Player Matchup

Cerberus
Cerberus
Darkfarm2680
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,113 Elo+
Party 1
Chaac
Chaac
Hiimm90
Chaac
Level 147
God Stats
2W - 1L
1,551 SR
Queue Stats
35W - 45L
1,451 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kynisk-
Ah Muzen Cab
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,237 Elo+
Party 1
Aphrodite
Aphrodite
Lille-Anna
Aphrodite
Level 68
God Stats
13W - 18L
1,419 SR
Queue Stats
15W - 24L
1,396 Elo+
Party 1
Ares
Ares
equidoxr
Ares
Level 142
God Stats
1W - 2L
1,292 SR
Queue Stats
115W - 115L
1,462 Elo+
Solo
Team Averages
Level 88
1,452 SR
1,332 Elo+

VS

Team Averages
Level 110
1,400 SR
1,458 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
home__sick
Arachne
Level 126
God Stats
1W - 0L
1,445 SR
Queue Stats
86W - 114L
1,350 Elo+
Solo
Anubis
Anubis
massey420-
Anubis
Level 89
God Stats
4W - 3L
1,476 SR
Queue Stats
47W - 76L
1,477 Elo+
Party 2
Tyr
Tyr
oO3 PUMBAA 3Oo
Tyr
Level 71
God Stats
10W - 15L
1,393 SR
Queue Stats
100W - 144L
1,456 Elo+
Party 2
Mulan
Mulan
shpilmann
Mulan
Level 158
God Stats
1W - 3L
1,188 SR
Queue Stats
182W - 184L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Darkfarm2680
Cerberus
18
0 / 6 / 3
12,005
600
3,808
25,206
19,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
Hiimm90
Chaac
20
3 / 4 / 4
13,569
678
21,651
34,786
46,018
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
Kynisk-
Ah Muzen Cab
20
3 / 6 / 2
12,986
649
16,850
20,695
9,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Lille-Anna
Aphrodite
18
1 / 7 / 4
11,942
597
7,635
19,550
10,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
20
3 / 5 / 3
12,723
636
17,330
34,629
38,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
20
3 / 1 / 13
13,982
699
24,418
12,844
7,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
home__sick
Arachne
20
6 / 2 / 10
16,272
814
15,561
18,589
13,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
massey420-
Anubis
20
9 / 3 / 9
15,123
756
21,086
17,652
12,046
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 4 / 13
13,980
699
20,521
26,080
28,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mulan
shpilmann
Mulan
20
5 / 0 / 15
14,814
741
33,217
21,572
22,140
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
88
10
Kills
28
28
Deaths
10
16
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
3
1
13
9.5
L
Cerberus
Darkfarm2680
Cerberus
0
6
3
0.25
L
Chaac
Hiimm90
Chaac
3
4
4
1.25
L
Ah Muzen Cab
Kynisk-
Ah Muzen Cab
3
6
2
0.67
L
Aphrodite
Lille-Anna
Aphrodite
1
7
4
0.43
L
Ares
3
5
3
0.9
W
Arachne
home__sick
Arachne
6
2
10
5.5
W
Anubis
massey420-
Anubis
9
3
9
4.5
W
5
4
13
2.88
W
Mulan
shpilmann
Mulan
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,274
Damage
114,803
134,866
Taken
96,737
124,364
Mitigated
83,349
32,435
Healing
36,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
24,418
1,498
256
2,187
12,844
7,310
737
5,191
7,357
55,385
0
L
Cerberus
Darkfarm2680
Cerberus
3,808
204
0
4,506
25,206
19,201
0
9,982
14,720
21,017
0
L
Chaac
Hiimm90
Chaac
21,651
3,003
0
12,064
34,786
46,018
119
12,379
21,471
0
71,759
L
Ah Muzen Cab
Kynisk-
Ah Muzen Cab
16,850
7,140
0
2,394
20,695
9,661
0
8,159
12,393
0
70,584
L
Aphrodite
Lille-Anna
Aphrodite
7,635
141
6,452
6,769
19,550
10,820
0
4,988
14,183
26,704
0
L
Ares
17,330
812
0
250
34,629
38,664
0
9,657
24,305
48,214
0
W
Arachne
home__sick
Arachne
15,561
12,173
63
7,458
18,589
13,404
3,160
6,002
12,285
0
78,358
W
Anubis
massey420-
Anubis
21,086
637
0
9,007
17,652
12,046
1,550
3,731
13,613
67,417
0
W
20,521
2,989
0
10,828
26,080
28,449
208
6,375
19,329
0
45,051
W
Mulan
shpilmann
Mulan
33,217
4,077
0
6,844
21,572
22,140
2,245
5,810
15,380
0
75,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,225
Gold Earned
74,171
325
Minions Killed
455
0
Camps Cleared
0
1,701,394
Distance Traveled
2,092,758
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
13,982
699
73
4
0
415,819
1
L
Cerberus
12,005
600
32
2
0
301,545
0
L
Chaac
13,569
678
110
6
0
400,055
1
L
Ah Muzen Cab
12,986
649
95
5
0
350,702
2
L
Aphrodite
11,942
597
36
2
0
290,512
1
L
Ares
12,723
636
52
3
0
358,580
1
W
Arachne
16,272
814
139
7
0
424,243
3
W
Anubis
15,123
756
109
5
0
367,424
2
W
Tyr
13,980
699
52
3
0
417,201
0
W
Mulan
14,814
741
82
4
0
468,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role