Player Matchup

Ra
Ra
 
Ra
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Bloodmarie7
Neith
Level 17
God Stats
0W - 1L
1,056 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Lancelot
Lancelot
QuackyFumiga
Lancelot
Level 50
God Stats
2W - 3L
1,500 SR
Queue Stats
189W - 188L
1,521 Elo+
Party 2
Tyr
Tyr
insayder_uzumaki
Tyr
Level 110
God Stats
4W - 6L
1,500 SR
Queue Stats
42W - 37L
1,492 Elo+
Party 1
Ne Zha
Ne Zha
yTomioka
Ne Zha
Level 100
God Stats
16W - 14L
1,564 SR
Queue Stats
503W - 453L
1,537 Elo+
Party 2
Team Averages
Level 76
1,424 SR
1,510 Elo+

VS

Team Averages
Level 119
1,430 SR
1,415 Elo+
Hercules
Hercules
 
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
NathanV8x
Lancelot
Level 143
God Stats
4W - 5L
1,200 SR
Queue Stats
556W - 606L
1,464 Elo+
Solo
Thor
Thor
eldrilo0
Thor
Level 106
God Stats
11W - 11L
1,397 SR
Queue Stats
232W - 260L
1,434 Elo+
Solo
Apollo
Apollo
gonpro1234
Apollo
Level 59
God Stats
4W - 5L
1,309 SR
Queue Stats
105W - 118L
1,482 Elo+
Solo
Scylla
Scylla
henrique2554
Scylla
Level 157
God Stats
1W - 0L
1,743 SR
Queue Stats
1W - 3L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 1 / 1
7,554
504
2,539
7,578
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 5 / 0
7,856
524
6,521
10,499
3,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
QuackyFumiga
Lancelot
11
1 / 4 / 3
6,758
451
6,788
14,050
7,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
1 / 2 / 0
6,750
450
4,714
11,488
12,834
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
yTomioka
Ne Zha
9
1 / 3 / 3
6,521
435
4,795
12,089
10,616
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 1 / 4
6,958
464
5,588
10,673
7,047
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Lancelot
NathanV8x
Lancelot
14
5 / 2 / 4
8,705
580
8,784
13,674
6,059
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thor
15
2 / 0 / 3
8,982
599
8,240
5,778
3,060
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
gonpro1234
Apollo
16
7 / 2 / 2
9,807
654
8,396
14,446
5,980
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
12
0 / 1 / 3
7,105
474
5,444
5,492
1,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
15
15
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
1
1
2.5
W
Hercules
 
Hercules
1
1
4
3
L
1
5
0
0.2
W
Lancelot
NathanV8x
Lancelot
5
2
4
3.5
L
Lancelot
QuackyFumiga
Lancelot
1
4
3
0.63
W
Thor
2
0
3
3.5
W
Apollo
gonpro1234
Apollo
7
2
2
4
W
Scylla
0
1
3
1.5
L
1
2
0
0.5
L
Ne Zha
yTomioka
Ne Zha
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,357
Damage
36,452
55,704
Taken
50,063
37,285
Mitigated
23,850
16,777
Healing
18,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,539
433
892
2,483
7,578
2,949
0
1,856
5,722
55,042
0
W
Hercules
 
Hercules
5,588
1,679
0
2,332
10,673
7,047
0
1,104
9,569
0
24,258
L
6,521
3,226
0
3,201
10,499
3,837
0
0
10,499
0
49,351
W
Lancelot
NathanV8x
Lancelot
8,784
2,416
0
4,670
13,674
6,059
0
727
12,947
0
65,855
L
Lancelot
QuackyFumiga
Lancelot
6,788
2,111
0
5,044
14,050
7,049
0
1,749
12,301
0
44,008
W
Thor
8,240
1,299
0
1,399
5,778
3,060
18
200
5,578
0
76,557
W
Apollo
gonpro1234
Apollo
8,396
6,241
20
9,295
14,446
5,980
2,976
140
14,306
0
70,929
W
Scylla
5,444
463
0
1,110
5,492
1,704
850
944
4,548
46,982
0
L
4,714
644
0
2,695
11,488
12,834
0
300
11,188
1,777
37,517
L
Ne Zha
yTomioka
Ne Zha
4,795
1,117
0
2,462
12,089
10,616
0
1,539
10,550
0
23,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,439
Gold Earned
41,557
365
Minions Killed
497
0
Camps Cleared
0
1,456,224
Distance Traveled
1,459,153
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,554
504
114
8
0
290,516
8
W
Hercules
6,958
464
57
4
0
273,051
6
L
Neith
7,856
524
94
6
0
249,691
0
W
Lancelot
8,705
580
105
7
0
372,950
0
L
Lancelot
6,758
451
70
5
0
301,790
5
W
Thor
8,982
599
141
9
0
302,222
8
W
Apollo
9,807
654
129
9
0
252,200
1
W
Scylla
7,105
474
65
4
0
258,730
5
L
Tyr
6,750
450
55
4
0
308,937
3
L
Ne Zha
6,521
435
32
2
0
305,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role