Player Matchup

Izanami
Izanami
 
Izanami
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Acez8
Raijin
Level 156
God Stats
0W - 3L
1,599 SR
Queue Stats
55W - 53L
1,599 Elo+
Solo
Olorun
Olorun
GuidoTrilobite
Olorun
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 56L
1,753 Elo+
Party 1
Cabrakan
Cabrakan
MrNoxq
Cabrakan
Level 158
God Stats
3W - 2L
1,729 SR
Queue Stats
395W - 360L
1,575 Elo+
Solo
Anhur
Anhur
stellatedline92
Anhur
Level 147
God Stats
2W - 2L
1,755 SR
Queue Stats
194W - 174L
1,596 Elo+
Solo
Team Averages
Level 129
1,616 SR
1,605 Elo+

VS

Team Averages
Level 119
1,578 SR
1,561 Elo+
Agni
Agni
 
Agni
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Fritzoma
Baron Samedi
Level 159
God Stats
6W - 4L
1,691 SR
Queue Stats
494W - 490L
1,545 Elo+
Solo
Bellona
Bellona
abeorlando
Bellona
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,569 Elo+
Solo
Gilgamesh
Gilgamesh
calmdatotsxD
Gilgamesh
Level 65
God Stats
2W - 1L
1,429 SR
Queue Stats
20W - 18L
1,646 Elo+
Solo
Medusa
Medusa
iampancake1
Medusa
Level 123
God Stats
3W - 1L
1,770 SR
Queue Stats
159W - 151L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 2 / 5
7,293
663
5,457
9,000
4,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Acez8
Raijin
15
2 / 2 / 7
8,103
737
10,441
10,063
4,743
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 4 / 5
8,034
730
7,233
11,241
5,611
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cabrakan
MrNoxq
Cabrakan
14
1 / 6 / 7
8,278
753
4,653
16,859
21,761
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
4 / 5 / 6
7,826
711
10,433
11,689
4,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
1 / 2 / 13
9,008
819
11,768
9,829
4,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Baron Samedi
Fritzoma
Baron Samedi
17
10 / 2 / 7
10,302
937
17,774
11,567
7,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
abeorlando
Bellona
13
0 / 3 / 13
8,625
784
3,292
14,029
13,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
calmdatotsxD
Gilgamesh
15
2 / 3 / 11
8,694
790
8,302
14,190
11,956
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
17
6 / 2 / 12
9,880
898
14,864
9,705
5,062
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
75
11
Kills
19
19
Deaths
12
30
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
5
1.75
W
Agni
 
Agni
1
2
13
3.75
L
Raijin
Acez8
Raijin
2
2
7
2.75
W
Baron Samedi
Fritzoma
Baron Samedi
10
2
7
6.75
L
3
4
5
1.38
L
Cabrakan
MrNoxq
Cabrakan
1
6
7
0.75
W
Bellona
abeorlando
Bellona
0
3
13
2.17
W
Gilgamesh
calmdatotsxD
Gilgamesh
2
3
11
2.5
W
Medusa
6
2
12
6
L
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,217
Damage
56,000
58,852
Taken
59,320
41,318
Mitigated
42,524
18,216
Healing
27,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,457
1,416
408
256
9,000
4,294
0
5,954
3,046
0
13,685
W
Agni
 
Agni
11,768
403
558
2,082
9,829
4,357
573
3,626
6,203
23,894
0
L
Raijin
Acez8
Raijin
10,441
554
1,974
2,060
10,063
4,743
0
6,287
3,776
31,156
0
W
Baron Samedi
Fritzoma
Baron Samedi
17,774
1,154
7,523
4,158
11,567
7,206
1,682
4,728
6,839
30,127
0
L
7,233
3,530
4,335
3,523
11,241
5,611
0
4,109
7,132
19,183
0
L
Cabrakan
MrNoxq
Cabrakan
4,653
265
1,405
1,833
16,859
21,761
0
7,932
8,927
7,579
0
W
Bellona
abeorlando
Bellona
3,292
403
3,206
3,212
14,029
13,943
344
4,084
9,945
0
5,439
W
Gilgamesh
calmdatotsxD
Gilgamesh
8,302
1,510
1,728
3,723
14,190
11,956
742
5,893
8,297
0
14,950
W
Medusa
14,864
6,512
464
1,262
9,705
5,062
1,323
3,996
5,709
0
37,843
L
10,433
5,169
1,211
1,211
11,689
4,909
0
5,260
6,429
0
15,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,534
Gold Earned
46,509
111
Minions Killed
141
0
Camps Cleared
0
935,600
Distance Traveled
1,134,115
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,293
663
20
2
0
198,137
1
W
Agni
9,008
819
28
3
0
224,572
0
L
Raijin
8,103
737
42
4
0
202,035
0
W
Baron Samedi
10,302
937
36
3
0
206,059
3
L
Olorun
8,034
730
32
3
0
188,026
2
L
Cabrakan
8,278
753
7
1
0
165,590
4
W
Bellona
8,625
784
12
1
0
236,315
0
W
Gilgamesh
8,694
790
11
1
0
226,853
1
W
Medusa
9,880
898
54
5
0
240,316
5
L
Anhur
7,826
711
10
1
0
181,812
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role