Player Matchup

Merlin
Merlin
DayyZero
Merlin
Level 160
God Stats
4W - 1L
1,430 SR
Queue Stats
128W - 49L
1,671 Elo+
Party 1
Nike
Nike
HappyKitten4827
Nike
Level 137
God Stats
2W - 0L
1,826 SR
Queue Stats
42W - 11L
1,688 Elo+
Party 1
Sobek
Sobek
KamiNoYoma
Sobek
Level 129
God Stats
5W - 3L
1,928 SR
Queue Stats
64W - 39L
1,559 Elo+
Party 1
Team Averages
Level 142
1,728 SR
1,639 Elo+

VS

Team Averages
Level 107
1,567 SR
1,483 Elo+
Ishtar
Ishtar
ArcaneZatanna
Ishtar
Level 147
God Stats
38W - 67L
1,390 SR
Queue Stats
199W - 363L
1,344 Elo+
Solo
Ymir
Ymir
CoryMac420
Ymir
Level 85
God Stats
5W - 2L
1,823 SR
Queue Stats
87W - 76L
1,518 Elo+
Party 2
Sol
Sol
KoderBoi
Sol
Level 89
God Stats
1W - 3L
1,489 SR
Queue Stats
118W - 106L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DayyZero
Merlin
14
7 / 0 / 4
8,656
866
11,406
5,694
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 3 / 5
7,138
714
4,230
9,505
4,403
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
12
3 / 0 / 6
8,422
842
4,247
10,226
10,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 2
5,712
571
3,019
4,805
1,796
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 4 / 2
6,654
665
3,632
9,925
6,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 6 / 1
6,544
654
7,852
10,800
3,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
11
Kills
3
3
Deaths
11
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
L
1
4
2
0.5
W
Merlin
DayyZero
Merlin
7
0
4
9
W
1
3
5
1.17
W
Sobek
3
0
6
6
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,883
Damage
14,503
25,425
Taken
25,530
17,245
Mitigated
11,470
6,958
Healing
4,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,019
828
0
805
4,805
1,796
0
2,558
2,247
0
12,285
L
3,632
919
0
490
9,925
6,004
0
5,320
4,605
14,047
0
W
Merlin
DayyZero
Merlin
11,406
1,673
0
1,179
5,694
2,538
1,432
3,173
2,521
35,844
0
W
4,230
308
0
440
9,505
4,403
558
5,237
4,268
67
24,010
W
Sobek
4,247
698
0
5,339
10,226
10,304
113
3,339
6,887
11,663
0
L
7,852
3,132
0
2,899
10,800
3,670
0
7,837
2,963
19,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,216
Gold Earned
18,910
128
Minions Killed
76
8
Camps Cleared
0
557,846
Distance Traveled
380,957
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,712
571
22
2
0
100,950
3
L
Ymir
6,654
665
26
3
0
140,025
0
W
Merlin
8,656
866
73
7
5
178,979
1
W
Nike
7,138
714
46
5
2
177,748
0
W
Sobek
8,422
842
9
1
1
201,119
3
L
Sol
6,544
654
28
3
0
139,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role