Player Matchup

Hades
Hades
 
Hades
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Joe_tietjes
Scylla
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 79L
1,412 Elo+
Party 2
Geb
Geb
Satanova
Geb
Level 66
God Stats
1W - 1L
1,542 SR
Queue Stats
1W - 4L
1,114 Elo+
Solo
Bakasura
Bakasura
Voldumarus
Bakasura
Level 43
God Stats
16W - 14L
1,437 SR
Queue Stats
48W - 62L
1,282 Elo+
Solo
Danzaburou
Danzaburou
xStenKlok
Danzaburou
Level 79
God Stats
6W - 3L
1,549 SR
Queue Stats
85W - 87L
1,397 Elo+
Party 2
Team Averages
Level 81
1,506 SR
1,341 Elo+

VS

Team Averages
Level 52
1,500 SR
1,442 Elo+
Artemis
Artemis
 
Artemis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Borjamari21
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
CabezaCebolla
Tiamat
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 9L
1,389 Elo+
Party 1
Cerberus
Cerberus
Cartanga
Cerberus
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 29L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
4 / 2 / 2
8,045
619
9,053
9,931
4,993
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
12
1 / 2 / 4
7,208
554
5,077
7,992
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 1 / 3
6,106
470
2,438
9,750
6,954
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Voldumarus
Bakasura
13
3 / 1 / 6
7,705
593
5,329
8,899
3,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Danzaburou
xStenKlok
Danzaburou
14
8 / 0 / 1
8,569
659
6,288
7,731
3,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 4 / 0
6,023
463
5,445
8,413
3,295
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
 
Ymir
4
0 / 1 / 0
4,380
337
0
2,168
1,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
11
2 / 4 / 2
6,412
493
7,018
12,173
4,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
2 / 3 / 1
6,504
500
4,392
10,189
5,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Cartanga
Cerberus
10
1 / 5 / 2
6,457
497
5,929
12,920
5,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
16
Kills
5
6
Deaths
17
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
4
2
2
2.5
L
Artemis
 
Artemis
0
4
0
0
L
Ymir
 
Ymir
0
1
0
0
L
Fenrir
2
4
2
0.75
L
2
3
1
0.83
L
Cerberus
Cartanga
Cerberus
1
5
2
0.4
W
Scylla
1
2
4
1.5
W
0
1
3
1.5
W
Bakasura
Voldumarus
Bakasura
3
1
6
6
W
Danzaburou
xStenKlok
Danzaburou
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,185
Damage
22,784
44,303
Taken
45,863
21,493
Mitigated
19,971
10,926
Healing
10,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
9,053
2,232
21
3,144
9,931
4,993
858
4,168
5,238
54,042
0
L
Artemis
 
Artemis
5,445
2,434
50
1,447
8,413
3,295
0
2,098
6,095
0
45,744
L
Ymir
 
Ymir
0
0
0
581
2,168
1,018
0
690
1,478
2,540
0
L
Fenrir
7,018
2,429
0
3,425
12,173
4,519
0
4,801
7,262
0
32,767
L
4,392
656
0
2,232
10,189
5,353
446
1,754
8,435
42,141
0
L
Cerberus
Cartanga
Cerberus
5,929
283
0
2,722
12,920
5,786
120
7,225
5,695
37,199
0
W
Scylla
5,077
605
0
1,250
7,992
2,631
0
1,467
6,525
54,726
0
W
2,438
327
0
1,485
9,750
6,954
1,089
1,535
8,147
14,643
0
W
Bakasura
Voldumarus
Bakasura
5,329
4,390
0
1,981
8,899
3,814
6
1,826
7,055
0
36,828
W
Danzaburou
xStenKlok
Danzaburou
6,288
1,501
0
3,045
7,731
3,101
1,318
664
7,017
0
60,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,633
Gold Earned
29,776
398
Minions Killed
327
0
Camps Cleared
0
1,257,648
Distance Traveled
1,051,119
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,045
619
93
7
0
208,487
3
L
Artemis
6,023
463
58
4
0
216,427
1
L
Ymir
4,380
337
3
0
0
77,911
0
L
Fenrir
6,412
493
60
5
0
275,885
3
L
Tiamat
6,504
500
82
6
0
233,573
1
L
Cerberus
6,457
497
124
10
0
247,323
1
W
Scylla
7,208
554
87
7
0
226,483
3
W
Geb
6,106
470
20
2
0
267,499
1
W
Bakasura
7,705
593
94
7
0
297,608
2
W
Danzaburou
8,569
659
104
8
0
257,571
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role