Player Matchup

Vamana
Vamana
BORRE015
Vamana
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,357 Elo+
Solo
Arachne
Arachne
ConteSmurf
Arachne
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 8L
1,783 Elo+
Party 1
Janus
Janus
ZKILERWOLF
Janus
Level 91
God Stats
4W - 6L
1,442 SR
Queue Stats
292W - 236L
1,700 Elo+
Party 1
Team Averages
Level 69
1,481 SR
1,613 Elo+

VS

Team Averages
Level 70
1,424 SR
1,451 Elo+
Fenrir
Fenrir
BAFCreed
Fenrir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 136L
1,382 Elo+
Party 2
Persephone
Persephone
Wes4x
Persephone
Level 102
God Stats
7W - 4L
1,273 SR
Queue Stats
214W - 195L
1,647 Elo+
Solo
Odin
Odin
lk221
Odin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 72L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BORRE015
Vamana
15
3 / 2 / 12
11,790
786
11,537
19,578
13,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
ConteSmurf
Arachne
17
9 / 4 / 7
12,448
830
20,329
20,831
13,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
18
8 / 2 / 7
12,384
826
21,110
10,971
4,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BAFCreed
Fenrir
14
3 / 8 / 2
10,261
684
8,457
20,946
10,337
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
Wes4x
Persephone
16
5 / 7 / 1
11,028
735
19,651
16,026
6,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Odin
lk221
Odin
15
0 / 5 / 8
11,001
733
9,281
22,337
23,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
20
Kills
8
8
Deaths
20
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BAFCreed
Fenrir
3
8
2
0.5
W
Vamana
BORRE015
Vamana
3
2
12
4.5
W
Arachne
ConteSmurf
Arachne
9
4
7
3.13
L
Persephone
Wes4x
Persephone
5
7
1
0.79
W
Janus
8
2
7
5.75
L
Odin
lk221
Odin
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,976
Damage
37,389
51,380
Taken
59,309
31,356
Mitigated
40,168
15,793
Healing
12,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BAFCreed
Fenrir
8,457
1,206
0
4,980
20,946
10,337
0
5,508
15,108
0
18,474
W
Vamana
BORRE015
Vamana
11,537
5,517
2,416
6,251
19,578
13,693
1,304
8,452
10,841
0
31,854
W
Arachne
ConteSmurf
Arachne
20,329
13,251
0
5,547
20,831
13,027
977
6,962
13,435
0
38,223
L
Persephone
Wes4x
Persephone
19,651
1,678
0
3,310
16,026
6,400
0
4,640
11,201
56,388
0
W
Janus
21,110
2,288
0
1,579
10,971
4,636
877
4,308
6,515
63,973
0
L
Odin
lk221
Odin
9,281
1,236
0
3,984
22,337
23,431
0
10,134
11,707
568
29,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,622
Gold Earned
32,290
195
Minions Killed
174
8
Camps Cleared
5
907,475
Distance Traveled
792,670
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,261
684
23
2
0
243,372
0
W
Vamana
11,790
786
21
1
1
320,665
0
W
Arachne
12,448
830
48
3
2
314,085
1
L
Persephone
11,028
735
96
6
2
251,738
3
W
Janus
12,384
826
126
8
5
272,725
1
L
Odin
11,001
733
55
4
3
297,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role