Player Matchup

Baron Samedi
Baron Samedi
CaptnPayload
Baron Samedi
Level 146
God Stats
6W - 4L
1,538 SR
Queue Stats
274W - 253L
1,601 Elo+
Party 2
Chang'e
Chang'e
Its The Ol 96er
Chang'e
Level 136
God Stats
14W - 7L
1,631 SR
Queue Stats
287W - 285L
1,515 Elo+
Solo
Sun Wukong
Sun Wukong
Pew-pew_JP
Sun Wukong
Level 127
God Stats
4W - 9L
1,584 SR
Queue Stats
443W - 417L
1,476 Elo+
Solo
Achilles
Achilles
celinecedd
Achilles
Level 128
God Stats
1W - 0L
1,341 SR
Queue Stats
98W - 103L
1,446 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
rommy_94
Ah Muzen Cab
Level 129
God Stats
8W - 10L
1,512 SR
Queue Stats
116W - 117L
1,533 Elo+
Party 2
Team Averages
Level 133
1,521 SR
1,514 Elo+

VS

Team Averages
Level 145
1,469 SR
1,538 Elo+
Chaac
Chaac
Apr0pos
Chaac
Level 154
God Stats
18W - 13L
1,555 SR
Queue Stats
707W - 715L
1,498 Elo+
Party 1
Lancelot
Lancelot
PaulyWalnuts200
Lancelot
Level 122
God Stats
6W - 4L
1,484 SR
Queue Stats
73W - 60L
1,628 Elo+
Party 1
Janus
Janus
ThatBossSauce
Janus
Level 157
God Stats
13W - 21L
1,489 SR
Queue Stats
405W - 378L
1,559 Elo+
Party 1
Zhong Kui
Zhong Kui
TrueXLord
Zhong Kui
Level 148
God Stats
0W - 1L
1,246 SR
Queue Stats
20W - 31L
1,460 Elo+
Solo
Medusa
Medusa
VLegacyCGA
Medusa
Level 143
God Stats
9W - 9L
1,571 SR
Queue Stats
49W - 59L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CaptnPayload
Baron Samedi
19
6 / 2 / 14
12,466
519
15,106
24,907
30,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
9 / 2 / 6
14,042
585
25,102
24,720
12,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Pew-pew_JP
Sun Wukong
20
3 / 1 / 5
13,985
583
15,613
24,090
31,234
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
celinecedd
Achilles
19
2 / 3 / 11
12,285
512
13,300
28,418
23,718
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
rommy_94
Ah Muzen Cab
20
4 / 3 / 7
14,211
592
19,891
19,609
10,319
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Apr0pos
Chaac
19
5 / 7 / 3
12,077
503
17,034
24,901
21,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
18
0 / 2 / 0
11,160
465
15,017
26,317
30,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
0 / 5 / 1
11,075
461
17,269
20,145
8,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
TrueXLord
Zhong Kui
15
3 / 7 / 3
9,562
398
11,153
28,513
27,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
VLegacyCGA
Medusa
18
2 / 3 / 2
11,600
483
13,750
22,943
9,467
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
24
Kills
10
11
Deaths
24
43
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
Apr0pos
Chaac
5
7
3
0.93
W
Baron Samedi
CaptnPayload
Baron Samedi
6
2
14
6.5
W
9
2
6
6
L
Lancelot
0
2
0
0
W
Sun Wukong
Pew-pew_JP
Sun Wukong
3
1
5
5.5
L
0
5
1
0.1
L
Zhong Kui
TrueXLord
Zhong Kui
3
7
3
0.64
L
Medusa
VLegacyCGA
Medusa
2
3
2
1
W
Achilles
celinecedd
Achilles
2
3
11
2.5
W
Ah Muzen Cab
rommy_94
Ah Muzen Cab
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,012
Damage
74,223
121,744
Taken
122,819
108,274
Mitigated
96,629
41,652
Healing
35,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Apr0pos
Chaac
17,034
2,728
259
6,499
24,901
21,610
102
14,133
10,768
0
89,227
W
Baron Samedi
CaptnPayload
Baron Samedi
15,106
1,742
2,413
6,776
24,907
30,169
595
7,311
17,474
51,630
5,663
W
25,102
2,589
5,070
10,143
24,720
12,834
351
7,464
16,565
118,561
0
L
Lancelot
15,017
3,686
0
12,425
26,317
30,134
0
3,690
22,627
204
107,138
W
Sun Wukong
Pew-pew_JP
Sun Wukong
15,613
2,500
0
11,244
24,090
31,234
119
3,387
20,596
0
118,543
L
17,269
709
0
7,057
20,145
8,359
0
5,591
14,554
133,665
0
L
Zhong Kui
TrueXLord
Zhong Kui
11,153
770
0
4,933
28,513
27,059
0
11,204
17,309
71,480
0
L
Medusa
VLegacyCGA
Medusa
13,750
5,547
0
4,819
22,943
9,467
0
4,737
18,206
0
114,057
W
Achilles
celinecedd
Achilles
13,300
6,060
0
1,837
28,418
23,718
55
6,296
21,605
0
97,022
W
Ah Muzen Cab
rommy_94
Ah Muzen Cab
19,891
6,562
0
4,169
19,609
10,319
9,064
4,679
14,039
0
167,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,989
Gold Earned
55,474
728
Minions Killed
808
0
Camps Cleared
0
2,397,771
Distance Traveled
2,305,811
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,077
503
109
5
0
443,072
3
W
Baron Samedi
12,466
519
58
2
0
435,381
10
W
Chang'e
14,042
585
162
7
0
467,535
3
L
Lancelot
11,160
465
193
8
0
496,721
5
W
Sun Wukong
13,985
583
181
8
0
484,665
3
L
Janus
11,075
461
215
9
0
498,545
5
L
Zhong Kui
9,562
398
100
4
0
409,610
4
L
Medusa
11,600
483
191
8
0
457,863
8
W
Achilles
12,285
512
125
5
0
529,476
5
W
Ah Muzen Cab
14,211
592
202
8
0
480,714
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role