou Yi
4,850
1,578
0
409
6,630
2,689
0
3,922
2,446
0
25,709
W
Mercury
jeanky17
Mercury
2,572
1,110
0
721
6,248
2,221
0
1,487
4,501
0
36,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,384
Gold Earned
32,478
251
Minions Killed
331
0
Camps Cleared
0
954,423
Distance Traveled
1,039,656
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,362
736
85
9
0
195,368
3
L
Freya
5,461
546
49
5
0
185,836
3
W
King Arthur
6,916
692
95
10
0
200,036
0
L
Eset
4,545
455
30
3
0
179,762
3
W
Bacchus
6,233
623
27
3
0
215,642
4
L
Cliodhna
5,359
536
68
7
0
221,926
1
L
Ymir
5,320
532
37
4
0
183,636
2
L
Horus
5,699
570
67
7
0
183,263
4
W
Hou Yi
5,607
561
51
5
0
166,760
0
W
Mercury
6,360
636
73
7
0
261,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role