Player Matchup

Lancelot
Lancelot
Acereum
Lancelot
Level 89
God Stats
6W - 9L
1,509 SR
Queue Stats
240W - 341L
1,357 Elo+
Party 2
The Morrigan
The Morrigan
DaydreamerRonin
The Morrigan
Level 109
God Stats
1W - 1L
1,713 SR
Queue Stats
75W - 76L
1,527 Elo+
Solo
Baron Samedi
Baron Samedi
Joker INL
Baron Samedi
Level 148
God Stats
0W - 3L
1,258 SR
Queue Stats
119W - 116L
1,539 Elo+
Solo
Khepri
Khepri
Reshyreum
Khepri
Level 128
God Stats
14W - 19L
1,541 SR
Queue Stats
291W - 381L
1,336 Elo+
Party 2
Apollo
Apollo
Skyyyyyyyyyyyyyy
Apollo
Level 117
God Stats
3W - 5L
1,479 SR
Queue Stats
120W - 184L
1,408 Elo+
Party 2
Team Averages
Level 118
1,500 SR
1,433 Elo+

VS

Team Averages
Level 111
1,499 SR
1,477 Elo+
Tyr
Tyr
D4RK I3L4D3
Tyr
Level 128
God Stats
10W - 15L
1,517 SR
Queue Stats
99W - 102L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Keromek
Ah Puch
Level 85
God Stats
3W - 4L
1,479 SR
Queue Stats
47W - 46L
1,534 Elo+
Solo
Lancelot
Lancelot
L1GH7KN1F3
Lancelot
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,412 Elo+
Party 1
Ishtar
Ishtar
LoriStark
Ishtar
Level 94
God Stats
30W - 26L
1,479 SR
Queue Stats
264W - 305L
1,447 Elo+
Solo
Sylvanus
Sylvanus
puddingdragon72
Sylvanus
Level 143
God Stats
3W - 1L
1,523 SR
Queue Stats
24W - 27L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Acereum
Lancelot
16
3 / 4 / 6
9,429
674
10,974
19,814
19,137
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Morrigan
DaydreamerRonin
The Morrigan
17
4 / 2 / 6
9,920
709
8,621
6,541
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
Joker INL
Baron Samedi
17
3 / 5 / 7
9,985
713
21,873
17,962
10,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
Reshyreum
Khepri
16
1 / 2 / 6
10,075
720
4,882
16,427
19,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
0 / 1 / 7
9,673
691
10,841
14,648
8,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 8
10,521
752
8,946
12,423
14,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ah Puch
Keromek
Ah Puch
18
4 / 2 / 6
10,753
768
21,431
11,975
5,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
L1GH7KN1F3
Lancelot
18
5 / 5 / 6
10,693
764
11,370
17,045
10,242
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
LoriStark
Ishtar
17
0 / 1 / 5
9,931
709
12,435
12,534
6,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
17
2 / 2 / 7
10,830
774
8,670
18,494
26,720
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
46
11
Kills
14
14
Deaths
11
32
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Acereum
Lancelot
3
4
6
1.5
W
3
1
8
7
L
The Morrigan
DaydreamerRonin
The Morrigan
4
2
6
3.5
L
Baron Samedi
Joker INL
Baron Samedi
3
5
7
1.3
W
Ah Puch
Keromek
Ah Puch
4
2
6
3.5
W
Lancelot
L1GH7KN1F3
Lancelot
5
5
6
1.6
W
Ishtar
LoriStark
Ishtar
0
1
5
2.5
L
Khepri
Reshyreum
Khepri
1
2
6
2
L
0
1
7
3.5
W
Sylvanus
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,191
Damage
62,852
75,392
Taken
72,471
61,524
Mitigated
64,307
22,098
Healing
25,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Acereum
Lancelot
10,974
778
0
2,077
19,814
19,137
50
8,033
11,521
0
19,172
W
8,946
1,153
587
3,752
12,423
14,627
352
5,012
7,411
0
24,681
L
The Morrigan
DaydreamerRonin
The Morrigan
8,621
530
0
1,645
6,541
3,378
198
2,408
4,133
28,043
884
L
Baron Samedi
Joker INL
Baron Samedi
21,873
1,139
4,706
6,940
17,962
10,999
513
7,000
10,805
53,257
0
W
Ah Puch
Keromek
Ah Puch
21,431
1,545
0
1,031
11,975
5,850
793
6,814
5,161
61,440
0
W
Lancelot
L1GH7KN1F3
Lancelot
11,370
1,668
0
996
17,045
10,242
0
8,679
8,366
0
24,467
W
Ishtar
LoriStark
Ishtar
12,435
7,077
0
1,769
12,534
6,868
2,506
4,865
7,669
0
55,967
L
Khepri
Reshyreum
Khepri
4,882
596
0
3,733
16,427
19,684
0
5,917
10,110
23,695
0
L
10,841
6,096
0
2,997
14,648
8,326
1,098
6,186
8,332
0
42,658
W
Sylvanus
8,670
1,822
8,547
9,090
18,494
26,720
436
9,122
9,372
22,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,082
Gold Earned
52,728
260
Minions Killed
258
0
Camps Cleared
0
1,401,617
Distance Traveled
1,400,413
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,429
674
18
1
0
314,865
3
W
Tyr
10,521
752
35
3
0
285,939
0
L
The Morrigan
9,920
709
55
4
0
255,449
2
L
Baron Samedi
9,985
713
70
5
0
248,688
3
W
Ah Puch
10,753
768
76
5
0
299,611
3
W
Lancelot
10,693
764
21
2
0
281,496
0
W
Ishtar
9,931
709
90
6
0
284,774
3
L
Khepri
10,075
720
33
2
0
280,679
1
L
Apollo
9,673
691
84
6
0
301,936
0
W
Sylvanus
10,830
774
36
3
0
248,593
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role