Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DrEasyBake
Mulan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,489 Elo+
Solo
Cthulhu
Cthulhu
Gas Chamburr
Cthulhu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,521 Elo+
Solo
Nox
Nox
StinkyKoalas
Nox
Level 88
God Stats
4W - 5L
1,469 SR
Queue Stats
133W - 136L
1,459 Elo+
Solo
Team Averages
Level 120
1,494 SR
1,494 Elo+

VS

Team Averages
Level 129
1,464 SR
1,472 Elo+
Zeus
Zeus
Helix Exploit
Zeus
Level 116
God Stats
4W - 1L
1,617 SR
Queue Stats
138W - 133L
1,520 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Helix Prodigy
Ah Muzen Cab
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 35L
1,463 Elo+
Party 1
Guan Yu
Guan Yu
NotoriousM26
Guan Yu
Level 147
God Stats
5W - 7L
1,388 SR
Queue Stats
190W - 206L
1,449 Elo+
Solo
Janus
Janus
WhoxShotxYa614
Janus
Level 157
God Stats
2W - 2L
1,468 SR
Queue Stats
174W - 193L
1,461 Elo+
Solo
Loki
Loki
magicboombox
Loki
Level 149
God Stats
1W - 0L
1,344 SR
Queue Stats
225W - 210L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
5 / 6 / 5
9,406
784
8,162
14,470
7,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
 
Sylvanus
15
2 / 5 / 6
8,092
674
4,705
19,418
20,009
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
14
1 / 8 / 7
8,036
670
7,277
18,797
15,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Gas Chamburr
Cthulhu
13
0 / 6 / 9
7,746
646
9,353
16,299
17,803
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 2 / 5
8,895
741
9,324
11,179
6,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 2 / 10
11,711
976
25,349
10,547
4,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
Helix Prodigy
Ah Muzen Cab
17
3 / 1 / 17
10,043
837
10,115
8,589
4,158
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Guan Yu
NotoriousM26
Guan Yu
16
2 / 3 / 17
9,464
789
7,433
21,873
22,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
4 / 3 / 18
10,539
878
19,663
10,540
4,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 2 / 14
9,633
803
11,953
11,161
5,675
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
103
11
Kills
27
27
Deaths
11
32
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
5
6
5
1.25
L
Sylvanus
 
Sylvanus
2
5
6
1
L
Mulan
1
8
7
0.56
L
Cthulhu
Gas Chamburr
Cthulhu
0
6
9
0.75
W
12
2
10
8.5
W
Ah Muzen Cab
Helix Prodigy
Ah Muzen Cab
3
1
17
11.5
W
Guan Yu
NotoriousM26
Guan Yu
2
3
17
3.5
L
3
2
5
2.75
W
4
3
18
4.33
W
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,821
Damage
74,513
80,163
Taken
62,710
66,854
Mitigated
41,532
23,202
Healing
32,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
8,162
1,475
869
2,249
14,470
7,037
0
8,688
5,782
0
22,124
L
Sylvanus
 
Sylvanus
4,705
538
5,867
4,852
19,418
20,009
0
9,866
9,552
7,574
0
L
Mulan
7,277
918
2,078
2,648
18,797
15,802
0
10,212
8,585
0
12,633
L
Cthulhu
Gas Chamburr
Cthulhu
9,353
826
667
829
16,299
17,803
0
8,366
7,933
17,035
0
W
25,349
2,418
2,165
2,824
10,547
4,878
1,205
4,377
6,170
47,579
0
W
Ah Muzen Cab
Helix Prodigy
Ah Muzen Cab
10,115
2,524
915
2,275
8,589
4,158
2,870
3,086
5,503
0
22,887
W
Guan Yu
NotoriousM26
Guan Yu
7,433
1,097
7,521
9,757
21,873
22,133
341
4,519
17,354
0
10,080
L
9,324
323
1,130
2,013
11,179
6,203
0
7,880
3,299
25,412
0
W
19,663
2,278
1,846
2,100
10,540
4,688
2,195
5,966
4,574
41,477
0
W
11,953
2,326
1,082
2,249
11,161
5,675
556
5,434
5,727
0
24,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,175
Gold Earned
51,390
118
Minions Killed
152
0
Camps Cleared
0
984,634
Distance Traveled
1,182,634
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,406
784
36
3
0
188,704
1
L
Sylvanus
8,092
674
6
1
0
183,923
0
L
Mulan
8,036
670
17
1
0
196,305
0
L
Cthulhu
7,746
646
19
2
0
183,474
0
W
Zeus
11,711
976
44
4
0
215,294
0
W
Ah Muzen Cab
10,043
837
24
2
0
249,295
0
W
Guan Yu
9,464
789
3
0
0
248,694
0
L
Nox
8,895
741
40
3
0
232,228
1
W
Janus
10,539
878
64
5
0
206,182
1
W
Loki
9,633
803
17
1
0
263,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role