Player Matchup

Hercules
Hercules
Fimior
Hercules
Level 157
God Stats
4W - 2L
1,628 SR
Queue Stats
250W - 204L
1,661 Elo+
Party 1
Hel
Hel
Swordstripe
Hel
Level 159
God Stats
4W - 4L
1,572 SR
Queue Stats
413W - 223L
1,764 Elo+
Party 1
Thanatos
Thanatos
killzone1422
Thanatos
Level 153
God Stats
2W - 2L
1,376 SR
Queue Stats
291W - 160L
1,772 Elo+
Party 1
Team Averages
Level 156
1,525 SR
1,733 Elo+

VS

Team Averages
Level 112
1,649 SR
1,632 Elo+
Horus
Horus
RoyalFear
Horus
Level 159
God Stats
17W - 13L
1,665 SR
Queue Stats
347W - 281L
1,690 Elo+
Solo
Zhong Kui
Zhong Kui
SuicideSesoner
Zhong Kui
Level 143
God Stats
17W - 16L
1,619 SR
Queue Stats
319W - 282L
1,652 Elo+
Solo
Anhur
Anhur
sapopeta100
Anhur
Level 35
God Stats
14W - 14L
1,662 SR
Queue Stats
60W - 60L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fimior
Hercules
19
2 / 0 / 9
13,691
685
13,278
33,682
55,630
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
4 / 6 / 5
13,241
662
13,148
26,051
12,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
killzone1422
Thanatos
18
5 / 8 / 5
13,819
691
19,764
27,440
11,925
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
RoyalFear
Horus
18
7 / 1 / 5
12,993
650
19,028
20,317
33,760
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
SuicideSesoner
Zhong Kui
17
2 / 5 / 10
12,686
634
28,783
20,795
15,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
5 / 5 / 7
13,439
672
21,322
17,325
8,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
11
Kills
14
14
Deaths
11
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
Fimior
Hercules
2
0
9
6.5
L
Horus
RoyalFear
Horus
7
1
5
9.5
L
Zhong Kui
SuicideSesoner
Zhong Kui
2
5
10
1.4
W
4
6
5
1.08
W
Thanatos
killzone1422
Thanatos
5
8
5
0.94
L
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,190
Damage
69,133
87,173
Taken
58,437
80,144
Mitigated
58,050
59,405
Healing
15,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Fimior
Hercules
13,278
3,576
856
17,499
33,682
55,630
242
11,648
22,034
0
32,983
L
Horus
RoyalFear
Horus
19,028
6,432
2,313
5,961
20,317
33,760
301
3,664
16,653
399
32,530
L
Zhong Kui
SuicideSesoner
Zhong Kui
28,783
5,965
0
5,144
20,795
15,944
241
4,467
16,328
67,533
6,311
W
13,148
945
15,071
14,157
26,051
12,589
485
8,262
17,789
69,668
0
W
Thanatos
killzone1422
Thanatos
19,764
3,945
0
11,822
27,440
11,925
1,653
7,299
20,141
0
48,838
L
21,322
10,154
0
2,163
17,325
8,346
866
5,221
12,104
0
62,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,751
Gold Earned
39,118
221
Minions Killed
206
6
Camps Cleared
10
1,146,723
Distance Traveled
1,041,376
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,691
685
36
2
4
417,624
6
L
Horus
12,993
650
22
1
0
403,416
4
L
Zhong Kui
12,686
634
89
4
6
320,402
0
W
Hel
13,241
662
109
5
1
377,360
1
W
Thanatos
13,819
691
76
4
1
351,739
4
L
Anhur
13,439
672
95
5
4
317,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role