Player Matchup

Khepri
Khepri
AngryLeprechaun
Khepri
Level 119
God Stats
0W - 1L
1,897 SR
Queue Stats
45W - 51L
1,573 Elo+
Solo
Nemesis
Nemesis
BastingJester3
Nemesis
Level 159
God Stats
1W - 1L
1,227 SR
Queue Stats
98W - 130L
1,526 Elo+
Solo
Bacchus
Bacchus
Lamy603
Bacchus
Level 149
God Stats
1W - 3L
1,285 SR
Queue Stats
191W - 184L
1,559 Elo+
Solo
Pele
Pele
Nekogeneral
Pele
Level 146
God Stats
1W - 3L
1,121 SR
Queue Stats
88W - 80L
1,603 Elo+
Party 1
Zhong Kui
Zhong Kui
Rosellia
Zhong Kui
Level 129
God Stats
1W - 3L
1,414 SR
Queue Stats
35W - 39L
1,553 Elo+
Party 1
Team Averages
Level 140
1,389 SR
1,563 Elo+

VS

Team Averages
Level 144
1,513 SR
1,560 Elo+
Fafnir
Fafnir
 
Fafnir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
KEVINSNUFFO
Chiron
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 63L
1,631 Elo+
Solo
Sol
Sol
LeMoN NaDeZzZ
Sol
Level 146
God Stats
2W - 1L
1,299 SR
Queue Stats
78W - 93L
1,549 Elo+
Solo
Xing Tian
Xing Tian
SatanicSin
Xing Tian
Level 150
God Stats
3W - 0L
1,843 SR
Queue Stats
98W - 61L
1,623 Elo+
Solo
Bellona
Bellona
TwistedKage
Bellona
Level 155
God Stats
2W - 3L
1,422 SR
Queue Stats
529W - 536L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 6
7,658
766
4,284
15,017
14,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 5 / 4
8,796
880
9,900
15,010
8,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Lamy603
Bacchus
13
3 / 7 / 7
8,236
824
9,569
16,494
21,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
4 / 8 / 5
8,473
847
19,838
17,938
11,655
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Zhong Kui
Rosellia
Zhong Kui
13
1 / 7 / 5
7,315
732
7,439
12,934
7,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
0 / 3 / 28
9,115
912
6,540
15,004
16,779
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
19
18 / 2 / 9
11,529
1,153
29,375
11,585
6,412
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
4 / 3 / 20
9,375
938
17,417
13,683
6,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
SatanicSin
Xing Tian
16
10 / 4 / 16
10,285
1,029
10,523
18,332
23,030
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
TwistedKage
Bellona
15
2 / 3 / 21
9,074
907
8,366
12,164
11,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
128
13
Kills
34
34
Deaths
15
27
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
3
28
4.67
L
0
7
6
0.43
L
5
5
4
1.4
W
Chiron
18
2
9
11.25
L
Bacchus
Lamy603
Bacchus
3
7
7
0.93
W
4
3
20
4.67
L
4
8
5
0.81
L
Zhong Kui
Rosellia
Zhong Kui
1
7
5
0.5
W
Xing Tian
SatanicSin
Xing Tian
10
4
16
4.5
W
Bellona
TwistedKage
Bellona
2
3
21
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,030
Damage
72,221
77,393
Taken
70,768
63,785
Mitigated
63,591
14,064
Healing
32,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,540
1,966
4,518
4,992
15,004
16,779
42
3,263
11,562
7,953
0
L
4,284
305
1,324
1,639
15,017
14,575
0
7,330
7,687
10,429
0
L
9,900
2,334
764
4,259
15,010
8,665
0
7,048
7,962
0
17,540
W
Chiron
29,375
10,906
3,608
5,193
11,585
6,412
4,485
5,529
5,951
0
48,373
L
Bacchus
Lamy603
Bacchus
9,569
565
0
858
16,494
21,797
0
6,130
10,364
17,741
0
W
17,417
6,803
630
4,952
13,683
6,162
2,957
3,339
10,119
30,043
0
L
19,838
5,070
95
4,038
17,938
11,655
0
8,556
9,382
32
30,577
L
Zhong Kui
Rosellia
Zhong Kui
7,439
867
312
775
12,934
7,093
0
5,416
7,518
12,208
0
W
Xing Tian
SatanicSin
Xing Tian
10,523
1,374
1,253
2,213
18,332
23,030
240
6,212
11,785
17,957
0
W
Bellona
TwistedKage
Bellona
8,366
2,128
1,954
2,779
12,164
11,208
433
2,981
8,924
0
14,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,478
Gold Earned
49,378
80
Minions Killed
102
0
Camps Cleared
0
886,349
Distance Traveled
999,018
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,115
912
2
0
0
201,764
2
L
Khepri
7,658
766
18
2
0
179,212
1
L
Nemesis
8,796
880
13
1
0
218,539
1
W
Chiron
11,529
1,153
52
5
0
205,126
0
L
Bacchus
8,236
824
20
2
0
164,026
0
W
Sol
9,375
938
27
3
0
173,965
0
L
Pele
8,473
847
23
2
0
170,093
2
L
Zhong Kui
7,315
732
6
1
0
154,479
0
W
Xing Tian
10,285
1,029
10
1
0
193,015
1
W
Bellona
9,074
907
11
1
0
225,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role