Player Matchup

Artemis
Artemis
GleamingVale
Artemis
Level 159
God Stats
7W - 4L
1,570 SR
Queue Stats
205W - 189L
1,526 Elo+
Party 1
Anubis
Anubis
ICantEvenDoh
Anubis
Level 157
God Stats
6W - 7L
1,438 SR
Queue Stats
318W - 289L
1,516 Elo+
Party 3
Fenrir
Fenrir
Lightshadow01
Fenrir
Level 125
God Stats
6W - 6L
1,571 SR
Queue Stats
50W - 43L
1,635 Elo+
Party 1
Cthulhu
Cthulhu
Prince of Chain
Cthulhu
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 43L
1,529 Elo+
Party 1
Horus
Horus
SSJeep
Horus
Level 102
God Stats
8W - 1L
1,862 SR
Queue Stats
153W - 154L
1,490 Elo+
Party 3
Team Averages
Level 129
1,588 SR
1,539 Elo+

VS

Team Averages
Level 113
1,509 SR
1,480 Elo+
Cupid
Cupid
Banubrun0
Cupid
Level 160
God Stats
1W - 2L
1,717 SR
Queue Stats
310W - 332L
1,466 Elo+
Solo
Tyr
Tyr
DonMocho_uwu
Tyr
Level 57
God Stats
1W - 11L
1,161 SR
Queue Stats
77W - 81L
1,505 Elo+
Party 2
Ymir
Ymir
J_Valencia_124
Ymir
Level 121
God Stats
3W - 2L
1,541 SR
Queue Stats
68W - 60L
1,514 Elo+
Party 2
Mercury
Mercury
LSD-TheMagic
Mercury
Level 107
God Stats
4W - 5L
1,541 SR
Queue Stats
97W - 87L
1,471 Elo+
Party 2
Poseidon
Poseidon
Nade Me
Poseidon
Level 120
God Stats
1W - 2L
1,586 SR
Queue Stats
14W - 22L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GleamingVale
Artemis
17
9 / 1 / 3
10,766
633
16,186
12,582
5,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
15
3 / 2 / 2
9,296
547
8,424
13,552
7,733
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
6 / 3 / 2
9,089
535
7,027
12,566
6,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 2 / 9
8,919
525
8,189
15,831
15,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
SSJeep
Horus
17
1 / 1 / 0
10,206
600
8,108
12,236
8,959
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Banubrun0
Cupid
12
0 / 9 / 1
7,816
460
8,126
15,819
5,212
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 2 / 1
8,749
515
10,799
15,704
15,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 1 / 3
7,693
453
4,619
14,595
10,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
LSD-TheMagic
Mercury
14
3 / 4 / 3
8,319
489
7,539
14,134
5,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
Nade Me
Poseidon
14
2 / 6 / 1
8,103
477
8,225
9,595
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
22
Kills
9
9
Deaths
22
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cupid
Banubrun0
Cupid
0
9
1
0.06
L
2
2
1
1.25
W
Artemis
GleamingVale
Artemis
9
1
3
10.5
W
Anubis
3
2
2
2
L
2
1
3
3.5
L
Mercury
LSD-TheMagic
Mercury
3
4
3
1.13
W
6
3
2
2.33
L
Poseidon
Nade Me
Poseidon
2
6
1
0.42
W
3
2
9
3.75
W
Horus
SSJeep
Horus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,934
Damage
39,308
66,767
Taken
69,847
44,680
Mitigated
39,719
24,891
Healing
15,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Banubrun0
Cupid
8,126
3,608
47
2,466
15,819
5,212
0
1,636
14,183
0
68,500
L
10,799
1,961
0
8,667
15,704
15,325
0
1,296
14,408
0
65,162
W
Artemis
GleamingVale
Artemis
16,186
10,872
0
3,377
12,582
5,902
1,057
696
11,886
0
88,924
W
Anubis
8,424
349
0
8,763
13,552
7,733
1,222
6,462
7,046
92,324
0
L
4,619
1,384
0
3,407
14,595
10,300
0
7,953
6,642
18,748
0
L
Mercury
LSD-TheMagic
Mercury
7,539
3,705
0
535
14,134
5,829
0
1,690
12,444
0
64,996
W
7,027
1,692
0
4,622
12,566
6,235
0
1,192
11,325
0
48,836
L
Poseidon
Nade Me
Poseidon
8,225
1,014
0
491
9,595
3,053
0
4,038
5,557
75,136
0
W
8,189
1,276
591
2,473
15,831
15,851
111
4,494
11,253
23,811
0
W
Horus
SSJeep
Horus
8,108
3,835
432
4,633
12,236
8,959
212
0
11,368
0
86,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,276
Gold Earned
40,680
545
Minions Killed
470
0
Camps Cleared
0
1,549,953
Distance Traveled
1,585,962
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,816
460
102
6
0
266,741
1
L
Tyr
8,749
515
119
7
0
309,588
0
W
Artemis
10,766
633
141
8
0
307,119
4
W
Anubis
9,296
547
147
9
0
266,149
3
L
Ymir
7,693
453
29
2
0
316,619
0
L
Mercury
8,319
489
97
6
0
387,084
1
W
Fenrir
9,089
535
73
4
0
343,549
5
L
Poseidon
8,103
477
123
7
0
305,930
7
W
Cthulhu
8,919
525
34
2
0
303,079
0
W
Horus
10,206
600
150
9
0
330,057
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role