Player Matchup

Geb
Geb
DLNalu
Geb
Level 114
God Stats
12W - 5L
1,698 SR
Queue Stats
53W - 45L
1,599 Elo+
Party 1
Yu Huang
Yu Huang
FxAx19
Yu Huang
Level 67
God Stats
6W - 3L
1,683 SR
Queue Stats
353W - 316L
1,516 Elo+
Solo
Chernobog
Chernobog
Jomagema
Chernobog
Level 155
God Stats
0W - 1L
1,884 SR
Queue Stats
60W - 54L
1,583 Elo+
Party 1
Cthulhu
Cthulhu
SoYo00
Cthulhu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 25L
1,634 Elo+
Party 1
Thanatos
Thanatos
ccarreau0
Thanatos
Level 128
God Stats
1W - 4L
1,499 SR
Queue Stats
124W - 112L
1,628 Elo+
Solo
Team Averages
Level 110
1,653 SR
1,592 Elo+

VS

Team Averages
Level 124
1,562 SR
1,543 Elo+
Ullr
Ullr
 
Ullr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Conaich
Ra
Level 129
God Stats
8W - 4L
1,681 SR
Queue Stats
302W - 303L
1,604 Elo+
Party 2
Da Ji
Da Ji
Ollypop
Da Ji
Level 123
God Stats
4W - 1L
1,743 SR
Queue Stats
108W - 118L
1,594 Elo+
Party 2
Yemoja
Yemoja
RayGawaY
Yemoja
Level 104
God Stats
3W - 4L
1,341 SR
Queue Stats
167W - 164L
1,505 Elo+
Solo
Sun Wukong
Sun Wukong
Softishh
Sun Wukong
Level 120
God Stats
7W - 5L
1,547 SR
Queue Stats
238W - 222L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
DLNalu
Geb
12
0 / 5 / 4
7,831
392
3,745
18,750
17,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Yu Huang
FxAx19
Yu Huang
14
0 / 5 / 5
8,762
438
12,272
13,959
5,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chernobog
Jomagema
Chernobog
15
1 / 8 / 1
9,187
459
9,026
20,151
8,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
SoYo00
Cthulhu
15
2 / 3 / 3
10,112
506
13,032
19,105
20,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thanatos
ccarreau0
Thanatos
16
7 / 8 / 1
10,750
538
14,773
23,566
10,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
9 / 2 / 11
13,221
661
23,020
18,560
9,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
8 / 2 / 7
11,541
577
15,287
13,854
6,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Ollypop
Da Ji
16
6 / 4 / 6
10,608
530
8,601
19,000
8,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
RayGawaY
Yemoja
14
2 / 1 / 20
10,523
526
6,618
20,462
18,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Softishh
Sun Wukong
18
4 / 1 / 13
11,244
562
14,633
19,256
21,681
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
86
10
Kills
29
29
Deaths
10
14
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
9
2
11
7.25
W
8
2
7
5.75
L
Geb
DLNalu
Geb
0
5
4
0.4
L
Yu Huang
FxAx19
Yu Huang
0
5
5
0.5
L
Chernobog
Jomagema
Chernobog
1
8
1
0.19
W
Da Ji
Ollypop
Da Ji
6
4
6
2.25
W
Yemoja
RayGawaY
Yemoja
2
1
20
12
L
Cthulhu
SoYo00
Cthulhu
2
3
3
1.17
W
Sun Wukong
Softishh
Sun Wukong
4
1
13
10.5
L
Thanatos
ccarreau0
Thanatos
7
8
1
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,848
Damage
68,159
95,531
Taken
91,132
62,678
Mitigated
64,417
34,448
Healing
35,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
23,020
12,108
0
2,292
18,560
9,441
2,288
5,737
12,823
0
133,624
W
15,287
1,024
4,772
5,801
13,854
6,916
2,112
6,026
7,828
114,432
0
L
Geb
DLNalu
Geb
3,745
461
0
2,004
18,750
17,295
0
2,431
16,319
19,827
0
L
Yu Huang
FxAx19
Yu Huang
12,272
531
0
2,505
13,959
5,862
0
5,562
8,397
69,744
0
L
Chernobog
Jomagema
Chernobog
9,026
6,015
0
4,798
20,151
8,085
1,008
2,350
17,801
0
83,050
W
Da Ji
Ollypop
Da Ji
8,601
3,277
0
5,058
19,000
8,164
278
5,179
13,821
29
66,910
W
Yemoja
RayGawaY
Yemoja
6,618
1,135
8,521
6,090
20,462
18,215
329
6,768
13,694
21,644
1,720
L
Cthulhu
SoYo00
Cthulhu
13,032
1,445
1,272
7,350
19,105
20,672
583
5,194
13,911
77,053
0
W
Sun Wukong
Softishh
Sun Wukong
14,633
2,919
0
2,680
19,256
21,681
0
8,132
11,124
102
76,579
L
Thanatos
ccarreau0
Thanatos
14,773
4,173
0
16,519
23,566
10,764
0
6,089
17,477
25
77,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,642
Gold Earned
57,137
527
Minions Killed
593
0
Camps Cleared
0
1,769,267
Distance Traveled
1,854,171
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,221
661
189
9
0
348,675
4
W
Ra
11,541
577
176
9
0
384,989
5
L
Geb
7,831
392
28
1
0
344,882
4
L
Yu Huang
8,762
438
125
6
0
351,126
3
L
Chernobog
9,187
459
130
7
0
346,188
6
W
Da Ji
10,608
530
91
5
0
357,329
2
W
Yemoja
10,523
526
23
1
0
358,222
8
L
Cthulhu
10,112
506
147
7
0
369,462
1
W
Sun Wukong
11,244
562
114
6
0
404,956
1
L
Thanatos
10,750
538
97
5
0
357,609
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role