Player Matchup

Sol
Sol
LNSw0w
Sol
Level 43
God Stats
8W - 7L
1,609 SR
Queue Stats
157W - 226L
1,378 Elo+
Party 1
Mulan
Mulan
Wandellen
Mulan
Level 107
God Stats
7W - 11L
1,535 SR
Queue Stats
160W - 250L
1,355 Elo+
Party 1
Atlas
Atlas
nihtrepap
Atlas
Level 68
God Stats
25W - 18L
1,524 SR
Queue Stats
273W - 409L
1,364 Elo+
Party 1
Team Averages
Level 73
1,556 SR
1,365 Elo+

VS

Team Averages
Level 120
1,529 SR
1,558 Elo+
Sun Wukong
Sun Wukong
Arlock
Sun Wukong
Level 148
God Stats
1W - 0L
1,338 SR
Queue Stats
7W - 6L
1,467 Elo+
Party 2
Eset
Eset
ArlocksBottom
Eset
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 14L
1,633 Elo+
Party 2
Chernobog
Chernobog
shymetaprod
Chernobog
Level 124
God Stats
1W - 0L
1,749 SR
Queue Stats
14W - 7L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
LNSw0w
Sol
15
3 / 3 / 1
9,625
688
12,311
13,694
6,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mulan
Wandellen
Mulan
13
1 / 5 / 3
9,384
670
8,474
21,727
19,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Atlas
nihtrepap
Atlas
14
1 / 2 / 3
9,654
690
9,045
18,522
17,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arlock
Sun Wukong
16
3 / 3 / 7
10,305
736
15,220
21,483
21,887
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 0 / 5
10,165
726
18,100
5,096
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
shymetaprod
Chernobog
15
2 / 2 / 7
10,020
716
13,490
11,144
5,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
5
Kills
10
10
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Arlock
Sun Wukong
3
3
7
2.17
W
5
0
5
7.5
L
Sol
LNSw0w
Sol
3
3
1
1.17
L
Mulan
Wandellen
Mulan
1
5
3
0.5
L
Atlas
nihtrepap
Atlas
1
2
3
1.25
W
Chernobog
shymetaprod
Chernobog
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,830
Damage
46,810
53,943
Taken
37,723
44,368
Mitigated
29,725
20,786
Healing
10,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Arlock
Sun Wukong
15,220
3,620
0
5,000
21,483
21,887
159
11,400
10,083
0
45,592
W
18,100
479
1,318
2,756
5,096
2,552
155
3,733
1,363
46,099
0
L
Sol
LNSw0w
Sol
12,311
5,024
0
5,277
13,694
6,632
0
4,555
9,139
45,053
5,241
L
Mulan
Wandellen
Mulan
8,474
1,067
1,956
6,158
21,727
19,795
0
6,130
15,597
0
23,441
L
Atlas
nihtrepap
Atlas
9,045
3,456
2,969
4,426
18,522
17,941
0
7,608
10,914
23,538
0
W
Chernobog
shymetaprod
Chernobog
13,490
9,013
0
1,548
11,144
5,286
1,614
5,030
6,114
0
42,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,663
Gold Earned
30,490
155
Minions Killed
183
6
Camps Cleared
9
765,784
Distance Traveled
816,211
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,305
736
58
4
5
282,876
2
W
Eset
10,165
726
59
4
2
287,440
6
L
Sol
9,625
688
89
6
5
250,388
3
L
Mulan
9,384
670
39
3
1
250,562
4
L
Atlas
9,654
690
27
2
0
264,834
3
W
Chernobog
10,020
716
66
5
2
245,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role