Player Matchup

Atlas
Atlas
Edeiss
Atlas
Level 14
God Stats
1W - 1L
1,680 SR
Queue Stats
12W - 16L
1,598 Elo+
Party 3
Chiron
Chiron
Galrogg
Chiron
Level 39
God Stats
0W - 1L
1,478 SR
Queue Stats
28W - 21L
1,579 Elo+
Party 2
Scylla
Scylla
NopeFather
Scylla
Level 107
God Stats
4W - 3L
1,705 SR
Queue Stats
22W - 26L
1,511 Elo+
Party 3
Cliodhna
Cliodhna
Shnubzie
Cliodhna
Level 87
God Stats
18W - 18L
1,580 SR
Queue Stats
74W - 64L
1,486 Elo+
Party 2
Tyr
Tyr
StiffBoy
Tyr
Level 36
God Stats
0W - 2L
1,608 SR
Queue Stats
42W - 49L
1,488 Elo+
Party 3
Team Averages
Level 57
1,610 SR
1,532 Elo+

VS

Team Averages
Level 38
1,600 SR
1,596 Elo+
Bacchus
Bacchus
GRIMDOLF
Bacchus
Level 18
God Stats
5W - 2L
1,492 SR
Queue Stats
16W - 9L
1,573 Elo+
Party 1
Anubis
Anubis
IsThreeNutsBad
Anubis
Level 46
God Stats
2W - 0L
1,585 SR
Queue Stats
11W - 7L
1,544 Elo+
Solo
Amaterasu
Amaterasu
Meatymyths
Amaterasu
Level 60
God Stats
1W - 0L
1,804 SR
Queue Stats
45W - 21L
1,663 Elo+
Party 1
Neith
Neith
RodeoRider666
Neith
Level 40
God Stats
2W - 4L
1,500 SR
Queue Stats
42W - 59L
1,531 Elo+
Solo
Mulan
Mulan
koop302
Mulan
Level 26
God Stats
4W - 3L
1,617 SR
Queue Stats
24W - 10L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Edeiss
Atlas
12
1 / 4 / 4
7,605
423
6,379
16,476
13,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
Galrogg
Chiron
15
2 / 4 / 3
8,903
495
7,920
13,095
4,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
NopeFather
Scylla
12
2 / 5 / 3
7,892
438
6,825
11,759
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
Shnubzie
Cliodhna
15
5 / 5 / 3
9,706
539
9,996
16,190
6,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 5 / 4
8,488
472
11,775
17,904
16,192
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GRIMDOLF
Bacchus
14
3 / 3 / 8
9,906
550
7,374
15,056
19,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
7 / 2 / 2
11,196
622
10,412
13,871
7,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Amaterasu
Meatymyths
Amaterasu
16
8 / 1 / 7
10,842
602
13,052
16,382
9,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 3 / 2
11,045
614
10,327
12,516
6,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
koop302
Mulan
16
2 / 4 / 8
10,564
587
15,020
20,964
17,413
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
50
13
Kills
23
23
Deaths
13
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Atlas
Edeiss
Atlas
1
4
4
0.75
W
Bacchus
GRIMDOLF
Bacchus
3
3
8
2.33
L
Chiron
Galrogg
Chiron
2
4
3
0.88
W
7
2
2
4
W
Amaterasu
Meatymyths
Amaterasu
8
1
7
11.5
L
Scylla
NopeFather
Scylla
2
5
3
0.7
W
3
3
2
1.33
L
Cliodhna
Shnubzie
Cliodhna
5
5
3
1.3
L
3
5
4
1
W
Mulan
koop302
Mulan
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,895
Damage
56,185
75,424
Taken
78,789
44,178
Mitigated
60,710
15,572
Healing
31,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Edeiss
Atlas
6,379
2,959
716
3,008
16,476
13,092
0
3,455
12,937
26,295
0
W
Bacchus
GRIMDOLF
Bacchus
7,374
1,151
453
2,665
15,056
19,858
44
3,235
11,821
24,447
3,274
L
Chiron
Galrogg
Chiron
7,920
4,125
522
2,360
13,095
4,505
783
1,073
12,022
0
61,562
W
10,412
1,154
0
8,388
13,871
7,211
549
3,165
10,706
97,291
0
W
Amaterasu
Meatymyths
Amaterasu
13,052
6,740
0
4,566
16,382
9,396
921
2,423
13,959
110
85,620
L
Scylla
NopeFather
Scylla
6,825
926
0
543
11,759
3,642
0
4,973
6,488
48,084
0
W
10,327
5,501
0
5,038
12,516
6,832
2,390
1,550
10,966
0
105,706
L
Cliodhna
Shnubzie
Cliodhna
9,996
2,243
0
2,068
16,190
6,747
341
3,577
12,513
0
73,218
L
11,775
2,118
0
6,355
17,904
16,192
0
3,519
14,251
0
44,012
W
Mulan
koop302
Mulan
15,020
2,680
0
10,716
20,964
17,413
598
3,693
17,271
198
75,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,594
Gold Earned
53,553
398
Minions Killed
591
0
Camps Cleared
0
1,620,779
Distance Traveled
1,727,342
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,605
423
32
2
0
306,048
1
W
Bacchus
9,906
550
29
2
0
372,727
2
L
Chiron
8,903
495
102
6
0
302,889
0
W
Anubis
11,196
622
157
9
0
324,188
3
W
Amaterasu
10,842
602
114
6
0
409,617
1
L
Scylla
7,892
438
94
5
0
316,892
1
W
Neith
11,045
614
165
9
0
283,971
4
L
Cliodhna
9,706
539
106
6
0
354,900
0
L
Tyr
8,488
472
64
4
0
340,050
7
W
Mulan
10,564
587
126
7
0
336,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role