Player Matchup

Hercules
Hercules
A Wild DoodIe
Hercules
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 50L
1,275 Elo+
Solo
Cernunnos
Cernunnos
Packs via DHL
Cernunnos
Level 47
God Stats
18W - 28L
1,368 SR
Queue Stats
21W - 33L
1,247 Elo+
Solo
Neith
Neith
RobinDH27
Neith
Level 44
God Stats
2W - 2L
1,547 SR
Queue Stats
252W - 296L
1,283 Elo+
Solo
Horus
Horus
StoneBongo56431
Horus
Level 48
God Stats
5W - 9L
1,235 SR
Queue Stats
203W - 235L
1,261 Elo+
Solo
Ne Zha
Ne Zha
o Dreww o
Ne Zha
Level 103
God Stats
2W - 1L
1,585 SR
Queue Stats
5W - 7L
1,164 Elo+
Solo
Team Averages
Level 57
1,447 SR
1,246 Elo+

VS

Team Averages
Level 76
1,494 SR
1,338 Elo+
Poseidon
Poseidon
Hollywood_Actual
Poseidon
Level 59
God Stats
12W - 9L
1,619 SR
Queue Stats
342W - 346L
1,412 Elo+
Party 1
Achilles
Achilles
NirvanaWukong
Achilles
Level 105
God Stats
1W - 3L
1,363 SR
Queue Stats
104W - 100L
1,372 Elo+
Solo
Ymir
Ymir
Nyoh_AR
Ymir
Level 68
God Stats
3W - 3L
1,651 SR
Queue Stats
362W - 406L
1,266 Elo+
Solo
Ravana
Ravana
TrapgodRosco
Ravana
Level 83
God Stats
17W - 18L
1,408 SR
Queue Stats
140W - 126L
1,296 Elo+
Solo
Cernunnos
Cernunnos
neight_nasty
Cernunnos
Level 64
God Stats
42W - 43L
1,428 SR
Queue Stats
238W - 262L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
A Wild DoodIe
Hercules
16
1 / 0 / 2
9,442
497
5,287
13,563
19,010
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Packs via DHL
Cernunnos
15
0 / 4 / 1
9,262
487
5,188
11,435
5,317
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
RobinDH27
Neith
14
2 / 1 / 5
8,361
440
12,882
9,560
4,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 5
9,176
483
9,659
10,426
8,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
o Dreww o
Ne Zha
17
9 / 1 / 2
10,804
569
14,813
18,501
9,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 1
10,660
561
7,603
11,298
3,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
NirvanaWukong
Achilles
14
0 / 5 / 0
8,602
453
9,387
17,624
17,021
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Nyoh_AR
Ymir
13
0 / 3 / 1
8,526
449
5,171
21,720
13,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
16
3 / 1 / 0
10,039
528
9,626
8,459
4,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Cernunnos
neight_nasty
Cernunnos
14
0 / 4 / 0
8,176
430
7,258
14,714
4,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
15
Kills
6
6
Deaths
16
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
A Wild DoodIe
Hercules
1
0
2
2
L
3
3
1
1.17
L
Achilles
NirvanaWukong
Achilles
0
5
0
0
L
Ymir
Nyoh_AR
Ymir
0
3
1
0.17
W
Cernunnos
Packs via DHL
Cernunnos
0
4
1
0.13
W
Neith
RobinDH27
Neith
2
1
5
4.5
W
3
0
5
5.5
L
Ravana
3
1
0
3
L
Cernunnos
neight_nasty
Cernunnos
0
4
0
0
W
Ne Zha
o Dreww o
Ne Zha
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,829
Damage
39,045
63,485
Taken
73,815
46,066
Mitigated
43,457
22,497
Healing
20,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
A Wild DoodIe
Hercules
5,287
1,846
0
7,442
13,563
19,010
528
0
13,563
0
56,121
L
7,603
1,020
0
1,880
11,298
3,733
0
0
11,298
87,013
0
L
Achilles
NirvanaWukong
Achilles
9,387
3,792
0
999
17,624
17,021
722
0
17,624
0
53,992
L
Ymir
Nyoh_AR
Ymir
5,171
1,141
620
8,466
21,720
13,519
272
0
21,720
40,644
0
W
Cernunnos
Packs via DHL
Cernunnos
5,188
2,081
0
1,955
11,435
5,317
1,314
6,183
5,252
0
70,227
W
Neith
RobinDH27
Neith
12,882
5,151
0
2,924
9,560
4,392
616
2,498
7,062
0
53,804
W
9,659
5,281
766
3,683
10,426
8,313
542
2,506
7,920
0
37,470
L
Ravana
9,626
3,534
275
4,554
8,459
4,379
560
0
8,459
0
77,909
L
Cernunnos
neight_nasty
Cernunnos
7,258
2,091
0
4,047
14,714
4,805
1,205
0
14,714
0
69,463
W
Ne Zha
o Dreww o
Ne Zha
14,813
8,558
0
5,727
18,501
9,034
75
1,587
16,914
0
95,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,045
Gold Earned
46,003
452
Minions Killed
523
0
Camps Cleared
0
1,691,212
Distance Traveled
1,744,623
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,442
497
84
4
0
340,022
2
L
Poseidon
10,660
561
160
8
0
336,236
4
L
Achilles
8,602
453
80
4
0
323,358
7
L
Ymir
8,526
449
49
3
0
321,298
0
W
Cernunnos
9,262
487
129
7
0
284,333
2
W
Neith
8,361
440
60
3
0
325,748
0
W
Horus
9,176
483
52
3
0
342,024
0
L
Ravana
10,039
528
121
6
0
441,079
5
L
Cernunnos
8,176
430
113
6
0
322,652
0
W
Ne Zha
10,804
569
127
7
0
399,085
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role