Player Matchup

Janus
Janus
Hulkkiller421
Janus
Level 33
God Stats
8W - 9L
1,581 SR
Queue Stats
44W - 52L
1,386 Elo+
Party 2
Hercules
Hercules
Zodiac615
Hercules
Level 37
God Stats
5W - 6L
1,458 SR
Queue Stats
32W - 47L
1,216 Elo+
Party 2
Charybdis
Charybdis
morbina
Charybdis
Level 42
God Stats
23W - 29L
1,391 SR
Queue Stats
101W - 142L
1,338 Elo+
Solo
Team Averages
Level 37
1,477 SR
1,313 Elo+

VS

Team Averages
Level 66
1,386 SR
1,306 Elo+
Sol
Sol
UrFavCapri29
Sol
Level 31
God Stats
6W - 22L
1,157 SR
Queue Stats
45W - 108L
1,214 Elo+
Solo
Hun Batz
Hun Batz
XXPaiN_SlayerXX
Hun Batz
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,380 Elo+
Party 1
Cthulhu
Cthulhu
hellsing0513
Cthulhu
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 4
9,541
682
10,008
6,906
3,183
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Zodiac615
Hercules
14
3 / 1 / 5
9,358
668
5,953
11,504
7,850
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charybdis
morbina
Charybdis
15
2 / 0 / 5
9,509
679
7,929
9,430
4,046
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
8,508
608
6,283
14,451
6,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
14
2 / 3 / 2
8,688
621
6,554
9,126
4,565
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
hellsing0513
Cthulhu
13
0 / 2 / 4
9,000
643
9,863
10,462
9,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
9
Kills
4
4
Deaths
9
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
3
4
2
L
2
4
1
0.63
L
Hun Batz
2
3
2
1
W
Hercules
Zodiac615
Hercules
3
1
5
5.5
L
Cthulhu
hellsing0513
Cthulhu
0
2
4
1
W
Charybdis
morbina
Charybdis
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,890
Damage
22,700
27,840
Taken
34,039
15,079
Mitigated
20,493
5,676
Healing
6,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,008
988
0
0
6,906
3,183
110
3,959
2,947
35,148
0
L
6,283
1,777
0
3,014
14,451
6,285
0
4,743
9,708
26,619
2,771
L
Hun Batz
6,554
1,306
158
284
9,126
4,565
144
2,662
6,464
32
27,623
W
Hercules
Zodiac615
Hercules
5,953
858
359
2,278
11,504
7,850
0
7,672
3,832
63
10,862
L
Cthulhu
hellsing0513
Cthulhu
9,863
184
541
2,179
10,462
9,643
0
3,177
7,285
24,635
0
W
Charybdis
morbina
Charybdis
7,929
4,925
436
2,603
9,430
4,046
0
4,460
4,970
0
46,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,408
Gold Earned
26,196
159
Minions Killed
133
7
Camps Cleared
5
765,601
Distance Traveled
723,054
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,541
682
67
5
2
220,461
1
L
Sol
8,508
608
47
3
3
221,617
1
L
Hun Batz
8,688
621
54
4
2
255,184
5
W
Hercules
9,358
668
8
1
0
275,948
4
L
Cthulhu
9,000
643
32
2
0
246,253
4
W
Charybdis
9,509
679
84
6
5
269,192
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role