Player Matchup

Hera
Hera
KingLuisD
Hera
Level 29
God Stats
18W - 4L
1,899 SR
Queue Stats
179W - 56L
1,924 Elo+
Party 2
Sylvanus
Sylvanus
SpeedyGrafitti
Sylvanus
Level 145
God Stats
16W - 11L
1,661 SR
Queue Stats
460W - 286L
1,765 Elo+
Party 2
Cupid
Cupid
srahman10
Cupid
Level 145
God Stats
47W - 21L
1,791 SR
Queue Stats
519W - 295L
1,827 Elo+
Party 2
Team Averages
Level 106
1,784 SR
1,839 Elo+

VS

Team Averages
Level 55
1,540 SR
1,274 Elo+
Cthulhu
Cthulhu
millerbeast21
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,091 Elo+
Party 1
Sol
Sol
paperyhat
Sol
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,352 Elo+
Party 1
Neith
Neith
purpleiceeeee
Neith
Level 29
God Stats
5W - 5L
1,619 SR
Queue Stats
6W - 12L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
4 / 1 / 12
9,123
829
9,952
6,424
3,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
13
2 / 1 / 14
8,481
771
9,121
13,617
8,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
srahman10
Cupid
14
11 / 0 / 6
9,806
891
14,092
8,320
4,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
1 / 6 / 1
7,427
675
5,704
16,023
12,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
1 / 6 / 1
7,078
643
10,560
10,723
3,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 5 / 2
6,806
619
6,069
9,994
3,234
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
17
Kills
2
2
Deaths
17
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hera
4
1
12
10
W
Sylvanus
2
1
14
9
L
Cthulhu
1
6
1
0.25
L
1
6
1
0.25
L
0
5
2
0.2
W
Cupid
srahman10
Cupid
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,165
Damage
22,333
28,361
Taken
36,740
15,766
Mitigated
19,056
18,825
Healing
3,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
9,952
2,919
0
987
6,424
3,053
1,055
3,810
2,614
34,016
0
W
Sylvanus
9,121
2,293
5,653
7,990
13,617
8,243
388
6,505
7,112
18,309
3,704
L
Cthulhu
5,704
476
0
529
16,023
12,474
0
7,415
8,322
11,476
0
L
10,560
2,869
0
1,934
10,723
3,348
0
6,163
4,436
31,175
2,355
L
6,069
2,108
0
558
9,994
3,234
0
4,436
5,424
0
21,647
W
Cupid
srahman10
Cupid
14,092
7,453
881
3,314
8,320
4,470
866
5,400
2,920
0
37,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,410
Gold Earned
21,311
130
Minions Killed
107
7
Camps Cleared
3
621,281
Distance Traveled
509,099
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,123
829
74
7
3
214,041
1
W
Sylvanus
8,481
771
23
2
2
214,441
6
L
Cthulhu
7,427
675
17
2
0
181,492
0
L
Sol
7,078
643
52
5
3
170,011
0
L
Neith
6,806
619
38
3
0
157,596
2
W
Cupid
9,806
891
33
3
2
192,799
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role