Player Matchup

Neith
Neith
Fed_ByGaming
Neith
Level 66
God Stats
15W - 6L
1,644 SR
Queue Stats
159W - 154L
1,428 Elo+
Party 1
Chaac
Chaac
Omn1545uc3
Chaac
Level 69
God Stats
10W - 8L
1,540 SR
Queue Stats
106W - 91L
1,374 Elo+
Party 1
Janus
Janus
SucemoerlPogo
Janus
Level 100
God Stats
6W - 7L
1,392 SR
Queue Stats
94W - 98L
1,434 Elo+
Party 1
Team Averages
Level 78
1,525 SR
1,412 Elo+

VS

Team Averages
Level 99
1,404 SR
1,342 Elo+
Ymir
Ymir
Sharkattack315
Ymir
Level 125
God Stats
12W - 18L
1,511 SR
Queue Stats
172W - 214L
1,383 Elo+
Party 2
Janus
Janus
Specia1 Soss
Janus
Level 69
God Stats
19W - 25L
1,375 SR
Queue Stats
150W - 184L
1,382 Elo+
Party 2
Serqet
Serqet
THEAnormalboy
Serqet
Level 102
God Stats
1W - 5L
1,326 SR
Queue Stats
37W - 47L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 5
7,274
727
4,932
5,512
2,270
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
12
3 / 1 / 5
7,232
723
7,440
8,277
4,725
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 1 / 5
8,014
801
10,675
3,535
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,608
661
3,292
12,403
8,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 4 / 1
6,462
646
4,161
5,765
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 1
6,380
638
2,969
8,502
4,271
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
11
Kills
2
2
Deaths
11
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
W
Chaac
3
1
5
5.5
L
0
2
2
0.5
L
1
4
1
0.38
W
5
1
5
7.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,047
Damage
10,422
17,324
Taken
26,670
8,332
Mitigated
14,752
4,135
Healing
4,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,932
2,067
0
1,447
5,512
2,270
601
3,369
1,901
0
19,772
W
Chaac
7,440
711
0
1,968
8,277
4,725
195
3,231
4,636
0
20,492
L
3,292
677
0
3,879
12,403
8,254
0
6,227
5,762
8,802
0
L
4,161
162
306
208
5,765
2,227
0
1,651
3,994
21,009
0
W
10,675
426
0
720
3,535
1,337
66
877
2,493
32,218
0
L
2,969
980
0
0
8,502
4,271
0
2,424
5,906
0
10,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,520
Gold Earned
19,450
129
Minions Killed
85
8
Camps Cleared
2
564,179
Distance Traveled
481,830
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,274
727
39
4
0
182,634
0
W
Chaac
7,232
723
23
2
4
191,003
4
L
Ymir
6,608
661
16
2
0
172,552
0
L
Janus
6,462
646
57
6
0
144,017
2
W
Janus
8,014
801
67
7
4
190,542
2
L
Serqet
6,380
638
12
1
2
165,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role