Player Matchup

Bacchus
Bacchus
BillCosbyJuice69
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,823 Elo+
Party 1
Baron Samedi
Baron Samedi
Colton326
Baron Samedi
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 7L
1,741 Elo+
Party 1
Medusa
Medusa
JW6735H
Medusa
Level 12
God Stats
1W - 1L
1,762 SR
Queue Stats
19W - 5L
1,752 Elo+
Party 1
Team Averages
Level 26
1,587 SR
1,772 Elo+

VS

Team Averages
Level 109
1,569 SR
1,595 Elo+
Hercules
Hercules
DanielMacias7
Hercules
Level 160
God Stats
9W - 0L
1,451 SR
Queue Stats
44W - 38L
1,636 Elo+
Party 2
Vulcan
Vulcan
ZemorSmite
Vulcan
Level 109
God Stats
1W - 0L
1,530 SR
Queue Stats
94W - 86L
1,661 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
aggi1223
Ah Muzen Cab
Level 58
God Stats
2W - 1L
1,727 SR
Queue Stats
90W - 122L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 4
10,667
711
9,097
18,384
29,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Baron Samedi
Colton326
Baron Samedi
14
2 / 7 / 4
9,786
652
10,251
13,041
7,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
JW6735H
Medusa
14
4 / 6 / 4
10,355
690
14,719
16,766
7,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DanielMacias7
Hercules
15
3 / 3 / 9
10,761
717
9,978
21,944
31,141
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Vulcan
ZemorSmite
Vulcan
16
6 / 1 / 8
11,430
762
20,416
8,606
5,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
aggi1223
Ah Muzen Cab
16
5 / 5 / 7
11,566
771
13,322
15,100
8,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
9
Kills
14
14
Deaths
9
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
1
4
5
L
Baron Samedi
Colton326
Baron Samedi
2
7
4
0.57
W
Hercules
DanielMacias7
Hercules
3
3
9
2.5
L
Medusa
JW6735H
Medusa
4
6
4
1
W
Vulcan
ZemorSmite
Vulcan
6
1
8
10
W
Ah Muzen Cab
aggi1223
Ah Muzen Cab
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,067
Damage
43,716
48,191
Taken
45,650
44,460
Mitigated
45,209
10,608
Healing
10,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,097
1,629
148
2,236
18,384
29,750
0
7,209
11,175
26,340
0
L
Baron Samedi
Colton326
Baron Samedi
10,251
988
2,321
2,591
13,041
7,327
51
6,401
6,640
37,899
0
W
Hercules
DanielMacias7
Hercules
9,978
2,204
648
4,993
21,944
31,141
78
7,524
14,420
0
20,576
L
Medusa
JW6735H
Medusa
14,719
6,014
0
3,312
16,766
7,383
300
6,926
9,840
0
40,533
W
Vulcan
ZemorSmite
Vulcan
20,416
9,024
0
690
8,606
5,161
1,019
3,823
4,783
62,149
0
W
Ah Muzen Cab
aggi1223
Ah Muzen Cab
13,322
8,220
0
4,168
15,100
8,907
1,444
8,259
6,841
0
47,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,808
Gold Earned
33,757
191
Minions Killed
182
1
Camps Cleared
10
737,035
Distance Traveled
907,776
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,667
711
29
2
0
260,414
0
L
Baron Samedi
9,786
652
87
6
1
240,736
2
W
Hercules
10,761
717
21
1
0
296,531
4
L
Medusa
10,355
690
75
5
0
235,885
3
W
Vulcan
11,430
762
89
6
6
340,314
5
W
Ah Muzen Cab
11,566
771
72
5
4
270,931
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role