Player Matchup

Ne Zha
Ne Zha
AfroFool14
Ne Zha
Level 160
God Stats
9W - 4L
1,583 SR
Queue Stats
84W - 57L
1,680 Elo+
Party 2
Baron Samedi
Baron Samedi
GrEySkElL
Baron Samedi
Level 159
God Stats
2W - 0L
1,647 SR
Queue Stats
40W - 28L
1,594 Elo+
Party 2
Hercules
Hercules
LARRYSGAS
Hercules
Level 68
God Stats
4W - 5L
1,576 SR
Queue Stats
59W - 65L
1,546 Elo+
Solo
Team Averages
Level 129
1,602 SR
1,607 Elo+

VS

Team Averages
Level 112
1,877 SR
1,843 Elo+
Anhur
Anhur
LousseEnEsti
Anhur
Level 160
God Stats
9W - 4L
1,947 SR
Queue Stats
166W - 110L
1,792 Elo+
Party 1
Sobek
Sobek
Qc-_Labelle
Sobek
Level 145
God Stats
10W - 6L
1,623 SR
Queue Stats
239W - 81L
1,867 Elo+
Party 1
Sol
Sol
SirLousse
Sol
Level 31
God Stats
20W - 2L
2,061 SR
Queue Stats
200W - 23L
1,871 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AfroFool14
Ne Zha
16
6 / 0 / 6
10,089
776
18,631
12,917
7,868
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
GrEySkElL
Baron Samedi
13
1 / 4 / 6
8,305
639
8,644
14,357
10,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
LARRYSGAS
Hercules
16
6 / 1 / 7
10,422
802
10,186
18,070
21,118
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 4
8,239
634
10,993
13,692
4,649
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 3 / 5
8,503
654
6,742
16,921
21,290
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
4 / 5 / 0
9,083
699
17,755
18,023
6,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
13
Kills
5
5
Deaths
13
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
AfroFool14
Ne Zha
6
0
6
9
W
Baron Samedi
GrEySkElL
Baron Samedi
1
4
6
1
W
Hercules
LARRYSGAS
Hercules
6
1
7
9.5
L
1
5
4
0.6
L
0
3
5
0.83
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,461
Damage
35,490
45,344
Taken
48,636
39,839
Mitigated
32,689
17,725
Healing
16,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
AfroFool14
Ne Zha
18,631
3,405
0
3,396
12,917
7,868
0
7,095
5,822
0
51,126
W
Baron Samedi
GrEySkElL
Baron Samedi
8,644
797
2,046
2,760
14,357
10,853
0
7,272
7,085
26,584
0
W
Hercules
LARRYSGAS
Hercules
10,186
2,478
556
8,967
18,070
21,118
58
10,609
7,461
0
17,198
L
10,993
6,785
0
1,668
13,692
4,649
421
2,666
11,026
0
32,632
L
6,742
794
1,967
4,635
16,921
21,290
0
3,558
13,363
15,549
0
L
17,755
7,217
0
7,944
18,023
6,750
659
2,586
15,437
42,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,816
Gold Earned
25,825
124
Minions Killed
122
5
Camps Cleared
7
782,807
Distance Traveled
708,817
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,089
776
66
5
2
269,100
3
W
Baron Samedi
8,305
639
49
4
3
234,124
4
W
Hercules
10,422
802
9
1
0
279,583
2
L
Anhur
8,239
634
59
5
3
223,313
2
L
Sobek
8,503
654
11
1
0
271,619
2
L
Sol
9,083
699
52
4
4
213,885
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role